Brother Talarian Posted July 19, 2017 Share Posted July 19, 2017 Has anyone taken a closer look at these? Place it anywhere in your deployment, if an enemy comes within 9", it breaks. However, in the movement phase, instead of moving, you can place this unit (termies) anywhere within 6" of the homer! So... you can effectively be approx. 3" from an enemy... that's huge. You can use the homer to either funnel your iponents units, because they want to avoid a teeny charge. Use it defensively near an objective. Or as a way to teleport your termies out of harm... on top of it all it's free.. you just need a terminator squad. If you bring 2 you have two homers... Thoughts? Honda 1 Back to top Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/ Share on other sites More sharing options...
Golf33 Posted July 19, 2017 Share Posted July 19, 2017 That looks legit actually. Wow. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4824453 Share on other sites More sharing options...
Kierdale Posted July 19, 2017 Share Posted July 19, 2017 How would you guard it? I guess if you have a 'castle' of long range firepower big enough back in your deployment zone you could keep the enemy from nipping into 9". Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4824457 Share on other sites More sharing options...
Golf33 Posted July 19, 2017 Share Posted July 19, 2017 You might not need to. If it's near an objective or on an important approach, you could just time your movement so you teleported to the Homer just as the enemy was closing in towards the 9" range. Even if you went a bit early, you're still looking at maybe a 6" distance so you can pour in the storm bolter fire then charge needing only 5 or 6 with a reroll. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4824478 Share on other sites More sharing options...
Marshal Wolfhart Posted July 19, 2017 Share Posted July 19, 2017 The homer needs no guarding, it is the guard :D I really like this bit, allows for mindgames with the opponent. And adds a lot of epic moments, when all seems lost and then - with the familiar smell of ozone - the swordbrethren arrive to save the day! Honda 1 Back to top Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4824734 Share on other sites More sharing options...
Ciler Posted July 19, 2017 Share Posted July 19, 2017 To be honest since the homer is in your deployment zone i see it more as a quick getaway/go back to grab an objective tool. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4824747 Share on other sites More sharing options...
Brother Talarian Posted July 20, 2017 Author Share Posted July 20, 2017 The way I see it is that the enemy will need to move towards it during their movement. They can't DS to land "within" 9" as it states. So you can counter manoeuvre, use it before they move in, or not use it at all and use it as a distraction, all viable options. I have a game tomorrow and I'll be bringing a homer and some termies. I'll report my findings! I think the placement and use is situational, but definitely awesome. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4825681 Share on other sites More sharing options...
Kisada Posted July 20, 2017 Share Posted July 20, 2017 enemy can't DS within 9" of it? If that's the case you could use these as backfield DS defense to prevent any alpha strike shenanigans Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4825713 Share on other sites More sharing options...
gang_chong Posted July 20, 2017 Share Posted July 20, 2017 The way I see it is that the enemy will need to move towards it during their movement. They can't DS to land "within" 9" as it states. So you can counter manoeuvre, use it before they move in, or not use it at all and use it as a distraction, all viable options. I have a game tomorrow and I'll be bringing a homer and some termies. I'll report my findings! I think the placement and use is situational, but definitely awesome. I can hardly assume that the enemy can't deepstrike "within 9" of Teleport Homer". If Teleport Homer is treated as an unit, then it can make 9" DS denial zone, but I couldn't find it in the index. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4825720 Share on other sites More sharing options...
Brother Talarian Posted July 20, 2017 Author Share Posted July 20, 2017 Mhmm... I take that back. Realizing now that they likely could. Makes it even more situational. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4825979 Share on other sites More sharing options...
Ciler Posted July 20, 2017 Share Posted July 20, 2017 That's actually an interesting question. The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model. I think it's one of those cases of RAI vs RAW. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4826355 Share on other sites More sharing options...
Kisada Posted July 20, 2017 Share Posted July 20, 2017 That's actually an interesting question. The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model. I think it's one of those cases of RAI vs RAW. Another point that adds to this argument is that the armored cherub of the devastators counts as a model for the purposes of transport capacity Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4826366 Share on other sites More sharing options...
Brother Talarian Posted July 20, 2017 Author Share Posted July 20, 2017 That's actually an interesting question. The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model. I think it's one of those cases of RAI vs RAW. Another point to add, after re-reading. You place it during your deployment. So I assume it counts as a drop "troop" for the sake of deployment rules... which would then count as a model, so it is now awesome again. I can see myself DS termies to the backfield, shooting up a squishy character then teleporting back to the front lines and charge. Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4826377 Share on other sites More sharing options...
Ciler Posted July 20, 2017 Share Posted July 20, 2017 Another point that adds to this argument is that the armored cherub of the devastators counts as a model for the purposes of transport capacity True, but the cherub has an actual stat line. Kisada 1 Back to top Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4826384 Share on other sites More sharing options...
Aegir_Einarsson Posted July 20, 2017 Share Posted July 20, 2017 Maby someone can ask on the games-workshop facebook site? I don't have facebook (so I'm not existing at all:P ), to clarify this theme? Link to comment https://bolterandchainsword.com/topic/336858-teleport-homer/#findComment-4826579 Share on other sites More sharing options...
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