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I don't think we really needed them.  Would have rather that they left Litanies of Titan with the Brotherhood Champion, but oh well.  He's stuck with the Crozius, by the way.  No way to trade for a Warding Stave. 

 

He'll be a decent Character, I'm sure, but I'm not going to have room for one in my list, since I'll be fielding the NDKGMs and Apothecaries to compliment my Paladins.

 

 

v

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Chap, bro cap, ancient with relic banner, 3 squads of what ever unit. Give them purge soul, and vortex. You can literally mortal wound 1 squad to death, shoot another to death/ crippled, and charge with rerolls to a third.

 

He can mesh in well, and while giving others his leadership and banner giving +1 to that, all squads are at ld 10, perfect for a purge soul attempt.

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Based off the index, the Chaplain would be a decent "Draigo Lite" in terms of the re-roll all melee misses that he provides. He could be useful in small point games for that reason. 

 

Hard to say. GK have so many HQs to choose from. It might be best to proxy him and see how you like it before buying.

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In case anyone is interested, there's a theory going around some circles that suggest you can "cheese" combat by limiting who you get in range.

 

For example, you could charge a firewarrior squad with terminators and put only one or two terminators within 1in. Keep the rest of them out of 1in. When you go to pile in, don't. Just sit there.

 

You do your fight phase with your two terminators, kill a couple of firewarriors. Then when you go to consolidate, use that 3in movement to encircle the firewarriors with the terminators that didn't get into combat. If you position correctly, you can pin them and prevent them from falling back.

 

Now, it is my personal opinion that this isn't intended and will get FAQ'd. But the rules don't say you have to consolidate or pile in. Just says "you may".

 

Doing this will prolong the fight phase. You will likely wipe out the firewarriors on your opponents turn so you'll be free to move on your turn.

Edited by TheMostGood
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How's that "cheesing"?

 

That's exactly how the rules work and is intended to be played. This is supposed to be a strategy game, and possition is really important. You have to seriously mispossition your unit for it to be able to be sorrounded by terminators. It's just fair that proper tactics can get advantage of that mistake. It will not be faqed and it does not need to.

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Hi folks!

 

Just to point it out, the *very* big advantage to take a Chaplain is that you can play him along with His Majesty Draigo *and* nominate him General because of his Ld 9 in order to take that gorgeous Warlord Trait no. 4 (otherwise, Draigo's Ld 9 would force you to have him as the General against all other GK HQ choices with their Ld of 8) ;)

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Hi folks!

 

Just to point it out, the *very* big advantage to take a Chaplain is that you can play him along with His Majesty Draigo *and* nominate him General because of his Ld 9 in order to take that gorgeous Warlord Trait no. 4 (otherwise, Draigo's Ld 9 would force you to have him as the General against all other GK HQ choices with their Ld of 8) :wink:

What are you talking about? You can pick any model you want to be your warlord, without restriction. ALso most GK HQs have LD9.

 

About the Chaplain, can anyone tell me it's cost and WS?

Edited by Seizeman
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I would think he would be somewhere around 140ish points. A generic Space Marine Chaplain in Terminator Armor is 115, 0 for the Crozius, and 2 for the Storm Bolter, bringing his equivalent Wargear up to 117. As I recall, our Dreadnoughts were 20 points more for just Smite compared to the generic Dreadnoughts in the Index, which should be about right for the Chaplain. Probably add another 5-10 points for a power of your choice.

 

I would say there's a good shot of taking another detachment with him, but I already run two (Vanguard and Spearhead instead of Battalion to avoid mandatory 300 points in Strike Squads), but maybe I can squeeze in three, depending on how many points the game is.

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