Kinstryfe Posted September 9, 2017 Share Posted September 9, 2017 My head canon has mine as late-heresy/scouring, and started as an outlet for all my armor marks that were late/post heresy, so I'm not too worried. They all have red helmets instead of traditional white anyway, so in my mind they're something like XIII Legion 32nd Chapter 1st Heavy Armored Company, who will eventually be spun off into some second founding chapter. But still, it never hurts to see if there were any unwritten rules or trends that are work working with. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4881281 Share on other sites More sharing options...
Captain Idaho Posted September 9, 2017 Author Share Posted September 9, 2017 Terminator armour is an honour so I imagine they would freely exchange their Terminator users with more ancient suits depending on the mission and who has earnt it. (Subjective then) They talk of the Vanguard and Sternguard being 2 halves of the Company so it's logical to assume there are 50 of each. We don't know about how this translates into what Terminator armour they wear so it gives you interpretation. Personally I'd say that even Vanguard might wear standard Terminator armour armed with Storm Bolters rtf as they are still assault units. Most likely these squads are just more aggressively deployed. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4881432 Share on other sites More sharing options...
Kinstryfe Posted September 10, 2017 Share Posted September 10, 2017 Similar to the composition question, I'm building a squad of 10 (mixed) MkIII vanguard. The 2 questions I'd like opinions on: 1. Jump packs are probably the way to go, vs. footslogging or riding in a Raider? 2. I'm building 4 with Hammers and Shields, and 2 with twin Claws. Any opinions or good experience with Loadout? I figure the hammers mitigate the need for fists. Is it worth sprinkling in some axes or swords, or does it make more sense to keep the remaining 4 simple with chainswords? Plasma Pistol: worth giving them a couple for when they drop (if jump packs), or just plan on melee? Thanks again for any feedback y'all have. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4881915 Share on other sites More sharing options...
Freman Bloodglaive Posted September 10, 2017 Share Posted September 10, 2017 I don't think they're durable enough to survive footslogging. I'd go with jump packs myself, but then I'm in the "terminator, jump pack, dreadnought, or bike" camp. Don't drop nine inches from the enemy and hope for the charge, drop out of sight then use their improved mobility to bully weaker units. Weapons are tricky because with only one wound they really want to thin out their opponents before they get hit back. In theory I kind of like the twin-plasma pistol combination, for dual shooting both at range and in melee. If you have a Captain nearby you can even overcharge for the equivalent of two power fist attacks that hit on a 3+. Of course they're not getting any benefits during the actual melee phase. A power sword and a plasma pistol gives a melee bonus (the -3 AP) and the pistol shooting, so that's quite good. It is cheaper than two plasma pistols, IIRC. A power axe gives a strength boost, the -2AP, and it still leaves a hand free for the plasma pistol. Lightning claws I'd only take in pairs. Thunder hammers are obviously the best "-1 to hit" option if you can get them. The only question is whether they are safe on a 1 wound model. I'd be more inclined to run them on bike command squads where they have two wounds apiece. Unless you're going full storm shield it might be an idea to split up the storm shields and the thunder hammers. Since you now decide who takes the hit, you can choose to take the saves on the storm shield guys without worrying that you're going to lose the thunder hammer on a bad roll. Storm shield plus chainsword gives you 3 attacks in melee, and thunder hammer plus plasma pistol gives you quite a lot of death dealing ability. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4881959 Share on other sites More sharing options...
Captain Idaho Posted September 10, 2017 Author Share Posted September 10, 2017 I too have reservations on expensive Thunder Hammers on models designed to take the hits. The Storm shield dudes are there to protect the squad so a Storm Shield and Chainsword is ideal. In a unit of 10, I'd go 3 Storm Shields, 3 Bolt Pistol and Chainswords (to take small arms to protect the Storm Shields and add attacks) and then have the last 4 models armed with the exotic weapons. I'm all about power axes. They hit just as hard as mauls VS the majority of opponents yet hurt armour more. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882031 Share on other sites More sharing options...
Freman Bloodglaive Posted September 10, 2017 Share Posted September 10, 2017 And now I have two Cataphractii squads. I think I might be addicted to terminators. I suppose one advantage of terminators is small armies don't burn through command points as fast as larger armies do. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882561 Share on other sites More sharing options...
Kinstryfe Posted September 11, 2017 Share Posted September 11, 2017 And now I have two Cataphractii squads. I think I might be addicted to terminators. It's not an addiction until you have more than 104. 100 veterans, Librarian, chaplain, company captain, and chapter master. Allowances will be made on a case by case basis for apothecary, ancient, techmarine, and company champions despite non-adherance to the codex. In the event you have passed the acceptable number, please report to the chaplaincy or apothecarion for proper treatment. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882630 Share on other sites More sharing options...
Star Breaker Posted September 11, 2017 Share Posted September 11, 2017 And now I have two Cataphractii squads. I think I might be addicted to terminators. I suppose one advantage of terminators is small armies don't burn through command points as fast as larger armies do. Cataphractii from Betrayal at Calth being so cheap when it first released was such an enticement, I ended up buying way more than I would ever use for my Pride of the Legion force. With HH failing to really take off locally, I'm probably going to use them in 40k, in friendly games most likely where I can just have them stand in for normal terminators (of which I also have a ton). Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882634 Share on other sites More sharing options...
Captain Idaho Posted September 11, 2017 Author Share Posted September 11, 2017 Yeah no-one I know wanted to play HH with me but I am enjoying having a whole Space Marines army from 2 Betrayal at Calth boxed sets. Cataphractii look amazing. To me, the best Terminator style going. I just wish GW invested in the existing Marines line to upgrade things like them instead of Primaris but hey ho. I just want plasma blasters so when they teleport they are more dangerous. They are very slow! On that note, anyone have any conversions of Librarians using Cataphractii? Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882774 Share on other sites More sharing options...
Kinstryfe Posted September 11, 2017 Share Posted September 11, 2017 On that note, anyone have any conversions of Librarians using Cataphractii? That sounds like a challenge... Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882782 Share on other sites More sharing options...
Freman Bloodglaive Posted September 11, 2017 Share Posted September 11, 2017 That and most of my power armour infantry will be Mk IV armour, with these Mk IV jump packs I found on eBay. I have some Chaos/Imperium Fallen made with Mk III armour, originally made for Shadow War: Armageddon, who'll be led by Cypher. Since they're Imperium I could use Inquisitor Greyfax or Coteaz and some Adeptus Custodes in the same detachment, maybe some Sisters of Silence (psychic powers? we don't need no stinking psychic powers). Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882788 Share on other sites More sharing options...
Captain Idaho Posted September 11, 2017 Author Share Posted September 11, 2017 Was thinking of trying something. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882789 Share on other sites More sharing options...
Kinstryfe Posted September 11, 2017 Share Posted September 11, 2017 So I took inventory of what I have, and I learnt I have a plastic addiction. I wanted to see how much of a 1st company I could build with spending little to no money. I ended up needing only 12 terminators, and had enough kits and bitz lying around to build the rest of the 1st. So $75us later on some very discounted, untouched termies and I'm shortly in possession of: Marneus Calgar (Conversion) Cataphractii Captain Indomitus Librarian Indomitus Chaplain 20 Assorted Sternguard 20 Assorted Vanguard with Jump Packs 10 Cataphractii (First Squad and Captain's retinue) 10 Tartaros fire support squad 10 Tartaros melee squad 2x5 Indomitus with Assault Cannon 2x5 Indomitus Assault Squads 2x5 Indomitus fire support squad with Cyclones 2 to 4 Land Raiders Assorted RH1N0 or Drop Pods for the Sternguard. The infantry come to little over 5000pts by themselves. Advice or opinion on what I should add to break up the monotony of painting Infantry? I have an unknown number of Predators or old metal Predator pieces, as well as a ton of unclaimed bikes and some Land Speeders. It's unlikely half these models will ever see tabletop play, so it's pretty much a time filler and for bragging rights, so I want things that'll look awesome more than things that are super tactically sound. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882874 Share on other sites More sharing options...
Captain Idaho Posted September 11, 2017 Author Share Posted September 11, 2017 I usually do some rank and file, then a character, then some more rank and file, then a vehicle, the rank and file... Occasionally it's okay to add a completely different model to the mix to stop yourself going mad. I find that I need a break here and there and take a week off a project. Getting back into it this week myself with some power armoured dudes. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4882899 Share on other sites More sharing options...
Freman Bloodglaive Posted September 11, 2017 Share Posted September 11, 2017 I paint my miniatures the way I did my Malifaux models. Assemble, base coat with matt black spray from the automotive store, drop them in a box. When I feel like painting, grab two or three, put them on my painting plate and paint them. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4883368 Share on other sites More sharing options...
Freman Bloodglaive Posted September 19, 2017 Share Posted September 19, 2017 It's a start. Cataphractii Captain with combi-plasma and thunder hammer. Can potentially put 16 wounds on a single model in one round of shooting and combat. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4889994 Share on other sites More sharing options...
Captain Idaho Posted September 19, 2017 Author Share Posted September 19, 2017 Loving the old school box. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4890035 Share on other sites More sharing options...
Freman Bloodglaive Posted September 19, 2017 Share Posted September 19, 2017 Thanks. Bought it way way back in 2nd edition. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4890092 Share on other sites More sharing options...
Captain Idaho Posted September 19, 2017 Author Share Posted September 19, 2017 Scheme is good too. Like the darker Ultramarines schemes. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4890099 Share on other sites More sharing options...
Freman Bloodglaive Posted September 19, 2017 Share Posted September 19, 2017 It's Army Painter Ultramarines Blue, then their Blue wash, then a touchup with the basecoat, and some edge highlighting with a 50/50 mix of UB and Wolf Grey. It's a straightforward scheme that'll be easy to keep up across an army. My first thousand points will be Captain Marcus (above) two five man squads of Cataphractii, and two Venerable Dreadnoughts with las/missile. Dreadnoughts are quite good for filling up points when you can't fit in a squad of terminators. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4890558 Share on other sites More sharing options...
Captain Idaho Posted September 19, 2017 Author Share Posted September 19, 2017 Yeah I found that. Dreadnoughts are back this edition though only the Venerable and Contemptor types in my opinion. For the most part. Sweeping comments aside, Dreadnoughts aren't too shabby but for only a few points more the Contemptor and Venerable are so much better. Besides, the 1st Company Club, or 1CC, likes it's veteran Dreads ;) Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4890598 Share on other sites More sharing options...
Star Breaker Posted September 21, 2017 Share Posted September 21, 2017 I had that box once upon a time. Captain Looks great! Is the Thunder Hammer part of the Cataphractii Special Weapons Upgrades from Forgeworld, or just a weapon swap of the sword and a spare hammer from the MKIII sprue? Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4891569 Share on other sites More sharing options...
Freman Bloodglaive Posted September 21, 2017 Share Posted September 21, 2017 He's built out of the Forgeworld resins. I prefer the plastics, but they don't have the weapons options for a character model. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4891627 Share on other sites More sharing options...
Freman Bloodglaive Posted September 27, 2017 Share Posted September 27, 2017 I was just comparing bike squads with company veterans on bikes, and a three man veteran squad, combi-grav, two grav, all chainswords, is 155, and three bikes, combi-grav, two grav, is 128. While they're equivalent in shooting and durability, the Veterans do have 10 attacks in combat compared to 4 from the bike squad. The Veterans shoot like bikes, but fight like assault marines, and for a mere 27 points difference, I think it's worth it. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4897484 Share on other sites More sharing options...
Kinstryfe Posted September 28, 2017 Share Posted September 28, 2017 I'd never thought of the bike idea. I actually like it to add some on-table mobility, as well as give me another unit that doesn't need or want to deep strike in. I really didn't need even more minis to paint though, but I've got plenty of bikes lying around. Hmmmm... Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/3/#findComment-4897535 Share on other sites More sharing options...
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