Gentlemanloser Posted August 3, 2017 Share Posted August 3, 2017 Cropped up today. I don't think the rules are in question here, but it seems like a bad design choice. I get you might not want vehicles like land raiders being able to asault infantry in above ground levels of ruins. But to stop large monsters, and humanoid robots from doing the same. Seems awefully powerful. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/ Share on other sites More sharing options...
Eddie Orlock Posted August 3, 2017 Share Posted August 3, 2017 Looks like it. I'm rather okay with it. These aren't intact buildings, but structurally unsound remnants. It seems entirely appropriate to me that they'd crumble down as soon as the NDK attempted to make them take the ground pressure under the foot of the suit. Of course, since our rules don't support destructible terrain, barring the move seems like the correct answer. Perhaps a nice thread in the 'Homegrown' section to hash out a clean and easy method to handle kicking down the wall to force the light infantry to come to the NDK? Would you like me to move this over there for you so this can continue on topic? Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4843672 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2017 Author Share Posted August 4, 2017 Cheers but that's ok. As long as I've not missed anything and that's the way the rules work. Just thought I'd check to make sure. Just a shame. With the new GM NDK option and 'now you can field an entire army of just NDK', seems a little pointless. Sorry, this thread can probably be locked. :) Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4843873 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 4, 2017 Share Posted August 4, 2017 It also stops utterly ridiculous Wobble Model situations (ever tried balancing a Knight atop a ruin?). Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4844458 Share on other sites More sharing options...
Gentlemanloser Posted August 4, 2017 Author Share Posted August 4, 2017 But hovering stormravens can do what imperial knights can't. ;) They can charge units in upper floors. Must be easy for them to get into the ruins! :P Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4844707 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 4, 2017 Share Posted August 4, 2017 But hovering stormravens can do what imperial knights can't. They can charge units in upper floors. Must be easy for them to get into the ruins! Clearly you've never heard of barn-stormers. :P Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4844975 Share on other sites More sharing options...
Withershadow Posted August 6, 2017 Share Posted August 6, 2017 I think all ruins and other terrain should be able to be blown to bits and become the battlescapes terrain type. So that 3 story building with a bunch of dudes up top hiding out from your melee guys, shoot the building with your artillery, blow it up like you would a transport (with same result on models inside?). Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4846491 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 6, 2017 Share Posted August 6, 2017 I think all ruins and other terrain should be able to be blown to bits and become the battlescapes terrain type. So that 3 story building with a bunch of dudes up top hiding out from your melee guys, shoot the building with your artillery, blow it up like you would a transport (with same result on models inside?). And how would you be able to tell at a glance that a ruin has been, well, ruined? Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4846674 Share on other sites More sharing options...
Kisada Posted August 7, 2017 Share Posted August 7, 2017 I think all ruins and other terrain should be able to be blown to bits and become the battlescapes terrain type. So that 3 story building with a bunch of dudes up top hiding out from your melee guys, shoot the building with your artillery, blow it up like you would a transport (with same result on models inside?). And how would you be able to tell at a glance that a ruin has been, well, ruined? remove it? The Destruction allegiance in Age of Sigmar have an ability that allows them to destroy a terrain feature so that it no longer provides cover and any scenery rules it has can no longer be used. I don't know if people actually remove those terrain pieces though. Just mentioning it to show that within GW there is precedent for rules that remove (at least the benefits of) terrain. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4847397 Share on other sites More sharing options...
Withershadow Posted August 8, 2017 Share Posted August 8, 2017 There is even a specific terrain feature that represents forests/buildings/etc that have been shelled to oblivion. They still provide a measure of cover but are essentially dangerous terrain. It's called "battlescape". A ruin can be removed from the table, or use all those wrecked/smoke templates we had from the previous edition. No one had an issue telling a wrecked Rhino from a regular one in 7th edition, even if the only marker was a dice. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4848628 Share on other sites More sharing options...
Gentlemanloser Posted August 8, 2017 Author Share Posted August 8, 2017 Don't nids have some sort of wrecking ball that can destroy buildings? Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4848780 Share on other sites More sharing options...
Ciler Posted August 8, 2017 Share Posted August 8, 2017 In my local shop, we have house-ruled that if the model is tall enough, it can melee units on upper floors. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4848972 Share on other sites More sharing options...
casb1965 Posted August 13, 2017 Share Posted August 13, 2017 Why assault in to a building anyway, just shoot the opponent's unit to shreds and they're no longer a problem. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4855243 Share on other sites More sharing options...
Gentlemanloser Posted August 13, 2017 Author Share Posted August 13, 2017 2+ save from cover are quite durable if the only guns you have have a max AP of -1... Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4855314 Share on other sites More sharing options...
casb1965 Posted August 13, 2017 Share Posted August 13, 2017 2+ save from cover are quite durable if the only guns you have have a max AP of -1... Use the Heavy Incinerator then :P Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4855378 Share on other sites More sharing options...
Gentlemanloser Posted August 13, 2017 Author Share Posted August 13, 2017 AP -1 and no longer ignores cover. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4855392 Share on other sites More sharing options...
Eddie Orlock Posted August 13, 2017 Share Posted August 13, 2017 We've wandered into tactica territory. Off you go. Link to comment https://bolterandchainsword.com/topic/337593-vehicles-like-dreads-ndk-unable-to-asault-upper-ruins/#findComment-4855739 Share on other sites More sharing options...
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