ChaosReigns Posted August 5, 2017 Share Posted August 5, 2017 Hey guys, I just ran across this on Youtube. I can't promise that everything the gent doing the review says is correct (so take his commentary with a grain of salt), and in fact, I haven't even finished watching the whole review myself, but it is worth watching, I think, if you want to get a closer look at the codex. Anyway, here's the link. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/ Share on other sites More sharing options...
Apostle of the 30th Host Posted August 5, 2017 Share Posted August 5, 2017 Just watched this myself, here are some key points I picked out form what I could read on the pages: Word Bearers Stratagem: Dark Pack Re-roll any summoning dice and no mortal wounds on doubles/triples! Word Bearer Warlord Trait (if I read it right) +3” to Warlord’s auras. Generic WT’s +1 A; Opponent rolls 2 dice for morale within 6” and picks highest; re-roll to wound rolls of 1; +1 Wound and 6+ (I think) FNP; additional Mortal Wound on 6+; re-roll failed to wound in fight phase against Adeptus Astartes. Exalted Champions Same Profile / Wargear as SM Lieutenant except they gain +1 Attack and lose the Boltgun Better rules than SM version however… Re-roll failed wound rolls in fight phase within 6” – SM was only re-roll 1’s Model can re-roll failed hit rolls when targeting a character Bloodletters, Pink Horrors, Daemonettes and Plague Bearers are Troops choices. All ‘cult’ troops are in still. Boon Table Stratagem 1CP Used in Fight Phase when your Character kills enemy Character, Hero or Monster Spawn; +6” range; +3” move; +1 attack; choose; enemy -1 to hit in fight phase; +1 saving throws; +1 toughness; +1 wound; Daemon Prince Nurgle Stratagem 2CP Heal D3 wounds or return 1 model to life with single wound. 2CP End of movement phase, remove a unit of Cultists and return them to the battlefield (6” from table edge, 9” from enemy) at full starting strength. Relics Axe of Blind Fury (+3 / -3 / D3 + Special) and Murder Sword (+1 / -4 / 1 + Special) are in! Black Mace too. Plus 4 God specific ones (Khorne gets 2 AoBF + new one) K = Advance +Charge and re-roll failed charges S = +1 S+A T = +1 to Psychic Test for Smite N = Puscleaver Weapon Panzer and Custodian Athiair 2 Back to top Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845315 Share on other sites More sharing options...
DeadFingers Posted August 5, 2017 Share Posted August 5, 2017 Look at the weapon options for Plague Marines. You can see a bunch of new ranged and melee weapons. Plague Spewer, Plague Belcher, Bubotic Axe, Flail of Corruption, Great Plague Cleaver and Mace of Contagion. They all sound highly interesting, but I'm more intrigued by how packed with options the multi-part kit will be. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845339 Share on other sites More sharing options...
Nurgleprobe Posted August 5, 2017 Share Posted August 5, 2017 (edited) I'm so incredibly excited about that Plague Marine page. Kinda sad to see that they did not get the +1 W alot of people were hoping for. So for all that have a hard time reading the page - Plague Spewer - 8" / Heavy D6 auto hits / S5 / AP 1 / D1 / Plague Weapon Plague Belcher -8" / Assault D6 auto hits / S4 / D1 / Plague Weapon Flail of Corruption - +2S / AP2 / 2D / Plague, D3 hit rolls, damage carries over Great Plague Cleaver - x2S / AP3 / D6-D/ Plague, -1 to hit Mace of contation - +2S / AP1 / 3D / Plague, -1 to hit Bubotix Axe - +1S / AP1 / 1D / Plague Also: Vectors of Death & Disease: Plague Marine euipped with two plague knives or a plague knife + bubotic axe has attack 2 instead of 1. Edited August 5, 2017 by Nurgleprobe Mister Feral and Plaguecaster 2 Back to top Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845551 Share on other sites More sharing options...
Panzer Posted August 5, 2017 Share Posted August 5, 2017 The flail sounds really sick. I hope DG characters can take one as well! The way it works you could easily model it as a Scythe as well (more hits and damage that carries over to the rest of the unit sounds quite fitting). Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845562 Share on other sites More sharing options...
Doom Herald Posted August 5, 2017 Share Posted August 5, 2017 (edited) Well, my Crimson Slaughter got nothing useful for me again, surprise surprise. I will probably have to run "Night Lords" with Crimson Slaughter colors and markings. There are no rules against this right? Night Lords kind of do what Crimson Slaughter used to. Edited August 5, 2017 by ThanatosMalleus Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845922 Share on other sites More sharing options...
Khornestar Posted August 5, 2017 Share Posted August 5, 2017 Yeah, nothing specific for CS, but advance + charge for Renegades is pretty :cuss good, depending on what units you use. Otherwise, as you say, you can use whatever trait you want. Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845928 Share on other sites More sharing options...
Raven1 Posted August 5, 2017 Share Posted August 5, 2017 @ThanatosMalleus, there was a spotted rules book with update Crimson Slaughter characters so there might be someyhing good on the horizon for them. Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845938 Share on other sites More sharing options...
Doom Herald Posted August 5, 2017 Share Posted August 5, 2017 @Juggernaut, Im using transports and Raptors, advance and charge won't help too much, it is not useless though. @Raven, You aren't talking about the 8th ed. update to Dark Vengeance are you? That was something of a let down, since the only model that wasn't a basic Index model was Vrosh, and he didn't have a point value. If not, yay. Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845954 Share on other sites More sharing options...
Custodian Athiair Posted August 5, 2017 Share Posted August 5, 2017 Just watched this myself, here are some key points I picked out form what I could read on the pages: Word Bearers Stratagem: Dark Pack Re-roll any summoning dice and no mortal wounds on doubles/triples! Word Bearer Warlord Trait (if I read it right) +3” to Warlord’s auras. Generic WT’s +1 A; Opponent rolls 2 dice for morale within 6” and picks highest; re-roll to wound rolls of 1; +1 Wound and 6+ (I think) FNP; additional Mortal Wound on 6+; re-roll failed to wound in fight phase against Adeptus Astartes. Exalted Champions Same Profile / Wargear as SM Lieutenant except they gain +1 Attack and lose the Boltgun Better rules than SM version however… Re-roll failed wound rolls in fight phase within 6” – SM was only re-roll 1’s Model can re-roll failed hit rolls when targeting a character Bloodletters, Pink Horrors, Daemonettes and Plague Bearers are Troops choices. All ‘cult’ troops are in still. Boon Table Stratagem 1CP Used in Fight Phase when your Character kills enemy Character, Hero or Monster Spawn; +6” range; +3” move; +1 attack; choose; enemy -1 to hit in fight phase; +1 saving throws; +1 toughness; +1 wound; Daemon Prince Nurgle Stratagem 2CP Heal D3 wounds or return 1 model to life with single wound. 2CP End of movement phase, remove a unit of Cultists and return them to the battlefield (6” from table edge, 9” from enemy) at full starting strength. Relics Axe of Blind Fury (+3 / -3 / D3 + Special) and Murder Sword (+1 / -4 / 1 + Special) are in! Black Mace too. Plus 4 God specific ones (Khorne gets 2 AoBF + new one) K = Advance +Charge and re-roll failed charges S = +1 S+A T = +1 to Psychic Test for Smite N = Puscleaver Weapon This has taken me from being very "meh" about the codex, to actually acutely interested in it again. Still think I'm more likely to run a devised renegade chapter, than one of the Traitor Legions as my Iron Warriors have given me feeling of dissatisfaction from Tactics/Strategems. But I might be able to have some fun with this. What is the consensus on using different chapter tactics for your army? For example a Renegade Chapter using the World Eaters one rather than the Renegades one? Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4845958 Share on other sites More sharing options...
Large and Moving Torb Posted August 6, 2017 Share Posted August 6, 2017 Wow! Options exploded for Plague Marines. Can't wait for the Death Guard codex! Also, it's good to see they fixed the kit for the champion, as this guy was technically illegal in the Index: Now if we could just get the multi-part kit sooner rather than later. Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4847164 Share on other sites More sharing options...
Doom Herald Posted August 6, 2017 Share Posted August 6, 2017 (edited) Also, it's good to see they fixed the kit for the champion, as this guy was technically illegal in the Index: Along with half of the Dark Vengeance Chosen. Funny enough, the 8e update for it doesn't do anything about it except pretend they don't have the bolters strapped to their backs. The wierd exception being the Power Fist Chosen who for some reason is alowed to have 3 weapons by the update, but has no point value and connot be duplicated with the index. Edited August 6, 2017 by ThanatosMalleus Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4847255 Share on other sites More sharing options...
Brother Aiwass Posted August 8, 2017 Share Posted August 8, 2017 Anyone knows if rhinos can take MM? Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4849056 Share on other sites More sharing options...
Mister Feral Posted August 8, 2017 Share Posted August 8, 2017 The new weapon options for the Plague Marines sound great - allows new builds for dedicated flamer specialism or a pure melee unit! Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4849204 Share on other sites More sharing options...
Bulwyf Posted August 8, 2017 Share Posted August 8, 2017 The new weapon options for plague marines sound great but where's the scythes? Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4849430 Share on other sites More sharing options...
Lord Asvaldir Posted August 8, 2017 Share Posted August 8, 2017 Anyone knows if rhinos can take MM? I doubt it, don't see why GW would give us an option like that just because it's a thing in 30k. Plus it's not a weapons option in the rhino kit so that makes me further suspect it's not a new option. Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4849435 Share on other sites More sharing options...
Panzer Posted August 8, 2017 Share Posted August 8, 2017 The new weapon options for plague marines sound great but where's the scythes? Honestly the flail sounds like it could be just as well a scythe rules-wise. ^^ Link to comment https://bolterandchainsword.com/topic/337651-chaos-space-marines-codex-review/#findComment-4849449 Share on other sites More sharing options...
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