Captain Idaho Posted October 21, 2017 Author Share Posted October 21, 2017 Yeah I love Combi plasma. It's solid. Bit risky overcharging on a character even with the rerolls. We all know the odds yet it happens every game that I reroll a 1 and get a 1. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914095 Share on other sites More sharing options...
Freman Bloodglaive Posted October 21, 2017 Share Posted October 21, 2017 Haven't had that happen yet, but I'm sure it will eventually. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914252 Share on other sites More sharing options...
Captain Idaho Posted October 22, 2017 Author Share Posted October 22, 2017 Oh my Emperor. I lost so many models EVERY GAME from over charge. Literally every game. A couple Sergeants a game. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914392 Share on other sites More sharing options...
Freman Bloodglaive Posted October 22, 2017 Share Posted October 22, 2017 Played The Relic against Space Wolves. He had (from memory) Thunderwolf Lord Wolf Lord with jump pack Arjac Rune Priest with jump pack 5 Grey Hunters 5 Grey Hunters 5 Grey Hunters 5 Wulfen 5 Wulfen 5 Wolf Guard Terminators 5 Wolf Guard Terminators 1 Cyber Wolf 3 Thunderwolves 3 Thunderwolves Flying Space Wolf thing, forget the name. He won. Cataphractii and Assault Terminators are tough, but taking multiple squads of Thunderwolves and Wulfen to the face is a bit beyond their capability. It did take a couple of rounds for them to be ground down though. Calgar went down last, thinking about it he could have won the combat against the Thunderwolf Lord if I'd remembered to use a CP to re-roll one of his damage dice. He did five damage and needed to do six. Re-rolling one D3 might have given me that extra point of damage. Thinking about it, I'd have been better to drop my Terminators on top of the relic and just keep moving them away as quickly as possible. The Rune Priest singlehandedly, with a combination of smite and jaws of the world wolf, took four wounds off my Captain and killed about ten terminators. I was very happy to see my Venerable Dreadnoughts lascannon him to death. I'm toying with the idea of a Supreme Command detachment filled with Librarians to fight psyker with psyker. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914476 Share on other sites More sharing options...
Captain Idaho Posted October 22, 2017 Author Share Posted October 22, 2017 Psychic abuse can be countered by a Culexus Assassin. Plonk him as close to Smite users as possible and watch the tears fall... Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914515 Share on other sites More sharing options...
Freman Bloodglaive Posted October 22, 2017 Share Posted October 22, 2017 384 points for three librarians with jump packs and force swords. Unfortunately they don't get 2+/5++ runic armour like Rune Priests do. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914533 Share on other sites More sharing options...
Freman Bloodglaive Posted October 22, 2017 Share Posted October 22, 2017 The Three Amigos. Built out of a bunch of bits in my bits box. Thinking about it, if I'd had some Black Templar tabards they'd have looked a bit better. Though it doesn't show there're Grey Knight psychic hood backs on the torsos. Still, they look the part. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914571 Share on other sites More sharing options...
GreyCrow Posted October 22, 2017 Share Posted October 22, 2017 I actually would like to see how such lists work ! Gut feeling is that the best way to make it 'efficient' on the tabletop is to saturate in bodies rather than toys, have a strong vanilla sternguard with 2 heavy weapons presence as 'troops' rather than Terminators and just put pressure on the infantry. Multi wounds models are very senstitive to multi damage weapons and make the opponents investment in heavy guns more points efficient, so spamming one wound models is totally worth it! To tell you a fun story, I tried fielding a 'stormwing' list at 1000 points with a tactical squad and hero in the stormraven. Enemy autocannons just made short work of it, so the same can happen with Terminators as core. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4914618 Share on other sites More sharing options...
Freman Bloodglaive Posted October 23, 2017 Share Posted October 23, 2017 I found a Black Templars tabard so I made a Librarian with jump pack, axe, and combi-plasma. It's all good fun. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4915286 Share on other sites More sharing options...
Stickeh Posted November 18, 2017 Share Posted November 18, 2017 I don’t know how many of you have stuck with the 1st Company theme, but I’m rather enjoying it. I’ve played a fair few games now, primarily against my mates death guard and wanted to share some insights: 1) Take anti tank wherever you can My first list had a plethora of assault cannons, however against most tanks (T7) you’re no better off than a heavy bolter. I’ve swapped my Ven Dreads out for contemptors with kheres assault cannons, cyclones on my tactical termies and a Land Raider instead of a Crusader 2) Wisdom of the ancients is a great stratagem Rerolling 1’s with 6” of a Dreadnought is very useful, and for only 1CP (possibly 0) is a steal. A combat oriented Dreadnought can give valuable rerolls in the absence of a captain, and a hellfire ven Dread can make a solid gunline anchor. 3) don’t rely on tactical terminators in close combat Hitting on 4’s with only 2 attacks on each termies doesn’t equal many wounds getting through. 8 attacks means on average only 4 will hit, of which 2-3 wound. High balling that at 3 wounds against a 5+ invun means a maximum of 6 wounds dealt, even if you roll high on the damage. Without some kind of rerolls regular terminators don’t cut it up close. I’ve also found terminator librarians to be vastly overcosted, but without them deny the witch is in short supply. I want a few more games before I’ll commit to an opinion on librarians in these kinds of list. Overall I’ve found the self imposed restrictions of a 1st Company army very refreshing, but I suspect that I’ll swap to using Deathwing rules when the Dark Angels codex releases for their extra toys. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4934838 Share on other sites More sharing options...
Freman Bloodglaive Posted November 19, 2017 Share Posted November 19, 2017 As noted earlier, First Company is a bit broader than Terminators, Dreadnoughts, and Land Raiders, in a Codex Marine army. First Company also includes Vanguard and Sternguard, and arguably Command Squads and Command Squads on bikes. While I prefer bikes, terminators, and dreadnoughts, to any other models in the Space Marine range, I'm happy to field characters with jump packs or bikes, Vanguard and/or Sternguard and/or Command Squads in a First Company army. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4935078 Share on other sites More sharing options...
Captain Idaho Posted November 19, 2017 Author Share Posted November 19, 2017 On that note we can also use Librarians in power armour supporting power armoured 1st Company. Makes sense. A Land Raider supported by several Dreadnoughts is actually fairly good at evening up the odds somewhat for 1st Company. Plenty of saturation, anti tank firepower and crucially some movement for the likes of Cataphractii who are agonisingly slow and reliant on teleport with rather short ranged and anti infantry weapons. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4935349 Share on other sites More sharing options...
Stickeh Posted November 20, 2017 Share Posted November 20, 2017 I’ve got no issue throwing in a bit of power armour, my most recent list iteration includes 2 x 5 man sternguard squads in asscan razorbacks for some additional objective grabbers. I used to run 2 lascannons in these squads but I’m having more success running them with just boltguns and using the masterful marksmanship stratagem occasionally. Are any of you having much luck with librarians? I’ve really struggled to get use out of them Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4936092 Share on other sites More sharing options...
Frater Cornelius Posted November 20, 2017 Share Posted November 20, 2017 I’ve got no issue throwing in a bit of power armour, my most recent list iteration includes 2 x 5 man sternguard squads in asscan razorbacks for some additional objective grabbers. I used to run 2 lascannons in these squads but I’m having more success running them with just boltguns and using the masterful marksmanship stratagem occasionally. Are any of you having much luck with librarians? I’ve really struggled to get use out of them While not directly 1st Co related, I am rating Librarians more and more. I love those guys. Two dudes smite, one does Psychic Scourge and the other casts a support spell. It is really awesome. When applied to 1st Co, nothing is more disheartening than seeing your TDA die to a lucky Smite. Psychic Fortress is very solid. Veil of Time increases your odds to charge after deep striking. Might of Heroes gives Calgar, a Dread or a Raider solid staying power. I love my Libbies and I wouldn't want to go out without one. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4936102 Share on other sites More sharing options...
Marcus Arias Posted November 22, 2017 Share Posted November 22, 2017 How many people will be making their own Land Raiders when Chapter Approved is released? I am thinking of 3 Twin Lascannons - simple but very effective! Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4937827 Share on other sites More sharing options...
robofish7591 Posted November 22, 2017 Share Posted November 22, 2017 If you are going to just add lascannons, why not just take the terminus ultra? If three twin lascannons are good, then adding two more lascannons can't hurt either! Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4938099 Share on other sites More sharing options...
Freman Bloodglaive Posted December 7, 2017 Share Posted December 7, 2017 And GW are re-releasing the Terminus Ultra upgrade sprues. Yay. I keep wanting to make some twin lightning claw Cataphractii, but they're just so inferior to combi-bolter and power fist. Since we're still paying 22 points for chainfists, despite Chaos getting them for 14, there's still no reason to model them with chainfists either. If I could take them with combi-plasmas and thunder hammers I would, but only my Captains can do that. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4953448 Share on other sites More sharing options...
Stickeh Posted December 12, 2017 Share Posted December 12, 2017 Ive massively gone off of lightning claws now, vastly preferring to take TH+SS indomitus terminators. The issue with them is delivery method, and we have the following options: 1) Deep strike Gets you 9” away from your target, but 9 is a big ask on 2D6. Without deep striking a lot of other units alongside it’s also likely they get swamped, and this is easily countered by bubble wraps 2) Land Raider variant Very durable and packing quite a lot of firepower, but at a very high points cost. A unit of TH+SS termies in a Crusader is well over 500 points. I really find it difficult to justify dropping 1/4 of my army on this. 3) Storm raven Very high movement and good durability, at significantly cheaper than any Land Raider variant and arguably better armed. Gets jobbed really hard by anything with rerolls though, and very alpha-strikey. As a bonus can also drop an ironclad alongside to thin out hordes. All of this is just from my anecdotal experience, but I feel the storm raven offers the best balance of cost, maneuverability and firepower. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4958247 Share on other sites More sharing options...
Freman Bloodglaive Posted December 21, 2017 Share Posted December 21, 2017 With the drop in costs I can fit another twin autocannon Venerable Dread into my 3000 point list. It won't make much difference, but it's still nice. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4965338 Share on other sites More sharing options...
Freman Bloodglaive Posted December 22, 2017 Share Posted December 22, 2017 Is this enough plasma?++ Spearhead Detachment +1CP (Imperium - Space Marines) [50 PL, 955pts] +++ No Force Org Slot +**Chapter Selection**: UltramarinesGametype: Matched+ Heavy Support +Hellblaster Squad: Plasma incineratorHellblaster Squad: Plasma incineratorHellblaster Squad: Plasma incinerator+ Fast Attack +Inceptor Squad: 2x Inceptor, Inceptor Sergeant, Plasma ExterminatorInceptor Squad: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator+ HQ +Primaris Captain w/Power Fist: Plasma pistol, Power fist, The Santic Halo++ Total: [50 PL, 955pts] ++Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4965909 Share on other sites More sharing options...
Freman Bloodglaive Posted December 22, 2017 Share Posted December 22, 2017 I'm going to convert some Dark Imperium Inceptors with plasma pistols from my bits box. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4965911 Share on other sites More sharing options...
Captain Idaho Posted December 22, 2017 Author Share Posted December 22, 2017 Um, that's about as 1st Company as a Reserve Company. Wrong thread? Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4966022 Share on other sites More sharing options...
Freman Bloodglaive Posted December 22, 2017 Share Posted December 22, 2017 You're right. I'll find a Primaris thread. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4966317 Share on other sites More sharing options...
Stickeh Posted December 22, 2017 Share Posted December 22, 2017 Anyone looked at using the death wing rules to more accurately represent a 1st company army? I feel that the grim resolve trait far more accurately represents the 'die to a man' mentality embodied by post-tyrannic wars 1st company, and has a few extra toys to use. I'm planning to give it a try, and want to use Belial to represent Agemman. Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-4966336 Share on other sites More sharing options...
Captain Idaho Posted March 13, 2019 Author Share Posted March 13, 2019 I actually thought I'd revisit this thread since Chapter Approved has boosted the prospects for an all 1st Company force. Points drops have boosted Vanguard, Company Veterans and Terminators quite substantially. In addition, theme friendly vehicles have experienced a leg up. Dreadnoughts have gone done, including Contemptors and Venerable Dreads, as well as their weapons costs. Land Raiders have gone down and a Crusader is perhaps the best value of them all. How do people feel about the 1st Company right now? Link to comment https://bolterandchainsword.com/topic/337537-1st-company-club-including-calgar-wings/page/5/#findComment-5275531 Share on other sites More sharing options...
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