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Warlord Traits:

 

 

Unyielding Anvil:  GK within 6" auto pass Morale checks  (Stern gets this one)

 

First to the Fray:: Re-roll failed Charges for Warlord and GK units within 6"

 

Daemon-Slayer: Deamons subtract 1 from their Invulnerable saves against wounding hits from your Warlord in the Fight phase (Draigo has this one)

 

Lore Master: Knows an extra Sanctic power.  (Voldus has this one)

 

Hammer of Righteousness: Add 1 to wound rolls in the Fight phase if your Warlord charged this turn  (Crowe's)

 

Nemesis Lord: Add 1 to damage of the Warlord's melee weapons.  If your Warlord takes a Relic of Titan that is a melee weapon then choose a different Warlord Trait.

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Yeah, First to the Fray does look really good.  I do like the looks of Nemesis Lord, too, though; a guaranteed extra Damage is pretty sweet.  Nothing wrong with Hammer of Righteousness either, for that matter.

 

The only one I'd never bother with is Unyielding Anvil.  I haven't lost a Marine to Morale yet.  Playing small, very tough, units with ATSKNF makes Battleshock mostly meaningless.  

 

I assume we can still take a Warlord Trait from the Core Rules, instead of these special ones, right?  If so, the one that gives the 6+ FNP from the Core Rules is pretty hard to beat (unless you can give your Warlord the Cuirass of Sacrifice).

Edited by Valerian
Removed error

First to the fray all the way! Trying to make those 9" charges after a deepstrike is hard, so a re-roll really helps.

 

 

Nemesis lord would be my next choice. Unfortunately it cannot be used with weapon relics.

 

A question I do have though. Force weapons are D3 damage, so if I make a wound with nemesis lord, is it 1D + D3 damage, or just D3 still with a guaranteed 2 damage?

Edited by Captain Coolpants

Remember we can also take traits from the space marine book. 

 

Iron resolve (+1W and 6+FnP) is pretty unbeatable, specially on a ndk.

 

Into the fray looks solid too, depending on the opponent.

 

I don't think any of the other traits can compete with these two.

 

 

D3+1 i'd say.

 

This.

Agreed. It would be pretty nasty on a GMNDK with the Greathammer. Hitting on 3s, rerolling 1s and doing minimum 4 damage, possibly 7 damage with each hit.

Might not apply to the big hammer. Hope it does cause that wrecks face, but it might only apply to normal melee weapons.

 

Also where does it say we can take Space Marine warlord traits?

I think it's very deliberate. I think the idea of an army only drawing rules and units from a single codex is a hold-over from 7th edition and in this new, post-keyword world the intent is absolutely for us to be able to use anything that has the 'adeptus astartes' keyword limitation.
Would seem to be the way they've built it, with the keyword system, but a little surprised then that GW hasn't advertised it as such: "Non-Codex chapter player? You can still use any Adeptus Astartes stratagems in C:SM. Interested? That'll £30 please."

Actually, It's most likely intentional.

 

Most other rules like relics, stratagems, etc, clearly state they can be used only by space marines and even specify which chapters are included.

 

The warlord traits being usable for "adeptus astartes" is probably so every kind of marine can use them including non-codex chapters.

 

In any case, half of the SM traits require you to have a SM chapter and do nothing if picked by a GK, so really the only usable ones are Iron resolve (+1W, 6+ FnP) and Imperium's sword (reroll charges, +1 A on the charge), which you would never take over  First to the Fray, so even if they errata it is not a big deal.

Not seen the sm dex, but why isn't imperiums sword nett than first to the Fray? Both give rerolls to charge, but the sm one also gives +1A.

First into the fray is for every unit that was within 6 inches of the warlord at the start of the charge phase. Imperium's sword only affects the warlord.

Edited by Seizeman

 

 

 

D3+1 i'd say.

This.

Agreed. It would be pretty nasty on a GMNDK with the Greathammer. Hitting on 3s, rerolling 1s and doing minimum 4 damage, possibly 7 damage with each hit.

Might not apply to the big hammer. Hope it does cause that wrecks face, but it might only apply to normal melee weapons.

Also where does it say we can take Space Marine warlord traits?

Just says your Warlord's weapon so should apply.

We can't use the Warlord Traits from the Space Marines codex.  The Warlord Traits are in the 'Sons of the Primarchs' section of the book that also provides the Psychic Discipline, Relics, Stratagems, and Tactical Objectives.  At the very beginning of the section (page 194), we are told that all of these things require the specific Chapter keywords of the Chapters that use that codex (e.g. Ultramarines, Imperial Fists, White Scars, etc.) in order to use the rules described in that section (which definitely includes the Warlord Traits).

 

It goes on to say that other Chapters, such as Blood Angels and Space Wolves (and it would include us) are not allowed to use any of the rules or abilities in this section, as we'll get our own rules.

 

 

Valerian

FtF is autochoice for alphastriking. GMNDK with FtF is monster! Its base is so big that even when he had charged other units, that deeped near him, are still in range of his aura. Tried it today. 4 out of 5 charges on turn 1 were successfull. 

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