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Has anyone taken a closer look at these? Place it anywhere in your deployment, if an enemy comes within 9", it breaks.

 

However, in the movement phase, instead of moving, you can place this unit (termies) anywhere within 6" of the homer! So... you can effectively be approx. 3" from an enemy... that's huge.

 

You can use the homer to either funnel your iponents units, because they want to avoid a teeny charge. Use it defensively near an objective. Or as a way to teleport your termies out of harm... on top of it all it's free.. you just need a terminator squad. If you bring 2 you have two homers...

 

Thoughts?

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You might not need to. If it's near an objective or on an important approach, you could just time your movement so you teleported to the Homer just as the enemy was closing in towards the 9" range. Even if you went a bit early, you're still looking at maybe a 6" distance so you can pour in the storm bolter fire then charge needing only 5 or 6 with a reroll.

The homer needs no guarding, it is the guard :D

I really like this bit, allows for mindgames with the opponent. And adds a lot of epic moments, when all seems lost and then -  with the familiar smell of ozone - the swordbrethren arrive to save the day!

The way I see it is that the enemy will need to move towards it during their movement. They can't DS to land "within" 9" as it states. So you can counter manoeuvre, use it before they move in, or not use it at all and use it as a distraction, all viable options.

 

I have a game tomorrow and I'll be bringing a homer and some termies. I'll report my findings!

 

I think the placement and use is situational, but definitely awesome.

The way I see it is that the enemy will need to move towards it during their movement. They can't DS to land "within" 9" as it states. So you can counter manoeuvre, use it before they move in, or not use it at all and use it as a distraction, all viable options.

 

I have a game tomorrow and I'll be bringing a homer and some termies. I'll report my findings!

 

I think the placement and use is situational, but definitely awesome.

 

I can hardly assume that the enemy can't deepstrike "within 9" of Teleport Homer".

If Teleport Homer is treated as an unit, then it can make 9" DS denial zone, but I couldn't find it in the index.

That's actually an interesting question.

 

The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model.

 

I think it's one of those cases of RAI vs RAW.

That's actually an interesting question.

 

The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model.

 

I think it's one of those cases of RAI vs RAW.

 

Another point that adds to this argument is that the armored cherub of the devastators counts as a model for the purposes of transport capacity

That's actually an interesting question.

 

The Teleport Assault rule for our terminators, for instance, states you can't deploy less than 9' from an enemy model. The Homer is placed on the battle field, so it could be contrived as being a model.

 

I think it's one of those cases of RAI vs RAW.

Another point to add, after re-reading. You place it during your deployment. So I assume it counts as a drop "troop" for the sake of deployment rules... which would then count as a model, so it is now awesome again. I can see myself DS termies to the backfield, shooting up a squishy character then teleporting back to the front lines and charge.

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