Brother Captain Ed Posted July 31, 2017 Share Posted July 31, 2017 The Flamers are great for defensive formation against T1 charge lists like Nids. This is an outstanding point. If you're in a meta that routinely charges your marines, the flamer Aggressors would make more sense than the bolters. Otherwise, I think the bolters are better all-rounders for the Ultras. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4839389 Share on other sites More sharing options...
Prot Posted July 31, 2017 Share Posted July 31, 2017 (edited) The Flamers are great for defensive formation against T1 charge lists like Nids. This is an outstanding point. If you're in a meta that routinely charges your marines, the flamer Aggressors would make more sense than the bolters. Otherwise, I think the bolters are better all-rounders for the Ultras. Okay... just going to put this out there because it's the reason I won't use this build: yes there are lots of armies that do prefer assault or mix it in. The ones that do so are quite adept at it, and have re-rolls up the wazoo. Maybe in week 1 of 8th edition this would work in my meta, but overall I would say this won't work often enough to pay dividends. I know even with my Chaos army I always charge at 9" and have no problem accomplishing this most of the time. After they're engaged, the real meat comes rushing in without fear of overwatch. +EDIT+ I shouldn't say I won't use this build... just more accurately I should say not in this manner. I have faith that the unit moves fast enough that it -could- use flamers well enough just sweeping in following vehicles. Edited July 31, 2017 by Prot Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4839456 Share on other sites More sharing options...
Extropian Posted July 31, 2017 Share Posted July 31, 2017 Charges from over 8" are definitely the bane of the flamer setup. It will depend somewhat on your local meta, but the range does mean eh are unfortunately useless to defend against charges from deepstrike or the like. It's also worth noting that there are plenty of ways to shut down overwatch too such as Reivers, Raven Guard warlord trait, charging a distraction rhino in first and so on. He UM tactics helps a lot if eh do survive that first turn as they fallback and roast the enemy, but don't count on getting that dream 10d6 autohittng overwatch wall of feath very often! Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4839517 Share on other sites More sharing options...
Brother Captain Ed Posted August 1, 2017 Share Posted August 1, 2017 Hmm. Good point. I forgot about the "charging from outside of eight inches" thing. I retract my previous statement. I honestly think that it's bolters or bust for us. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4839864 Share on other sites More sharing options...
Freman Bloodglaive Posted August 1, 2017 Share Posted August 1, 2017 Ten inches extra range, and a minimum of seven shots, to my mind is more valuable than the "auto-hit" aspect. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4839925 Share on other sites More sharing options...
Madmonkeyman Posted August 7, 2017 Share Posted August 7, 2017 i think the bolters are better as well. The shooting twice if you don't move really make them very good. They can stay in a defensive gun line and can benefit from chapter masters rerolls etc. I can't see the firestorm rule being used with an 8 inch flamer or maybe it gets used once a game at most. Most of the time you will be advancing to get into range On a side note do they get to use that ability turn one as the haven't stayed still the turn before Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4847520 Share on other sites More sharing options...
Gen.Steiner Posted August 7, 2017 Share Posted August 7, 2017 Madmonkeyman - if they haven't moved they get to shoot twice, right? So if they haven't moved in turn one they can shoot twice assuming the enemy's in range. Stoic Raptor 1 Back to top Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4847783 Share on other sites More sharing options...
Madmonkeyman Posted August 7, 2017 Share Posted August 7, 2017 Think the wording was something like if they remained stationary in their preceding movement phase they could shoot twice . Not sure how that works with turn one charges against them if they haven't had a turn yet. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4847850 Share on other sites More sharing options...
Guiltysparc Posted August 7, 2017 Share Posted August 7, 2017 but the flamers, they just look so cool... Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4847877 Share on other sites More sharing options...
Gen.Steiner Posted August 7, 2017 Share Posted August 7, 2017 If it's worded that specifically then no, they can't shoot twice in the first turn. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4847878 Share on other sites More sharing options...
Prot Posted August 7, 2017 Share Posted August 7, 2017 I played a few more games and I'm getting really tired of my Inceptors always getting focused down. They really don't hit that hard and even with the point reduction I think the only reason I use them is I like the look. Now I think the Agressors are a valid replacement. The problem is they are slow, and my marine army seemed to be getting smaller and slower with each iteration. I think in tournament play and even Maelstrom there is value in having 2-3 deep strike units in Ultramarines armies. So there is definitely a trade off. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848296 Share on other sites More sharing options...
TrexPushups Posted August 7, 2017 Author Share Posted August 7, 2017 I am of the opinion that inceptors are key units for insuring that we get linebreaker/can contest objectives late game. So we need to be willing to hold them until turn 3 or find places for them to hide and still potentially contribute some shots. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848575 Share on other sites More sharing options...
Frater Cornelius Posted August 7, 2017 Share Posted August 7, 2017 But they are so overcosted Oo Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848585 Share on other sites More sharing options...
Prot Posted August 7, 2017 Share Posted August 7, 2017 Honestly I think vanilla Termies are better for that and you get the free teleporter if you need it. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848604 Share on other sites More sharing options...
TrexPushups Posted August 8, 2017 Author Share Posted August 8, 2017 They are so much slower and need to get a lot closer to use their storm bolters. Also I would have to buy them ;) Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848663 Share on other sites More sharing options...
Freman Bloodglaive Posted August 8, 2017 Share Posted August 8, 2017 Terminators can drop 9.01 inches from the enemy. Aggressors have to walk. Just saying. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848700 Share on other sites More sharing options...
TrexPushups Posted August 8, 2017 Author Share Posted August 8, 2017 Terminators can drop 9.01 inches from the enemy. Aggressors have to walk. Just saying. Oh I was off topic and referring to inceptors who can drop move 10 and fly. Freman Bloodglaive 1 Back to top Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848753 Share on other sites More sharing options...
Freman Bloodglaive Posted August 8, 2017 Share Posted August 8, 2017 Inceptors are pretty quick, and pack some pretty good shooting. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848769 Share on other sites More sharing options...
Gen.Steiner Posted August 8, 2017 Share Posted August 8, 2017 I think using Aggressors as a hammer and Inceptors as an anvil isn't a bad shout; couple that sandwich with a few characters or maybe a Repulsor and you've got a nasty envelopment. Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848861 Share on other sites More sharing options...
Frater Cornelius Posted August 8, 2017 Share Posted August 8, 2017 There is also another issue I have with them and the main reason I do not use them. T5 3+ 2W is soft. Very soft. Assault Cannons and Plasma chew through them, Lichguard and Overlords eat them, and don't get me started on the Hemlock with his S10 flamers or Dark Reapers. They have so few wounds per points and loads of people are packing 2-3 Damage things that those guys will drop very fast. I suppose you could use a Repulsor, but only 5 will fit, 4 does not seem enough, and you would still need a second to transport characters and reduce the amount of drops you have. I am struggling to include them. Sure, a list with 6 of those, 2 Redemptors, an Apothcary and a Chaplain sounds great fun. Throw in a Gravis Captain for good measure. However, that list will not last long, even if you take DA and a Dark Shroud. I feel like RG and their unique Stratagem are only ones who can make it work, but even then I feel that something shooty would simply be better :/ Link to comment https://bolterandchainsword.com/topic/337091-aggressors-which-load-out-for-our-chapter-tactics/page/3/#findComment-4848978 Share on other sites More sharing options...
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