Jump to content

Recommended Posts

By the way, what is your opinion on two Repulsor lists as opposed to one Repulsor, regardless of what embarks on it?

 

I think it would be awesome.  I'd love a multi-repulsor full of agressora list, but i like the redemptor and want to use it, lol.  Though now i have an itch to play around with that list idea...

Copied from the DA thread:

 

Is it worth it though? Here are two example lists. Note that those are made of models I own right now (aside from the second Repulsor).

 

List 1 (two Repulsors)

Hidden Content

Battalion

 

PCaptain - Stalker

PLieutenant - Stalker

PLibrarian

 

5 Reivers - Hooks

PAncient

 

10 Intercessors - Rapid Fire

5 Intercessors - Stalkers

5 Intercessors - Stalkers

 

Dark Shroud

 

6 Hellblasters - Rapid Fire

 

Repulsor - full Las

Repulsor - full Las

 

List 2 (one Repulsor)

Hidden Content

Battalion + Vanguard

 

PCaptain

PLieutenant

PChaplain

 

6 Aggressors - dakka

Apothecary

Redemptor Dread - Plasma + Dakka

 

10 Intercessors - Assault

5 Intercessors - Rapid Fire

5 Intercessors - Rapid Fire

 

Dark Shroud

 

6 Hellblasters - Rapid Fire

 

Repulsor - full Las

 

List 1 has 6 drops if I deploy the 10 Intercessors inside the second Repulsor and Hellblasters with all characters inside the first one. More of a gun-line character. The second list has at least 7 drops (up to 9 depending on Combat Squads) and definitely more aggressive with the Aggressors, Dread, Chaplain and Apothecary probably moving ahead of the rest and ultimately having their own re-rolls in melee when they get out of the range of the Captain.

Here is a tri-repulsor list i just whipped up.  Hard to fit at 2k points and i feel like it lacks AT, but it would probably be reeeeeeally fun to play.

 

Battalion 1996pts

 

Primaris Chaplain

2x Bolt Pistol/Power Sword Primaris Lieutenants

 

3x Intercessors (5) with bolt rifles

 

2x Agressors (4) armed either way, same point cost

1x Agressors (3) armed either way, same point cost

 

3x Repulsor with twin lascannon, onslaught gatling gun, icarus rockpod upgrades.

Off the top of my head that tri Repulsor list may struggle with Astra type lists where you need to punch through a lot of armour while circumventing a large cloud of meat shield Conscripts.

 

Looking at these lists reminds me of why they hiked dev Centurions so much. :)

 

I am really not sold on the Repulsor because the landraider is just super solid and provides what a lot of Primaris armies lack. I have made several lists with one in it, but never tested. I think they look cool enough but I just look at other options and question it.

 

Let me ask you guys this: if Primaris fit in stormravens and Landraiders, would you still consider a Repulsor?

Off the top of my head that tri Repulsor list may struggle with Astra type lists where you need to punch through a lot of armour while circumventing a large cloud of meat shield Conscripts.

 

Looking at these lists reminds me of why they hiked dev Centurions so much. :smile.:

 

I am really not sold on the Repulsor because the landraider is just super solid and provides what a lot of Primaris armies lack. I have made several lists with one in it, but never tested. I think they look cool enough but I just look at other options and question it.

 

Let me ask you guys this: if Primaris fit in stormravens and Landraiders, would you still consider a Repulsor?

 

Raven? Heck no. Raider? Tough choice. They are more expensive on average, less firepower, can be bound in melee. However, they have a 2+ and the 244pts variants have more capacity. It is a toss-off, really.

I think the fact that repulsors fly is what sets them apart from land raiders. Not only can they not be locked into combat, but they can lock other tanks in combat then fall back and unload on them in the next turn.

 

With that said, if there was a budget priced primaris transport a la rhinos, I would be more tempted to go with that and spend the pints on more dedicated gun platforms.

 

Of course, that's all said without having played with one. I am thinking they will be really, really fun to play with and worth the points, maybe, for that alone (compared to the theoretical budget transport).

Fly is a big deal when it comes to my only source of lascannons

 

When that source of lascannons has toughness 8 charge reduction and power of the machine spirit? It is an even bigger deal.

 

I am looking forward to using our chapter specific strategem on a unit of 10 hellblasters that just hopped out of the repulser.

 

That strategem opens up so much positional play for ultramarines.

Right now, Repulsor is the only source of anti-heavy stuff (aside from Hellblasters). The only Land Raider alternative would the regular one, which costs 356 at the very least, which is already a good bit more expensive than the Repulsor with less firepower (albeit better range on 2 of the LC). It is literally just the 2+ on the LR that gives me second thoughts.

That isn't the point. The point is that bringing 4 HQs in a full Primaris army is a massive drain on your funds :/

I must be doing something wrong then, I bring a Battallion and Supreme Command detachment at 2K. I run a Primaris Captain, Calgar(he's not primaris but I converted a Gravis Captain to count as so..), Primaris Librarian, 2 Primaris Lieutenants, Sergeant Telion hangs out with my Scouts, and I bring Chronus in anew Annihilator. Oh, and one of my elites is a Primaris Ancient.

 

I love me some hero hammer.

Fly really is the biggest selling point (Primaris transport ability aside of course). it is effectively impossible to stop those guns firing without killing it, which is a massive deal. 

 

I still love the Land Raider (to an almost unhealthy level tbh...), but the Repulsor is legitimately excellent, if uglier than the brutally aesthetic Raider. I'm still trying to find ways to make it slightly less over the top....leaving off the pintle mount (probably will work in a double co-axial gatling...) and those ludicrous missile boxes helps a lot though.

 

But game-wise....rock solid.

I may pick up a second after all.

 

@Lackluster Brown - Heh, to each his own. I rarely go over 20% of total cost, unless I play SW (which I do not, anymore), but with Primaris I feel that the HQs are useless outside of buffing, so I would rather bring more killy stuff. It is similar to Stormcasts. Outside of a few exceptions you are better of taking buff heroes. At 2000 I'll take 4, at 1850 I struggle, because once the stuff around them is dead, the HQs are worthless.

 

But hey, maybe I am wrong. I'll need to try it you way ;)

I feel like, with a better model, the gravis captain would be a good option - he's probably the only competent primaris character in a fight, which probably counts for more than is initially obvious. The fact he has a master crafted power sword as well as the bolt storm gauntlet allows him to be fairly versatile surely?

Big issue with Primaris, is there is no way to protect our characters once they do get into melee, as Primaris lack the standard company veterans. Running the Gravis Captain with Aggressors certainly doesn't seem like such a bad choice, it'd grant the Aggressors rerolls (of 1s) on the massive amount of (low strength) firepower they can bring to bare. Then when it gets to melee time, their fists are made more powerful by the Captains rerolls again, meaning they're a bit of a threat to anything they want to fight.

I actually quite like the repulsor at 330 points with twin las, las-talon, onslaught cannon, 3 storm bolters, and auto launchers. Fly vs 2+ is a fair tradeoff combined with being cheaper by 26 points than the standard LR.

 

Sure, 50 points more buys you 2 quad las preds and is possibly the toughest comparison for a repulsor, but those can't transport your hellblasters to rapid fire range now, can they?

I actually quite like the repulsor at 330 points with twin las, las-talon, onslaught cannon, 3 storm bolters, and auto launchers. Fly vs 2+ is a fair tradeoff combined with being cheaper by 26 points than the standard LR.

 

Sure, 50 points more buys you 2 quad las preds and is possibly the toughest comparison for a repulsor, but those can't transport your hellblasters to rapid fire range now, can they?

 

To be fair, the biggest draw for the Repulsor is the fact that you can deploy inside and be done quicker. I usually disembark everything T1, sometimes even Hellblasters. I need their anti-tank firepower when overcharged. One more Razorback dead is a good thing.

 

 

I actually quite like the repulsor at 330 points with twin las, las-talon, onslaught cannon, 3 storm bolters, and auto launchers. Fly vs 2+ is a fair tradeoff combined with being cheaper by 26 points than the standard LR.

 

Sure, 50 points more buys you 2 quad las preds and is possibly the toughest comparison for a repulsor, but those can't transport your hellblasters to rapid fire range now, can they?

To be fair, the biggest draw for the Repulsor is the fact that you can deploy inside and be done quicker. I usually disembark everything T1, sometimes even Hellblasters. I need their anti-tank firepower when overcharged. One more Razorback dead is a good thing.

I'm planning on running 10 hellblasters inside.

 

That extra 3 inches bumps up their double tap threat range to 24" which isn't bad at all.

Rereading the relics section, you give the relic to any character in the army so long as the warlord is a space marine...which is awesome.  In the list i described earlier, i think i would give The Burning Blade to the primaris lieutenant to add a little more combat power to the chaplain/lieutenant/aggressors group.

Rereading the relics section, you give the relic to any character in the army so long as the warlord is a space marine...which is awesome.  In the list i described earlier, i think i would give The Burning Blade to the primaris lieutenant to add a little more combat power to the chaplain/lieutenant/aggressors group.

 

Yea the first one is free, but to be honest I"ve been using the Emperor Ascendant on my Primaris Ancient. My second go to is the Ultramarines relic on the iron halo. It works on almost anyone and I'm finding it hard to include Librarians, yet being spanked around by Smite, and then whatever Smite is usually leading into (some big hitter) is really hard to deal with. I'm finding almost every game I wish really wish I had a denial roll!!

So, as somebody starting a Primaris army and starting from smaller games, what's the best way to balance a 500 point list? I'm going against Tau in a small game next week and didn't want to buy too many models so the list I was making is as follows:

 

Primaris Captain, MC Stalker bolter, 92 points

 

Primaris Lieutenant, MC Stalker bolter 75

 

Intercessors x5 100 points

 

Intercessors x5 100 points

 

Hellblasters x5 165 points...

 

I'm still 30 points over even with this, luckily that is OK in our environment.

 

 

I like that they're all 30 inch range so I can actually go even in range with the tau but I feel this army is way too small. This is what I'll be running due to lack of models, or I could change hellblasters for my autoboltstorm aggressors. Yet, what would you guys run in a 500 point primaris focused army? I feel like a better list would remove the Hellblasters and maybe the captain for more intercessor squads with stalker bolters against tau to force their infantry to move into range of them? Not too sure though..

In fairness I was considering dropping the lieutenant to make all the intercessor's have stalker pattern bolters. I didn't consider the power sword only because I figured that there was no way that the tau would be coming near me and I doubted I'd be able to get across to them without taking heavy casualties. In all honesty I'm looking forwards to the list but it just feels so basic or bare bones, I'm not sure how well it will operate against tau of all things :S

You recon the Datalink Telemetry is worth building around? You take either WW variants, probably Vengeance though, and use a LSS as a spotter, since Scout are fairly common anyway. You are free to scoot about with the WW ti hide and/or cap and bombard the opponent with free hits. As a bonus you give Scouts a HB and spam Hellfire throughout the game. That entire setup costs 259pts, satisfies a Troops choice, has decent scoring power. Or just a another Quad Las Pred.

 

Thoughts?

You recon the Datalink Telemetry is worth building around? You take either WW variants, probably Vengeance though, and use a LSS as a spotter, since Scout are fairly common anyway. You are free to scoot about with the WW ti hide and/or cap and bombard the opponent with free hits. As a bonus you give Scouts a HB and spam Hellfire throughout the game. That entire setup costs 259pts, satisfies a Troops choice, has decent scoring power. Or just a another Quad Las Pred.

 

Thoughts?

 

That's pretty much what I was planning. I was actually a big fan of the formation in 7th and used it often. My problem is I like the Typhoon Speeder, and it's so hit or miss. I feel like just loading up on Heavy Flamer Speeders now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.