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Black Templars CT Leaked


Dosjetka

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Just my two cents:

yes other CT are way more impressive, however the BT one actually makes it more viable to try charging from reserves with multiple units (keep in mind that you can use CP only once per phase) and it also makes it more likely to pull off a charge from outside of flamer range...trust me, it's no fun charging a unit of Crisis Suitsfully equipped with Flamer or Flamer+ATS. ^^

 

Also the Stratagem could change a lot as well. Look at what Raven Guard got. They can set up regular Infantry/bikes/Dreadnoughts/Landraider in reserves...or infiltrate them. Whatever. That's about as huge as the Chapter Tactic itself!

While I know better than to expect anything, I agree that I think we should reserve judgement until we get the full picture.

 

Imagine if we get a warlord trait, stratagem, or relic that gives us +1 attack, rerollable wounds, or some other CC buff. Combining that with a better charge chance has a lot of potential.

Rerolling charges will be useful for the majority of core Templar units, unless you are one of those people who prefer shooting units.

 

Templar squads, Terminators, funky cc bike units will all have a blast with this Chapter Tactic, I might need more Deep strikers to take advantage :D

 

 

Oh and who cares if Ultras can fall back and shoot, there will be nothing left of the unit after the Templars have mauled them with their striking first, rerolling charge.

Imagine a Stratagem that allows a unit to fight twice that fight phase like Khorne Berzerker. :wink:

That's actually my personal theory as to what it will be. Alternatively, we could get a Stratagem that allows the whole army to advance and charge. 

Agreed. While it may not be the "Wow! We're OP" CT many wanted it's nothing to discredit, it's still something unique and useful. As others have mentioned, time to take advantage... drop pods with two crusader squads in them. It favours MSU so everyone can get in the fray.

 

Additionally, stratagems and WLT... these seem to have the bigger "bang" and be fluffy as well. WLT might have models within 3" get an extra attack? Who knows.

Lacklustre.

 

I would like to end my post here, but I won't - I'd consider this as something insulting.

 

With the reservation that things may change, as we as of yet do not see the big picture, I feel that my decision to pass on buying the Primaris Marines was a good decision. If I bought some, it would imply a hope for something that I'd regard "proper treatment" from GW. Currently, GW keeps up with some of its most annoying practices, the mystery release schedule and lack of due care to our army.

 

I am surprised that we did not get some kind of 'Righteous Zeal' rule guaranteeing us a boost of some kind (more charge distance, more attacks) triggered by losing units. Maybe this will be provided for in a stratagem, but then again - that's probably worse than a flat bonus.

 

The re-roll to charges seems lacklustre: as I see it, it doesn't give us a tangible benefit, as it not only is circumstantial but, most problematically, random. Sure, it's nice to have an option not waste a command point on a charge, but a re-roll does not bring you any closer to making an 8" charge after deep striking.

From the games I have seen charging doesn't seem to be an issue due to the new transport rulings and 1 CP to roll one D6. I can see that it will save us CP over the course of many battles, hopefully our new command ability will be really good so our saved CP is put to good use.

 

I'm guessing its not clear if we have to roll both D6 to use this or whether we can choose which D6 we roll? 

 

This will be an awesome chapter tactic if we get another rule that give us the old +1 attacks on the charge. Would really bring is back to the sheer weight of attacks. Only issue I could see then is we may fall into OP territory, its a tough one to balance.

 

Maybe this could be added for 1CP. This would mean you would only get the +1 attacks on the charge for the most crucial battles and one per charge phase each turn. 

Getting into combat isn't a huge problem this edition. I was really hoping for some added combat punch.

 

 

 

Edit: I noticed the white scars stratagem gives a huge one turn boost to their bikers. Maybe we'll get something to buff our crusader squads and land raider crusaders for a turn. Something like all crusader squads can disembark, move, and charge after their transport has moved and get a +1 attack on the charge? That could make for a nasty army wide assault and our charge reroll would make it more reliable army wide.

Lacklustre.

 

I would like to end my post here, but I won't - I'd consider this as something insulting.

 

With the reservation that things may change, as we as of yet do not see the big picture, I feel that my decision to pass on buying the Primaris Marines was a good decision. If I bought some, it would imply a hope for something that I'd regard "proper treatment" from GW. Currently, GW keeps up with some of its most annoying practices, the mystery release schedule and lack of due care to our army.

 

I am surprised that we did not get some kind of 'Righteous Zeal' rule guaranteeing us a boost of some kind (more charge distance, more attacks) triggered by losing units. Maybe this will be provided for in a stratagem, but then again - that's probably worse than a flat bonus.

 

The re-roll to charges seems lacklustre: as I see it, it doesn't give us a tangible benefit, as it not only is circumstantial but, most problematically, random. Sure, it's nice to have an option not waste a command point on a charge, but a re-roll does not bring you any closer to making an 8" charge after deep striking.

 

You need 9" charge from deep striking but i agree, added to the current stratagems isn't a very strong CT, I may want to reroll a single dice if at least one is an high number.

Lacklustre.

 

I would like to end my post here, but I won't - I'd consider this as something insulting.

 

With the reservation that things may change, as we as of yet do not see the big picture, I feel that my decision to pass on buying the Primaris Marines was a good decision. If I bought some, it would imply a hope for something that I'd regard "proper treatment" from GW. Currently, GW keeps up with some of its most annoying practices, the mystery release schedule and lack of due care to our army.

 

I am surprised that we did not get some kind of 'Righteous Zeal' rule guaranteeing us a boost of some kind (more charge distance, more attacks) triggered by losing units. Maybe this will be provided for in a stratagem, but then again - that's probably worse than a flat bonus.

 

The re-roll to charges seems lacklustre: as I see it, it doesn't give us a tangible benefit, as it not only is circumstantial but, most problematically, random. Sure, it's nice to have an option not waste a command point on a charge, but a re-roll does not bring you any closer to making an 8" charge after deep striking.

9" charge actually.

Lacklustre.

 

I am surprised that we did not get some kind of 'Righteous Zeal' rule guaranteeing us a boost of some kind (more charge distance, more attacks) triggered by losing units. Maybe this will be provided for in a stratagem, but then again - that's probably worse than a flat bonus.

 

 

 

I never liked the whole "losing models to trigger righteous zeal" thing. It makes zero sense at all.

The ZEAL is already there, always has been and always will be. It needs no "triggering" of any kind. In so far the new CT are an improvement.

Most of the time, rerolling charges (both dice) will not make a difference for deepstrikers, since a 9" charge is still quite improbable regardless if you roll once or twice. Command points are a better way to ensure those long charges since you get to keep your 5s and 6s. The way I see it, the charge reroll is more of a fail-safe against poor rolling for average charging distances.

 

So armies based on rhino rush, Land Raider Crusaders and such will be the main winners here. Which means any fluffy templar list... Though it's still nothing compared to what Salamanders and Ultramarines got, they could've used a second bonus like an extra attack on the first round of combat or something.

 

9" charge actually.

 

 

Is it? I know that you may deep strike at least 9" away from enemy models. Doesn't getting 1" away from an enemy trigger a successful charge? (hence the 8" I wrote about?)

 

 

I never liked the whole "losing models to trigger righteous zeal" thing. It makes zero sense at all.

The ZEAL is already there, always has been and always will be. It needs no "triggering" of any kind. In so far the new CT are an improvement.

 

 

You may be right, but this seems like a tradition - in some form, this was a thing in our 4th Edition Codex and makes sense that you're zeal gets a turbo boost when you see your battle brother fall - that kind of stuff really may set off a zealous individual to even more zeal!

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