Nurgleprobe Posted July 23, 2017 Share Posted July 23, 2017 You can read all the FAQs here: https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/But for us, the most important thing was probably the COMPLETE change or our Infernum Halo-Launcher:'You can re-roll save rolls of 1 for this model if it is equipped with an infernum halo-launcher and it has the Supersonic ability.’So what do you think? As it seems most people have always used the Auspex Array in the past, it's nice for them to switch it up to give us a reason to test both. And this actually seems... sweet. :) Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/ Share on other sites More sharing options...
Ordo Xenos Inquisitor Posted July 23, 2017 Share Posted July 23, 2017 It's definitely easier to grasp compared to the original ability, for sure. Exchanging the to hit modifier for a save re-roll instead. I do not know if it's a game changer, but I think it's a good change all the same. With that said, I need to buy some sticky notes and a pen. Because I am gonna do a lot of overlapping. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829480 Share on other sites More sharing options...
Irbis Posted July 23, 2017 Share Posted July 23, 2017 Um, no one noticed change to dread? Or kill teams? You might want to check out these too Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829506 Share on other sites More sharing options...
Nurgleprobe Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) Well the rest were basicly wording/fixes right? It was always 4 Heavy Weapons, the Dread just had the wrong named weapon.But it's nice that they get to keep their grenades I guess, honestly I never thought about them loosing their grenades when switching out the weapons. Edited July 23, 2017 by Nurgleprobe Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829510 Share on other sites More sharing options...
Irbis Posted July 23, 2017 Share Posted July 23, 2017 Except original text didn't have them losing grenades, it had them swapping bolter for heavy weapon/HTH. If anything, new text is kind of worse... Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829520 Share on other sites More sharing options...
Nurgleprobe Posted July 23, 2017 Author Share Posted July 23, 2017 Ah, I guess it could be used in the wrong way before. - Take a bolter + chainsword or bolt pistol.- Replace the bolter with a heavy weapon.Now you have a dual wielding Heavy ;D Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829545 Share on other sites More sharing options...
Moostick Posted July 23, 2017 Share Posted July 23, 2017 Yep, that change was just to prevent people from exploiting the wording and keeping a melee/pistol when getting a Heavy/HTH. It doesn't change anything for us except clarity. At least they realized how stupid and easily exploitable the understrength units were, and fixed it. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829685 Share on other sites More sharing options...
mjrwaud Posted July 23, 2017 Share Posted July 23, 2017 So now knowing that characters (captain, librarian, chaplain) do -not- get special issue ammo (confirmed in facebook feed, but sadly not faq)... what's the best way to equip those characters? Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829762 Share on other sites More sharing options...
Irbis Posted July 23, 2017 Share Posted July 23, 2017 Master-crafted bolters, if not available plasma pistols or if you want keep HQ cheap, bolt pistol I guess. Alternatively you can splurge on combi-plasma but the only unit where it's worthwhile it's captain and he has that nice free D2 gun anyway... mjrwaud 1 Back to top Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4829812 Share on other sites More sharing options...
KGatch113 Posted July 24, 2017 Share Posted July 24, 2017 Shame they did not FAQ the fact that Deathwatch no longer can combat squad its Kill Teams. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4830256 Share on other sites More sharing options...
Moostick Posted July 24, 2017 Share Posted July 24, 2017 Is there even any point in Combat Squading though? Considering you could easily stick 2 units in the same transport in the same effect now. I don't believe the number of slots is often an issue with us. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4830298 Share on other sites More sharing options...
Macabre Slanneshi Prince Posted July 24, 2017 Share Posted July 24, 2017 What weapon do people like on the Primaris Captain? Stalker seems OK for babysitting Stalker kill teams and shooty Dreads. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4830348 Share on other sites More sharing options...
dicebod Posted July 25, 2017 Share Posted July 25, 2017 What weapon do people like on the Primaris Captain? Stalker seems OK for babysitting Stalker kill teams and shooty Dreads. That's what I'm doing. Synergizes pretty well with a Stalker team and a Castaferrum Mortis/Gatling Redemptor. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4831589 Share on other sites More sharing options...
Mobius0288 Posted July 25, 2017 Share Posted July 25, 2017 What weapon do people like on the Primaris Captain? Stalker seems OK for babysitting Stalker kill teams and shooty Dreads. That's what I did as well. I'm gonna pair him up with my 3 stalkers/2 infernus kill team (or 3 stalkers/2 missiles), and probably plop a razorback next to it (or my deredeo dreadnaught). It enhances a lot of back line firepower, which is what we tend to lack. IMO. Link to comment https://bolterandchainsword.com/topic/337025-we-got-faqed-new-infernum-halo-launcher/#findComment-4832176 Share on other sites More sharing options...
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