Rob40k Posted July 20, 2017 Share Posted July 20, 2017 Just been flicking through the FW FAQ, looks like Elysian Command squads aren't limited to one per Commander. Why do GW and FW make it so easy to "break" the game? Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/ Share on other sites More sharing options...
Joe Posted July 20, 2017 Share Posted July 20, 2017 Sounds like an oversight. No need to be rude about it. Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826018 Share on other sites More sharing options...
Rob40k Posted July 20, 2017 Author Share Posted July 20, 2017 Sounds like an oversight. No need to be rude about it. Not my intention to be rude. Just pointing this ruling out. Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826049 Share on other sites More sharing options...
Mitchverr Posted July 20, 2017 Share Posted July 20, 2017 Because they didnt do to well in overall quality check on the rules themselves I would say. As for this, I would argue the fact that you cannot do it in a regular guard regiment is grounds for not being able to do it in a DKoK or Elysian force either (for DKoK infantry or riders). Especially given the fact that special weapon squads exist for Elysians to do the exact role that people seem to abuse it for. Simply, RAW vs RAI, I would side with RAI and apply the generic ruling universally, it isnt about it being "easy to break" the game, but people deliberately attempting to break it that bugs me on this specific issue, it isnt ambiguous in any way, hell prior to the ruling I would not have done the command squad thing anyway because it just doesnt seem intentioional. As the old proverb goes "just because you can doesnt mean you should" as in "just because you can break the game doesnt mean you should". Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826112 Share on other sites More sharing options...
Galron Posted July 20, 2017 Share Posted July 20, 2017 Wouldn't the GW FAQ on this already cover it since Elysians are a regiment of the Astra Militarium? The reason it isn't in the book is because the GW FAQ came out after the FW book did and likely GW didn't share this info in enough advance time for FW to put it in their FAQ. Don't give us a bad name by doing this. Go by the GW FAQ. Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826143 Share on other sites More sharing options...
Rob40k Posted July 20, 2017 Author Share Posted July 20, 2017 Because they didnt do to well in overall quality check on the rules themselves I would say. As for this, I would argue the fact that you cannot do it in a regular guard regiment is grounds for not being able to do it in a DKoK or Elysian force either (for DKoK infantry or riders). Especially given the fact that special weapon squads exist for Elysians to do the exact role that people seem to abuse it for. Simply, RAW vs RAI, I would side with RAI and apply the generic ruling universally, it isnt about it being "easy to break" the game, but people deliberately attempting to break it that bugs me on this specific issue, it isnt ambiguous in any way, hell prior to the ruling I would not have done the command squad thing anyway because it just doesnt seem intentioional. As the old proverb goes "just because you can doesnt mean you should" as in "just because you can break the game doesnt mean you should". This is certainly an issue, but, its so obvious. I don't see why it wasn't FAQ'd. RAI means almost nothing, RAW could be what GW/FW actually mean, they want Elysian Command Squads unlimited?? Wouldn't the GW FAQ on this already cover it since Elysians are a regiment of the Astra Militarium? The reason it isn't in the book is because the GW FAQ came out after the FW book did and likely GW didn't share this info in enough advance time for FW to put it in their FAQ. Don't give us a bad name by doing this. Go by the GW FAQ. The GW FAQ is specific Tempestus Command Squads and Command Squads, so Elysian Command Squads are not limited. Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826344 Share on other sites More sharing options...
Galron Posted July 20, 2017 Share Posted July 20, 2017 (edited) Its almost a null point with how many HQs we have to bring to get detachments anyway but I guess technically that's correct. Lets not kid each other, we all know exactly what they meant and Elysian and DKoK command squads are included(I haven't checked to see if they are limited but I figure they are worded the same way). The only people this really effects are the waac(o)s who bring vanguards just to bring command squads. I am bringing 4 elysian command squads in my current list but I also have 5 elysian HQs(by necessity for my detachments, not because I want to) . I wouldn't be surprised to see it in the future reduced to one per detachment or AM warlord(as opposed to other HQs like the commissar) with it being detachment specific. Right now there's still no reason to bring vet or SWS squads when you have easy access to these guys. Edited July 20, 2017 by Galron Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826369 Share on other sites More sharing options...
Shamansky Posted July 20, 2017 Share Posted July 20, 2017 these book worm wars are so disappointing Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826422 Share on other sites More sharing options...
Lemondish Posted July 20, 2017 Share Posted July 20, 2017 Not only are they so disappointing, but because they happen, my local gaming scene is 100% against FW. Shamansky and mmimzie 2 Back to top Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826658 Share on other sites More sharing options...
TheTrans Posted July 21, 2017 Share Posted July 21, 2017 Not only are they so disappointing, but because they happen, my local gaming scene is 100% against FW. Piss poor excuse from your gaming scene... it is clearly just baggage from peoples weird overt fear of FW.... Also with the Krieg one, it is almost pointless haha. You can get 2 special weapons in either Grens or Engineers with better armour saves and ability for some heavy flamer action... Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826778 Share on other sites More sharing options...
mmimzie Posted July 21, 2017 Share Posted July 21, 2017 As a person whose played most of the mini games. they annd need FAQ's. They just basicly released every model they have. It's actually quite surprising how few rules issues they have since before. So honestly i feel like you're being overly harsh on GW and Forge world. That said forge world release has been very buggy, and ido hope they fix it as i know a lot of people own and want to play with thier models. Though to be honest, i feel like forge world has always had less of an eye on rules and them being super clear, and more on just making cool models that do cool stuff. Even when we were in the days of GW the "models company" Link to comment https://bolterandchainsword.com/topic/336900-elysian-command-squads/#findComment-4826780 Share on other sites More sharing options...
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