olcottr Posted July 28, 2017 Share Posted July 28, 2017 How many Company Commanders, Platoon Commanders, and Command Squads do you usually run? Do you try to have 1 order per infantry unit? Also, what do you usually use Command Squads for? Elite slots are at a premium for us this edition, it seems, so it's hard to justify such an expensive unit with only 4 models. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/ Share on other sites More sharing options...
our_baz Posted July 28, 2017 Share Posted July 28, 2017 Myself @ 1000pts. Running With 3 Inf Squads, Heavy Weap Team, and Bullgryns. 1 Company Commander and 1 platoon Commander. olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4835900 Share on other sites More sharing options...
Galron Posted July 28, 2017 Share Posted July 28, 2017 Well I play Elysians and have 5 COs. My warlord wielding a PF and PP, 3 guys with just plasma pistols, and one regular guard officer commanding the spearhead detachment with the mortars and scout sentinels. I field 4 command squads, each accompanied by a PP officer. Two with all meltas and two with all plasma. Their role is identical to the field role of what people are using scions for. Yeah the meltas don't get their roll two and pick the highest on damage but its still a d6 damage -4 on a str8 with 8 shots. The 3rd PP officer drops near wherever my heavy weapon squads drop to give them commands. Warlord rides in a Valk with a melta Vet squad and get out in people's faces. I have the models painted and ready for a third plasma command squad but I might just make them a plasma vet squad in the future. I kinda forgot I had them already built and painted when I built the other 8 recently. I don't see the purpose for platoon leaders since they have one less order and they take up an elite slot instead of an HQ slot and they aren't significantly less expensive. olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4835911 Share on other sites More sharing options...
Halfpint100 Posted July 28, 2017 Share Posted July 28, 2017 I run one order per squad (which worked well the last few games) i keep them in sections without vox (useless IMO). Command squads however, i run as special weapons that hit on 3+, usually 4 man with 2 weapons to keep price down and have bodies. Harrowmaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836268 Share on other sites More sharing options...
TheShredder Posted July 28, 2017 Share Posted July 28, 2017 Well, I try to run my army as a series of platoons, each with their own commanders. For example, the first army I built in 8th had this as a basis:Company CommanderCompany CommanderCommissarInfantry Squad w/ Plasmagun, LascannonInfantry Squad w/ Plasmagun, Missile LauncherInfantry Squad w/ FlamerHWS w/ 3 Autocannons This is enough to fill a Battalion, and I'd have about one of these per 500pts (which left a bit extra for some Scion Squads and such). It gives me enough Orders that I can issue one to every infantry and HWS each turn. However, after trying this in a few games, I found it to be too top-heavy. As soon as one of my units was killed, I'd start to have useless commanders just hanging around with nothing to order. What's more, I found that I didn't really need to order every unit every turn. My revised list had just one Company Commander per platoon, with an extra one at the end (I also used a Brigade, rather than 2-4 Battalions). This gave me one order per 2 squads, plus those from the extra commander, who would usually go near 2 HWTs. I found this to be a much better setup, as it means I'm almost never left with redundant officers, but I still have enough to order key units as and when needed. olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836363 Share on other sites More sharing options...
Withershadow Posted July 28, 2017 Share Posted July 28, 2017 (edited) Part of me hopes that command squads and commanders become units again in the Codex. For one, it doesn't make sense that command support staff operates separately from the commander. Second, his character status would keep them from being easily targeted, so you can use the standards and medics more aggressively. I like to organize my stuff "realistically", so pretty much all divisions get a commander, command squad, and commissar, except specialists like Scions or Engineers. High Command Lord Marshall Venner Commissar Lord (Yarrick) Command Squad - Standard, Vox, 2x plasmas Quartermasters x2, Servitors x4 Infantry Platoon Commander Commissar Command Squad - Standard, Vox, 2x plasmas Infantry Squad, Sgt, Vox, GL Infantry Squad, Sgt, GL Infantry Squad, Sgt, Vox, GL Infantry Squad, Sgt, GL Infantry Squad, Sgt, Vox, GL Infantry Squad, Sgt, GL Assault Platoon Commander Commissar Command Squad - Standard, Vox, 2x melta SWS - 3x flamers SWS - 3x flamers SWS - 3x flamers SWS - 3x melta SWS - 3x melta Fire Support Platoon Commander Commissar Command Squad - Standard, Vox, 2x plasmas HWS - 2 autocannons, 1 lascannon HWS - 2 autocannons, 1 lascannon HWS - 2 autocannons, 1 lascannon 3x Earthshakers 3x Thudd Guns Engineer Detachment 10x Engineers with 2x melta 10x Engineers with 2x melta 2x Hades Drills 3x Mole Mortars Grenadier Detachment Tempestor x2 Command Squad - 4x meltas 10x Grenadiers with 4x plasma 10x Grenadiers with 4x plasma 10x Grenadiers with 4x hotshots Death Rider Platoon Commander Commissar Command Squad 3x Squadrons Aerial Support 2x Vendettas 1x Vulture Armoured Transports 3x Chimeras Mobile Artillery 3x Hydras 2x Basilisks 2x Manticores Tank Division 2x Command Tanks 3x Dracosan Demolishers 2x Malcador Tanks 1x Malcador Infernus Superheavy Division 1x Baneblade 1x Stormhammer 1x Shadowsword I have a problem, lol. Edited July 28, 2017 by Withershadow Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836396 Share on other sites More sharing options...
TheShredder Posted July 28, 2017 Share Posted July 28, 2017 @Withershadow That's a hell of an army you've got there. I really love your arrangement of units. Out of interest, is Lord Marshall Venner Commissar Yarrick or are the two separate? Also, can I ask how many of those divisions you use in a typical army? With regard to Command Squads, I'm in two minds about them. I know what you mean, but at the same time I never liked our commanders being permanently shackled to their command squads (which wasn't much better in terms of realism). Maybe the Command Squad could be an upgrade for the Commander, a bit like St. Celestine's guards? Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836485 Share on other sites More sharing options...
Withershadow Posted July 28, 2017 Share Posted July 28, 2017 Venner is the Krieg company commander model. "Yarrick" is just a Krieg Commissar with a power fist. I don't always throw the entire divisions in the list, but 2-3 is typical. For example the last two armies I ran had as much of the assault platoon as I could cram in my two Vendettas, supported by the fire support platoon. Another list just ran all the tanks and mobile artillery in two Vanguard detachments. The assault platoon is in a way the most annoying because Krieg don't have special weapon squads, so I have to run them as generic guard. It's painful for me right now, because I got tired of them being bare, and am having a commission painter do the whole lot. Don't ask how much it's going to set me back, lol. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836523 Share on other sites More sharing options...
duz_ Posted July 29, 2017 Share Posted July 29, 2017 So far running up to 6 infantry squads I've only taken 1 CC and 2 PCs plus a Tempestus Prime. I found that I probably should have taken a regular commissar instead of the second PC for how I was running the sqauds. So far I have only take scion command squads. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4836870 Share on other sites More sharing options...
Altasmurf Posted July 30, 2017 Share Posted July 30, 2017 It sort of depends. Usually I have a company commander for 3 heavy weapon squads and one to babysit around 4 infantry squads. But I have been trying a platoon commander equipped for melee that hangs out right close to my front line squads to heroic intervention. This has also reduced the need for codes. So I'm thinking of now running 1 Co Com for every 3 heavy weapon squads and a mix of company commanders and platoon commander to have 1 order per 2 squads. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4838257 Share on other sites More sharing options...
Minsc Posted July 30, 2017 Share Posted July 30, 2017 4 games with my IG so far in 8th.Haven't used a single Platoon Commander or Command Squad so far, and I only run 1 Company Commander and that's more or less because I need that HQ to either fill up a second Battalion Detachment or a Brigade Detachment.Orders are good, and Company Commanders are a good source of them, but I just...simply don't play around them.Probably because I've found that I don't need them. A infantry squad with a flamer and a poweraxe is only 52 pts, and while a order (usually FRFSRF) will improve their performance, they already do what I expect them to do.With that said, if I where to start playing with HWT's I probably would invest in some more commanders. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4838344 Share on other sites More sharing options...
Galron Posted July 31, 2017 Share Posted July 31, 2017 I use as many as I do because simply I need it. I do a lot of fortune favors the bold kind of stuff and anything that puts the odds even slightly higher in my favor is worth it. My vet squad especially with their melta guns with their single shots need every bit of help they can to make sure those shots count because odds are, if they fail, I lost that squad and possibly the warlord. The rest of mine just buff the shooting of my heavy weapon and special weapon squads. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4838861 Share on other sites More sharing options...
TheShredder Posted July 31, 2017 Share Posted July 31, 2017 Venner is the Krieg company commander model. "Yarrick" is just a Krieg Commissar with a power fist. Ah, okay. Sorry, I'm not very familiar with DKoK and I didn't recognise the name. 4 games with my IG so far in 8th. Haven't used a single Platoon Commander or Command Squad so far, and I only run 1 Company Commander and that's more or less because I need that HQ to either fill up a second Battalion Detachment or a Brigade Detachment. Orders are good, and Company Commanders are a good source of them, but I just...simply don't play around them. Probably because I've found that I don't need them. A infantry squad with a flamer and a poweraxe is only 52 pts, and while a order (usually FRFSRF) will improve their performance, they already do what I expect them to do. With that said, if I where to start playing with HWT's I probably would invest in some more commanders. Can I ask how you use those Infantry Squads? And also how many you take? Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4839093 Share on other sites More sharing options...
Die4Emprah Posted July 31, 2017 Share Posted July 31, 2017 If I'm playing mostly Krieg, I run 1 Venner+ 2 Field Officers, each with the standard forge world command squad. If I'm running AstroMil, I just buy a Junior Officer and a Komissar for each of my three conscript squads Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4839191 Share on other sites More sharing options...
Tallarn Commander Posted July 31, 2017 Share Posted July 31, 2017 Hmm, I've generally been taking 1 officer per "platoon" and I've been taking 2-3 platoons. A platoon in the Tallarn 23rd consists of 3 squads of 10 infantry. I then toss in a company commander. If I can find the points, I often opt for more company commanders than lieutenants. In 1500 points I haven't included any command squads but at 2000 points I sometimes take 2. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4839351 Share on other sites More sharing options...
Minsc Posted July 31, 2017 Share Posted July 31, 2017 Can I ask how you use those Infantry Squads? And also how many you take? Last list contained 6 squads. (I ran a brigade detachment) 3 with flamer and poweraxe, 1 with grenade launcher* and power axe, and 2 with plasmaguns and lascannons. (*due to WYSIWYG, I only have 3 flamers, otherwise this would be a Flamer as well.) The Las-plas sit back and shoot. The Axe-squads act as screeners and/or harass. They flame and rapid-fire something and then charge it if it's weakened enough. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4839396 Share on other sites More sharing options...
TheShredder Posted August 1, 2017 Share Posted August 1, 2017 Last list contained 6 squads. (I ran a brigade detachment) 3 with flamer and poweraxe, 1 with grenade launcher* and power axe, and 2 with plasmaguns and lascannons. (*due to WYSIWYG, I only have 3 flamers, otherwise this would be a Flamer as well.) The Las-plas sit back and shoot. The Axe-squads act as screeners and/or harass. They flame and rapid-fire something and then charge it if it's weakened enough. Do you find those Power Axes effective? Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4840998 Share on other sites More sharing options...
Minsc Posted August 1, 2017 Share Posted August 1, 2017 Well, not really, but they do turn the Sergeants into someone who can suddenly put a dent in MEQ's, Monsters and Tanks. Easily worth 5 points imo. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4841041 Share on other sites More sharing options...
Naryn Posted August 2, 2017 Share Posted August 2, 2017 In my 2500 point Steel Legion lists, I run three Commanders. Two of them get boltguns, and are stuck in a Command Squad with a mortar and a voxcaster to give orders from somewhere with cover. The third gets a power maul and shotgun, and his Command Squad has a med-pack, heavy flamer, and flamer. These guys go behind the Russ spearhead with two chimera vet squads, to clean up what the Russes miss. In general the mortar squads don't do much besides give orders, but the mortars are occasionally worthwhile. The aggressive flamer squad are mostly there to bait a charge or to countercharge, but they usually make back their points if deployed right. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4841262 Share on other sites More sharing options...
TheShredder Posted August 2, 2017 Share Posted August 2, 2017 Well, not really, but they do turn the Sergeants into someone who can suddenly put a dent in MEQ's, Monsters and Tanks. Easily worth 5 points imo. Fair enough. That aside, it's interesting that we use the opposite ratio of Heavy Weapon Squads to Screening Squads. I have 2 Infantry Squads with Lascannons for every 1 I have with a Flamer, you have 2 screening squads for every 1 Lascannon squad. I don't know why that amuses me. Link to comment https://bolterandchainsword.com/topic/337265-how-many-commanders-command-squads/#findComment-4841692 Share on other sites More sharing options...
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