Medjugorje Posted July 27, 2017 Share Posted July 27, 2017 The upcoming codex has a blurb on how BTs do not codex ranks, but name their captains Marshals and their lieutenants Castellans. nice to hear that. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4834176 Share on other sites More sharing options...
Ciler Posted July 31, 2017 Share Posted July 31, 2017 On a side note, did anyone else notice that in the codex (and unlike the index) Marshals (captains) and Castellans (lieutenants) effectively have 3 weapons and can have a CC weapon and 2 pistols ? A bolt pistol has been added to their inventory for free. It cannot be exchanged, however, and I assume it's for backward compatibility with some of the old SM captain models such as this guy : http://reho.st/https://i.ebayimg.com/thumbs/images/g/D9QAAOSw1h5XQcnA/s-l225.jpg Ebon Hand 1 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839259 Share on other sites More sharing options...
balordazul Posted July 31, 2017 Share Posted July 31, 2017 I did notice that and was happy to see the Marshals (captains) and Castellans (lieutenants) and the three weapons but only gave it a glancing pass. I was looking at a combi-plasma and hammer. I never considered a gunslinger Castellan and the might make for a fun model to convert and play with. Good eye Ciler! Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839283 Share on other sites More sharing options...
balordazul Posted July 31, 2017 Share Posted July 31, 2017 On a side note, did anyone else notice that in the codex (and unlike the index) Marshals (captains) and Castellans (lieutenants) effectively have 3 weapons and can have a CC weapon and 2 pistols ? A bolt pistol has been added to their inventory for free. It cannot be exchanged, however, and I assume it's for backward compatibility with some of the old SM captain models such as this guy : http://reho.st/https://i.ebayimg.com/thumbs/images/g/D9QAAOSw1h5XQcnA/s-l225.jpg So how would you build a gunslinger castellan? Just double bolt pistol or maybe a specialty pistol like plasma or grav and we have a relic pistol right? Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839388 Share on other sites More sharing options...
Ciler Posted July 31, 2017 Share Posted July 31, 2017 The relic pistol (the spartan) is IF only. If i were to build a gunslinger it would be bolt (because no choice), plasma, and power sword. In fairness, that's a slightly converted GSIII Cypher. Tekman and balordazul 2 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839486 Share on other sites More sharing options...
Lysere Posted July 31, 2017 Share Posted July 31, 2017 I have a few models I'm setting aside specifically to be lieutenants and one is a twin bolt pistol model with a power sword on his waist. Cheap but effective and useful for getting into combat and staying there. He is meant it be paired up with my sword and maul guy and then I have two ranged+power fist models who happen to have pistols already modeled on as well. balordazul 1 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839560 Share on other sites More sharing options...
Tekman Posted July 31, 2017 Share Posted July 31, 2017 I have a few models I'm setting aside specifically to be lieutenants and one is a twin bolt pistol model with a power sword on his waist. Cheap but effective and useful for getting into combat and staying there. He is meant it be paired up with my sword and maul guy and then I have two ranged+power fist models who happen to have pistols already modeled on as well. This mostly, want to be able to Pew Pew reasonably well and then smack face in cc with still the option of firing said Pew pews in cc (plasma or grab might make a nice secondary here) Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839656 Share on other sites More sharing options...
+Chaplain Matthias+ Posted July 31, 2017 Author Share Posted July 31, 2017 How does this work practically? Do castellan's get two attacks in the shooting phase while locked in combat? Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839690 Share on other sites More sharing options...
Tekman Posted July 31, 2017 Share Posted July 31, 2017 How does this work practically? Do castellan's get two attacks in the shooting phase while locked in combat? Models with pistols are allowed to use them in the shooting phase if they're in combat and only on the model closest (1") away from them. So you could potentially be in round two after the initial charge and combat round, have a shooting phase with the Castellen on your cc target and then continue to beat it's face in. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839695 Share on other sites More sharing options...
Castellan Doren Posted July 31, 2017 Share Posted July 31, 2017 I just can't find a use for Castellans. Chaplains are a few points more, comes with a weapon, and allows reroll of all failed hits in melee. Unless i built a gunslinger. But even then the weapon options don't warrant the price to me. I'll make one or two to have for humour, but they will see rare use. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839705 Share on other sites More sharing options...
Firepower Posted July 31, 2017 Share Posted July 31, 2017 (edited) A Castellan's aura is arguably a bit better as it applies to all wound rolls, not just those in the fight phase. However an invulnerable save, higher Leadership (and Leadership aura) and better melee weapon for only a slightly larger point cost makes the Chaplain more appealing to me in general. Of course the two can compliment each other, seeing as they don't have redundant auras. But shy of buffing a deathstar or strictly shooty units, I feel the Chaplain is a better choice. Edited August 1, 2017 by Firepower Ebon Hand 1 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839730 Share on other sites More sharing options...
balordazul Posted August 1, 2017 Share Posted August 1, 2017 Firepower put it really nicely and you can take two for that slot. The first one might augment your close quarters combat and a second one bare bones at 60 points as a fire support augmenter. The fire support augmenter castellen can hang out with some Ven dreads walking around the table. Alternately I keep eyeing the Predator Destuctor coming in at 159 and taking three to create a strong fire support nexus to assist the crusade. Also being able to combine that with the Killshot stratagem to help deal with tough monsters and vehicles. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839766 Share on other sites More sharing options...
kombatwombat Posted August 1, 2017 Share Posted August 1, 2017 I ran a Castellan (Lieutenant) for the first time the other day. Put him in a LR Crusader with Helbrecht, Emperor's Champion, Cenobytes and ten Crusaders, with another twenty Crusaders in two Rhinos alongside. When that hits, it hits hard. Helbrecht's and the Castellan's aura buffs mean the Crusaders hit on 3s with full re-rolls and generally wound on 3s re-rolling ones. It also gives Helbrecht re-roll ones to wound with Str 6 and he naturally re-rolls all hits. The Champion hits at Str 8 so generally hitting and wounding on 2s with re-rolls everywhere. Not to mention the Land Raider and Rhinos together put out up to 57 shots re-rolling all misses and 1s to wound. Ran it into a large GK Paladin squad and Grand Master Voldus. The Champion did what he does best, Helbrecht carved a bloody path through the Paladins and the various power swords scattered amongst the Crusaders and Lieutenant mopped up the rest before the bulk of the Crusaders had a chance to swing. YMMV, but a cheap Castellan with Power Sword and MC Bolter is going in every list of mine from now unless I'm doing a particular theme that he wouldn't fit. balordazul 1 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839836 Share on other sites More sharing options...
Brother Talarian Posted August 1, 2017 Share Posted August 1, 2017 (edited) Where do you find the profile for the lieutenant good sir? I can't seem to find it in the index. He is also absent from BattleScribe... but I heard he was 60 points? Updated BS, I suppose everything is in the codex Edited August 1, 2017 by Brother Talarian Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839840 Share on other sites More sharing options...
Kisada Posted August 1, 2017 Share Posted August 1, 2017 Where do you find the profile for the lieutenant good sir? I can't seem to find it in the index. He is also absent from BattleScribe... but I heard he was 60 points? Updated BS, I suppose everything is in the codex Page 147 Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839868 Share on other sites More sharing options...
Lysere Posted August 1, 2017 Share Posted August 1, 2017 Where do you find the profile for the lieutenant good sir? I can't seem to find it in the index. He is also absent from BattleScribe... but I heard he was 60 points? Updated BS, I suppose everything is in the codex It's not in the index but the codex that just came out. Just had my first game with one and did the melee squad, Helbrecht, EC, and Castellan all in a land raider. Gave the Castellan the crusader helm since I only had one to get that little bit of extra range. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4839956 Share on other sites More sharing options...
Kontakt Posted August 1, 2017 Share Posted August 1, 2017 I like the idea that one castellan follows helbrecht around, helping his liege where needed. Helbrecht gives the rerolls to hit, the castellan 1s to wound. If I have a big infantry blob, I'd like to bring the chapter ancient as well, with the standard of the emperor ascendant, for more synergies than I could ever imagine. This codex has so many good character options. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4840127 Share on other sites More sharing options...
Ciler Posted August 1, 2017 Share Posted August 1, 2017 (edited) I've tried the marshal+castellan+CC crusader squad, that's pretty sweet.Let's do the maths of the 10 man CC crusader squad (2 power swords) on its own, on 10 man MEQ : 16 rolls to hit with chainsword : 16*(4/6)*(3/6)*(2/6) = 1.8 wounds 5 rolls to hit with power sword : 5*(4/6)*(3/6)*(5/6) = 1.4 wounds With re-rolls of 1 to hit (Marshal) : 16 rolls to hit with chainsword : 16*(8/11)*(3/6)*(2/6) = 1.9 wounds 5 rolls to hit with power sword : 5*(8/11)*(3/6)*(5/6) = 1.5 wounds that's hardly better than without because marines already hit reliably. With re-rolls of 1 to wound (Castellan) : 16 rolls to hit with chainsword : 16*(4/6)*(6/11)*(2/6) = 1.9 wounds 5 rolls to hit with power sword : 5*(4/6)*(6/11)*(5/6) = 1.5 wounds again the improvement is marginal With both re-rolls of 1: 16 rolls to hit with chainsword : 16*(8/11)*(6/11)*(2/6) = 2.1 wounds 5 rolls to hit with power sword : 5*(8/11)*(6/11)*(5/6) = 1.7 wounds The improvement may not seem sizeable like that, but that's because those values are average over an infinite number of rolls. In a game, the number of rolls is limited and re-rolls will offset bad luck, making the result more reliable. The most important factor to me is the fact that the chainswords go over the 2 wounds mark, which guarantees one less model in the opposing squad reliably. And finally, with re-roll of all failed hits, +1S (Helbrecht) and re-roll of 1 to wound : 16 rolls to hit with chainsword : 16*(8/11)*(6/11)*(2/6) = 2.9 wounds 5 rolls to hit with power sword : 5*(8/11)*(6/11)*(5/6) = 2.3 wounds The effect of the High marshal is quite sizeable. Edited August 1, 2017 by Ciler TheOneTrueZon and balordazul 2 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4840141 Share on other sites More sharing options...
balordazul Posted August 1, 2017 Share Posted August 1, 2017 (edited) I agree with Ciler and my math showed a solid boost as well. My data was looking at power weapons so this might be useful when you combine it with Ciler's data. Also as my numbers look different than Ciler's I'm only looking at a single attack and the chance for it to get a wound through a set toughness and armor value. This is Helbrecht with castellen http://www.bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/?p=4832277 This was just Helbrecht but the format is not as clean as the other post. http://www.bolterandchainsword.com/topic/334140-8th-edition-and-a-fist-full-of-zeal/?p=4773992 In the end the Castellen is a good combo with Helbrecht or even good in general. Edited August 1, 2017 by balordazul Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4840194 Share on other sites More sharing options...
Marshal Wolfhart Posted August 1, 2017 Share Posted August 1, 2017 Ciler, your hit chance of 8/11=0,71 seems off, it should be 4/6+(1/6*4/6)=28/36=7/9=0.77, same for the wound reroll: 3/6+(1/6*3/6)=21/36=7/12=0,58. If you reroll 1s you still have to hit/wound afterwards. The gain on wound rerolls of 1 is potentially higher, as marines hit on 3s but tend to wound on 4s or worse. Which in turn makes it a nice decission between the two models, as the captain has better stats and options at a higher price but the SLIGHTLY worse aura. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4840932 Share on other sites More sharing options...
Marshal Laeroth Posted August 2, 2017 Share Posted August 2, 2017 Ciler, your hit chance of 8/11=0,71 seems off, it should be 4/6+(1/6*4/6)=28/36=7/9=0.77, same for the wound reroll: 3/6+(1/6*3/6)=21/36=7/12=0,58. If you reroll 1s you still have to hit/wound afterwards. The gain on wound rerolls of 1 is potentially higher, as marines hit on 3s but tend to wound on 4s or worse. Which in turn makes it a nice decission between the two models, as the captain has better stats and options at a higher price but the SLIGHTLY worse aura. Slightly worse if not taking into account saving your poor plasma users. ;) Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4841326 Share on other sites More sharing options...
Marshal Wolfhart Posted August 2, 2017 Share Posted August 2, 2017 That is if you use plasma on overcharge :P But a good point nonetheless. Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4841356 Share on other sites More sharing options...
Marshal Laeroth Posted August 2, 2017 Share Posted August 2, 2017 That is if you use plasma on overcharge :P But a good point nonetheless. No victory without sacrifice. Just helping to remove the sacrifice part. ;) Aegir_Einarsson 1 Back to top Link to comment https://bolterandchainsword.com/topic/337046-lieutenants-castellans/page/2/#findComment-4841359 Share on other sites More sharing options...
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