Reapers Due Posted August 7, 2017 Share Posted August 7, 2017 what do you guys think about us finally getting chaplains? Hoping they get access to warding stave for some 3/+3 I for one will be using one especially now that they have those primaris chaplain.... So excited Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/ Share on other sites More sharing options...
Valerian Posted August 7, 2017 Share Posted August 7, 2017 I don't think we really needed them. Would have rather that they left Litanies of Titan with the Brotherhood Champion, but oh well. He's stuck with the Crozius, by the way. No way to trade for a Warding Stave. He'll be a decent Character, I'm sure, but I'm not going to have room for one in my list, since I'll be fielding the NDKGMs and Apothecaries to compliment my Paladins. v Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847358 Share on other sites More sharing options...
jeffersonian000 Posted August 7, 2017 Share Posted August 7, 2017 It's a waste, we have no need for yet another CC HQ when this is a shooting edition. Sure, we're a melee army, so what goid would a Chaplain do for us orher than take up points best spent elsewhere. SJ Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847453 Share on other sites More sharing options...
Everon Posted August 7, 2017 Share Posted August 7, 2017 Chap, bro cap, ancient with relic banner, 3 squads of what ever unit. Give them purge soul, and vortex. You can literally mortal wound 1 squad to death, shoot another to death/ crippled, and charge with rerolls to a third. He can mesh in well, and while giving others his leadership and banner giving +1 to that, all squads are at ld 10, perfect for a purge soul attempt. Rurik the blessed 1 Back to top Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847461 Share on other sites More sharing options...
TheMostGood Posted August 7, 2017 Share Posted August 7, 2017 Based off the index, the Chaplain would be a decent "Draigo Lite" in terms of the re-roll all melee misses that he provides. He could be useful in small point games for that reason. Hard to say. GK have so many HQs to choose from. It might be best to proxy him and see how you like it before buying. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847482 Share on other sites More sharing options...
Constantine Valdor Posted August 7, 2017 Share Posted August 7, 2017 this is a shooting edition Not in my experience. In my local area, melee armies have been king. At the very least, it is much more balanced than 7th Ed in terms of shooty vs. stabby. Beams 1 Back to top Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847484 Share on other sites More sharing options...
jeffersonian000 Posted August 7, 2017 Share Posted August 7, 2017 52% chance of getting off a charge at 9" is the interesting point of data. 12" double tap range on Stormbolters. Its a shooter's game. SJ Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847498 Share on other sites More sharing options...
Adeptus Posted August 7, 2017 Share Posted August 7, 2017 52% chance of getting off a charge at 9" is the interesting point of data. 12" double tap range on Stormbolters. Its a shooter's game. SJ It's an interesting point of data, but not the only one. In my experience, combat tends to be MUCH more decisive than shooting. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847556 Share on other sites More sharing options...
TheMostGood Posted August 7, 2017 Share Posted August 7, 2017 (edited) In case anyone is interested, there's a theory going around some circles that suggest you can "cheese" combat by limiting who you get in range. For example, you could charge a firewarrior squad with terminators and put only one or two terminators within 1in. Keep the rest of them out of 1in. When you go to pile in, don't. Just sit there. You do your fight phase with your two terminators, kill a couple of firewarriors. Then when you go to consolidate, use that 3in movement to encircle the firewarriors with the terminators that didn't get into combat. If you position correctly, you can pin them and prevent them from falling back. Now, it is my personal opinion that this isn't intended and will get FAQ'd. But the rules don't say you have to consolidate or pile in. Just says "you may". Doing this will prolong the fight phase. You will likely wipe out the firewarriors on your opponents turn so you'll be free to move on your turn. Edited August 7, 2017 by TheMostGood Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847596 Share on other sites More sharing options...
Seizeman Posted August 7, 2017 Share Posted August 7, 2017 How's that "cheesing"? That's exactly how the rules work and is intended to be played. This is supposed to be a strategy game, and possition is really important. You have to seriously mispossition your unit for it to be able to be sorrounded by terminators. It's just fair that proper tactics can get advantage of that mistake. It will not be faqed and it does not need to. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847631 Share on other sites More sharing options...
Matt_149 Posted August 7, 2017 Share Posted August 7, 2017 I concur no different from removing models out of combat so the attacking unit are out of range of the rest of their attacks if that makes sense Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847678 Share on other sites More sharing options...
Valerian Posted August 7, 2017 Share Posted August 7, 2017 +That's way off topic for this thread; back to discussing the Chaplain.++ Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4847887 Share on other sites More sharing options...
Chronos Darkhelmet Posted August 8, 2017 Share Posted August 8, 2017 Hi folks! Just to point it out, the *very* big advantage to take a Chaplain is that you can play him along with His Majesty Draigo *and* nominate him General because of his Ld 9 in order to take that gorgeous Warlord Trait no. 4 (otherwise, Draigo's Ld 9 would force you to have him as the General against all other GK HQ choices with their Ld of 8) ;) Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4848942 Share on other sites More sharing options...
Seizeman Posted August 8, 2017 Share Posted August 8, 2017 (edited) Hi folks! Just to point it out, the *very* big advantage to take a Chaplain is that you can play him along with His Majesty Draigo *and* nominate him General because of his Ld 9 in order to take that gorgeous Warlord Trait no. 4 (otherwise, Draigo's Ld 9 would force you to have him as the General against all other GK HQ choices with their Ld of 8) What are you talking about? You can pick any model you want to be your warlord, without restriction. ALso most GK HQs have LD9. About the Chaplain, can anyone tell me it's cost and WS? Edited August 8, 2017 by Seizeman Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4848961 Share on other sites More sharing options...
RedemptionNL Posted August 8, 2017 Share Posted August 8, 2017 From what I could glance of the preview video, it seems to be 146 points with its wargear, and has a WS of 2+. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4848982 Share on other sites More sharing options...
hmk17 Posted August 8, 2017 Share Posted August 8, 2017 I never did see a point cost for him. If he's cheap enough (probably not), we could squeeze him into some detachments to get those precious extra CP's. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4849011 Share on other sites More sharing options...
Constantine Valdor Posted August 8, 2017 Share Posted August 8, 2017 I would think he would be somewhere around 140ish points. A generic Space Marine Chaplain in Terminator Armor is 115, 0 for the Crozius, and 2 for the Storm Bolter, bringing his equivalent Wargear up to 117. As I recall, our Dreadnoughts were 20 points more for just Smite compared to the generic Dreadnoughts in the Index, which should be about right for the Chaplain. Probably add another 5-10 points for a power of your choice. I would say there's a good shot of taking another detachment with him, but I already run two (Vanguard and Spearhead instead of Battalion to avoid mandatory 300 points in Strike Squads), but maybe I can squeeze in three, depending on how many points the game is. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4849023 Share on other sites More sharing options...
Valerian Posted August 8, 2017 Share Posted August 8, 2017 He's 13 points more than a non-GK Chaplain, if I recall correctly. Link to comment https://bolterandchainsword.com/topic/337736-gk-chaplains/#findComment-4849134 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now