Marshal_Roujakis Posted August 1, 2017 Share Posted August 1, 2017 Should just be something as simple as vehicles locked with other vehicles in combat can only shoot that vehicle during the shooting phase even if locked in combat... seeing that those guns mainly can only aim at that vehicle... Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4839846 Share on other sites More sharing options...
ERJAK Posted August 1, 2017 Share Posted August 1, 2017 You take a 70 point Rhino (or whatever their cost is, I'm not totally sure) and then you ram it into a very epxensive shooty unit like, say, a Landraider. No one does any damage in the fight phase, but in it's next turn, the Landraider either has to stay in combat, or fall back. And in neither case can it shoot. And if it DOES fall back, then the Rhino simply charges it again. How does everyone feel about this? Do you feel like it's a glitch in the rules, or a feature of the rules? Something that could do with being addressed in an Errata or FAQ, or it's just fine as it is? My general thought is 'heh, good luck with that.' Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4839916 Share on other sites More sharing options...
Gratan Posted August 1, 2017 Share Posted August 1, 2017 This is why I carry a sock full of d30s... add a handful of d4s if they need an extra bit of learnin... Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840099 Share on other sites More sharing options...
Calyptra Posted August 1, 2017 Share Posted August 1, 2017 This is why I carry a sock full of d30s... add a handful of d4s if they need an extra bit of learnin... I'd have thought the D4s would be for when you have to run away and they chase you. Many a gamer has been laid low by Dcaltrops. They're worse than Legos. Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840332 Share on other sites More sharing options...
Extropian Posted August 1, 2017 Share Posted August 1, 2017 It's a thing for sure, but it's really quite trivially countered by good positioning, screening units....or just being Ultramarines :p Frater Cornelius 1 Back to top Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840478 Share on other sites More sharing options...
Garreck Posted August 1, 2017 Share Posted August 1, 2017 So if, through tactical oversight or inattention, you allow your opponent to assault your land raider with a rhino...instead of falling back in good order and blasting it with your remaining available firepower, you're going to (I assume in good humor) menace your opponent with a sock full of dice? Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840479 Share on other sites More sharing options...
Ciler Posted August 1, 2017 Share Posted August 1, 2017 So if, through tactical oversight or inattention, you allow your opponent to assault your land raider with a rhino...instead of falling back in good order and blasting it with your remaining available firepower, you're going to (I assume in good humor) menace your opponent with a sock full of dice?Well, it's not THAT simple. A Land Raider, specifically in the crusader variant, has to move up field to deliver the troops it's carrying and get within 12" for its hurricane bolters. It is rather difficult to be that close from the enemy line and yet more than - say - 18" away from any enemy rhino. I've picked 18" because that's 12" of rhino movement then a realistic 6" charge. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840521 Share on other sites More sharing options...
The Unseen Posted August 1, 2017 Share Posted August 1, 2017 If you weren't planning on disembarking your unit the turn the rhino is there, you can call back foward where you need the passengers to be. As long as the enemy cannot surrond the vehicle, they can still get out next turn. You just lose your shooting as the penalty for letting a rhino live to try and ram your raider. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4840541 Share on other sites More sharing options...
Adeptus Posted August 1, 2017 Author Share Posted August 1, 2017 We're none of us idiots, we know that killing or otherwise dealing with the Rhino is the solution, what I'd prefer to discuss is if this particular problem should exist in the first place. Should a Landraider (or any vehicle really) be prevented from firing after it falls back? Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841035 Share on other sites More sharing options...
Garreck Posted August 1, 2017 Share Posted August 1, 2017 Should a Landraider (or any vehicle really) be prevented from firing after it falls back? Sure. Why not? Easy baseline behavior for vehicles with special keywords to deviate from. I'm not emotionally attached to the idea though. If they were to change it, I'd be cool with that too. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841074 Share on other sites More sharing options...
TheOneTrueZon Posted August 2, 2017 Share Posted August 2, 2017 If a Rhino charges a LRC twice and survives two rounds of overwatch from all those guns? It deserves a medal. Rhino just wants a hug from it's big brother, that's all. Servant of Dante 1 Back to top Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841123 Share on other sites More sharing options...
SpAcEGhOsT095 Posted August 2, 2017 Share Posted August 2, 2017 A smaller vehicle ramming a bigger meaner vehicle? Sir John Reginald Gorman of the Irish Guards did just that in Normandy, to a King Tiger. I don't know if you could implement what he did on the table top, but it could make for interesting games. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841177 Share on other sites More sharing options...
Tyberos the Red Wake Posted August 2, 2017 Share Posted August 2, 2017 We're none of us idiots, we know that killing or otherwise dealing with the Rhino is the solution, what I'd prefer to discuss is if this particular problem should exist in the first place. Should a Landraider (or any vehicle really) be prevented from firing after it falls back? I feel like it shouldn't, so you're right to bring it up. A player shouldn't be able to throw away very cheap units to completely negate very expensive units, especially when many armies cannot even take cheaper units. Maybe something like above a certain size or toughness can choose to not Fall Back and not fight in melee, but be allowed to still shoot some or all of their guns? That might be too OP, but it's the only way I can think of to make a "simple" fix to this problem without just constantly falling back and being charged again. I think having proper terrain and good play can also help mitigate this issue. While it's also a mechanic that the owner of the expensive unit wouldn't enjoy, I also feel like it's your responsibility in both the list making stage and the gameplay stage to acknowledge this inherent weakness and try your best to prevent it, instead of just allowing your stuff to be garbage charged and then complaining about the mechanics. It may not be the mechanic itself at fault, but the cost disparity or ineffectiveness of the weapons, if the opponent is able to infinitely lock you down with cheap stuff, or your guns are too weak to kill cheap stuff. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841180 Share on other sites More sharing options...
Extropian Posted August 2, 2017 Share Posted August 2, 2017 I don't mind. Thematically its odd, but its better for balance. If you want to see what happens why heavily armed vehicles get to shoot after falling back, watch a couple of battle reports with super heavy IG tanks. Specifically in the 1500-1750pt range, and ESPECIALLY if they are facing an army that doesn't have overwhelming firepower. They kill everything. Especially if it's one of those heavy flamer sponson ones..... Melee units might as well not even bother. Charge, cause a few wounds, then it withdraws and deletes a unit or two. Repeat until you run out of army or it runs out of wounds. There's no way to actually counter it. Frankly, shooting is already stronger than close combat. I don't mind sacrificing a little realism to enable some tactics to counteract the very powerful vehicles that 8th has. In all honesty, i wish they'd take the ability away from flyers too. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841370 Share on other sites More sharing options...
Trevak Dal Posted August 2, 2017 Share Posted August 2, 2017 Don't Ultramarines chapter tactics shoot this in the foot? But maybe that is only for infantry and dreds? Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841803 Share on other sites More sharing options...
Extropian Posted August 2, 2017 Share Posted August 2, 2017 Yep, doesn't work for vehicles. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841817 Share on other sites More sharing options...
Trevak Dal Posted August 2, 2017 Share Posted August 2, 2017 Make em -1 to hit for disengaging (potms not taking effect except to make it so the landraider hits on 4s instead of 3s) GW would probably say, "well if you had purchased more tactical and scout squads or a Astramilitarium army as an ally that wouldn't be much of a problem" And it kind of is a nothing problem. Look at G Money's book of War, and there is a unit to handle your woes. Assault marines are fast interdiction units, but the metapod armored guys with heavybolter smgs might be a better option-able to assault and then fall back and shoot. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4841852 Share on other sites More sharing options...
Deafbok Posted August 2, 2017 Share Posted August 2, 2017 I feel like the question not being asked here is "What happens to the crew when their vehicle is rammed?" They're the ones with their fingers on the triggers of those big retreating guns, lest we forget. Kisada 1 Back to top Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842163 Share on other sites More sharing options...
chapter master 454 Posted August 2, 2017 Share Posted August 2, 2017 Played a game where I was able to do this to some squads of infantry even that weren't utramarines nor anything with fly or similar abilities that need to shoot: It gets silly. More like Armoured Pest Car these days, just roll it up to any squad and keep them lock with it. I feel tanks shouldn't be allowed to be locked in combat like this as it really isn't thematic. Tanks shouldn't want to get close to infantry. Would imagine making it so the infantry can use their guns in combat against vehicles (not walkers maybe) as a tank can't exactly get up in your grill while you try and fire it. That or tanks don't count as being engaged in combat past the first round. Same thing for fighting other vehicles which would represent ramming. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842266 Share on other sites More sharing options...
Finkmilkana Posted August 3, 2017 Share Posted August 3, 2017 (edited) Well, letting them overwatch and then also shoot next turn would be too much. The only other option would probably be to allow them to shoot when falling back, but in turn not giving them overwatch. As it was done in 7th. I don't think people would want that though, would they? Edited August 3, 2017 by Finkmilkana Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842672 Share on other sites More sharing options...
Frater Cornelius Posted August 3, 2017 Share Posted August 3, 2017 This sounds like a great idea for a Mad Max styled army full of ramming vehicles :D Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842766 Share on other sites More sharing options...
Wargamer Posted August 3, 2017 Share Posted August 3, 2017 This tactic will work really well right up until your opponent reminds you they are using the Ultramarines Chapter Tactic, at which point their Land Raider reverses and blows your Rhino into a slightly smaller crater than it would otherwise have been. Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842782 Share on other sites More sharing options...
Kisada Posted August 3, 2017 Share Posted August 3, 2017 This tactic will work really well right up until your opponent reminds you they are using the Ultramarines Chapter Tactic, at which point their Land Raider reverses and blows your Rhino into a slightly smaller crater than it would otherwise have been. chapter tactics don't work on vehicles. Infantry, bikes, and dreads only HenricusTyranicus 1 Back to top Link to comment https://bolterandchainsword.com/topic/337383-so-rhino-ramraids-how-does-everyone-feel-about-this/page/2/#findComment-4842785 Share on other sites More sharing options...
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