Hopper21 Posted August 10, 2017 Author Share Posted August 10, 2017 I punched this out at 2.5k Battalion (CP +3) (Space Marines) Troops Intercessor Squad 5x Bolt Rifle Intercessor Squad 5x Bolt Rifle Intercessor Squad 5x Bolt Rifle Elites Rievers 5x Grapnel Launcher, 5x Riever Rievers 5x Grapnel Launcher, 5x Riever HQ Primaris Librarian Bolt Pistol, Force Sword Techmarine Bolt Pistol, Power Axe, Servo arm Heavy Support Devastator Squad Armorium Cherub, 2x Lascannon, 2x Missile Launcher Hellblaster Squad 5x Plasma Incinerator Hellblaster Squad 5x Plasma Incinerator Dedicated Transport Repulsor Icarus Rocket Pod, Ironhail Heavy Stubber, Las-talon, Onslaught Gatling Cannon, Twin Lascannon Two Fragstorm 2x Fragstorm Grenade Launcher Vanguard (CP +1) (Space Marines) Elites 3x Agressor, 3x Flamestorm Gauntlets Redemptor Dreadnought Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, 2x Stormbolter Redemptor Dreadnought 2x Fragstorm Grenade Launcher, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon HQ Primaris Lieutenants Lieutenant Master-crafted auto bolt rifle Super Heavy Auxiliary Detachment (CP +0) (Space Marines) Lord of War Roboute Gulliman Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852061 Share on other sites More sharing options...
Ishagu Posted August 10, 2017 Share Posted August 10, 2017 (edited) This is a thematic list that also performs well on the tabletop. Keep in mind it's made using my personal models. Anything I post can be modified to match your army in terms of unit wargear :-) I think it's fine to have a focus on Primaris but they can't quite manage by themselves entirely as their range is limited. They should be supported by regular Marine entries and I think it's what GW intends. Ultramarines Vanguard Detachment, 2000 points: HQ: -Primaris Librarian, Tome of Malcador Troops: -5 Man Intercessor Squad -5 Man Intercessor Squad -5 Man Intercessor Squad Elites: -Redemptor Dreadnought, 2 Gatling Cannons, Missiles, Storm Bolters -Redemptor Dreadnought, 2 Gatling Cannons, Missiles, Storm Bolters -5 Tartaros Terminators, Sgt with Power Sword and Plasma Blaster, Chainfist, 3 Power Fists, Reaper Autocannon, 3 Combi Bolters Heavy Support: -Godhammer Landraider, Multi-Melta -Predator Annihilator, Twin Las Cannons Lord of War: -Roboute Guilliman You could save a lot of points by replacing the Terminators and Landraider with Reivers in a Repulsor for example :-) Edited August 10, 2017 by Ishagu Hopper21 1 Back to top Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852064 Share on other sites More sharing options...
Frater Cornelius Posted August 10, 2017 Share Posted August 10, 2017 It's only 1 HQ requirement for the Spearhead :-) I do have a nice Primaris focused list I could also share that's built around a Battalion. Still not legal. You have one HQ for the Patrol Detachmen. Where is the second for the Spearhead? I only see Chronus. Am I missing something? Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852082 Share on other sites More sharing options...
Ishagu Posted August 10, 2017 Share Posted August 10, 2017 The Spearhead detachment is 1 HQ and 3 Heavy Slots mandatory. The first list I posted is comprised of a single Spearhead Detachment, and a single Supeheavy Auxiliary detachment to add Guilliman. Hopper21 1 Back to top Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852089 Share on other sites More sharing options...
Frater Cornelius Posted August 10, 2017 Share Posted August 10, 2017 Which means you need 2 HQs and Guilliman, which brings me back to the original problem of losing quite a few points to bring him. Either that, or settling with 6 CP, because you won't get more than 6 with one HQ and Guilliman. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852186 Share on other sites More sharing options...
The Wolfguard Posted August 10, 2017 Share Posted August 10, 2017 (edited) Why does he need two HQ's if a spearhead detachment only requires one and the Superheavy auxiliary detachment doesn't require any? I'm a bit confused by this as well unless I've missed something? Edit: Sorry maybe I misread, are you saying his list is fine but he's losing quite a few CP from not using a battalion or brigade which would mean he needs more than one HQ. Way you've worded it makes it sound like his list isn't legal. You are right though he'd only have 6 CP unfortunately. Edited August 10, 2017 by The Wolfguard Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852195 Share on other sites More sharing options...
Ishagu Posted August 10, 2017 Share Posted August 10, 2017 I have 7 lol 1 For Spearhead, 3 for Guilliman and 3 for Battleforged. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852205 Share on other sites More sharing options...
The Wolfguard Posted August 10, 2017 Share Posted August 10, 2017 Oops my bad! Lack of games in 8th just affected what I said, I thought it was only two for being battleforged! Pretty sure that was the rules we played with in my last game.. Oops.. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852206 Share on other sites More sharing options...
Frater Cornelius Posted August 10, 2017 Share Posted August 10, 2017 I have 7 lol 1 For Spearhead, 3 for Guilliman and 3 for Battleforged. ... I am an idiot. For some reason I would have bet anything that you only get the base 3 if you play the Patron Detachments, but it does not give any bonuses. I will repent and do more UM play testing with and without Guilliman to compare and contrast Oo Sorry :D Hopper21 1 Back to top Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852211 Share on other sites More sharing options...
Ishagu Posted August 10, 2017 Share Posted August 10, 2017 Anywways, Immerstrum - my list is indeed legal. I am happy to sacrifice two Command Points in order to run an optimised army with very little tax. Only 1 HQ is required to run a Spearhead, and no additional HQ is required to bring in Guilliman. Hopper21 and Frater Cornelius 2 Back to top Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852213 Share on other sites More sharing options...
Frater Cornelius Posted August 10, 2017 Share Posted August 10, 2017 All good, my brain adjusted. I can see it now :D 7 CP are more like around 10 in an UM army. Orbital is useless, tried it. Did 2 MW on 5 units :D The 5+ on characters really kills it. However, the game today really turned into my favour with requent use of Hellfire and Armour of Contempt for example. There is plenty useful stuff. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852229 Share on other sites More sharing options...
Schultzhoffen Posted August 10, 2017 Share Posted August 10, 2017 (edited) In any case, as far as I'm aware, Chronus is an HQ(?). If this is still true then he is a cheap 2nd HQ. Edited August 10, 2017 by Schultzhoffen Hopper21 1 Back to top Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852269 Share on other sites More sharing options...
Frater Cornelius Posted August 10, 2017 Share Posted August 10, 2017 Well, he is a cheap first HQ. I recon the Lieutenant is a solid 2nd HQ. That way you can use Scions of Gman and Wisdom of the Ancient for hit re-rolls and him for wound re-rolls if you split up your forces. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852295 Share on other sites More sharing options...
Schultzhoffen Posted August 11, 2017 Share Posted August 11, 2017 I really prefer Tigurius as my first HQ. Guilleman, Tigurius and Chronus as my go to command. I find that Tigurius' psychic powers and defence to be very solid, particularly where they back up Guilleman. Link to comment https://bolterandchainsword.com/topic/337818-guillimen-when-do-you-play-him/page/2/#findComment-4852963 Share on other sites More sharing options...
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