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I will add that since the the model has already lost one wound, the excess damage is lost and does not carry over to a different model, as per the inflict damage panel :

 

If a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and has no effect.

Also of note is that when firing weapons with random damage against multi-wound units, you need to roll the damage 1 at a time to see what order they get allocated in.

 

For example, a squad of 10 Primaris are being shot at by something with D3 damage. 1 Primaris has 1 wound, the rest are full health. The Primaris fail 5 saves.

 

1st damage roll doesn't matter, the wounded Primaris dies. Even if they roll a 3, only that model dies.

2nd damage roll a 1, Primaris owner picks a model to get wounded.

3rd damage roll doesn't matter for the same reason as the 1st, and the Primaris wounded by the 2nd roll dies.

4th damage roll is a 3. Primaris owner picks a 3rd model to die.

5th damage roll is another 1. Primaris owner picks a model to take a wound.

Edited by Medicinal Carrots
Recently had an argument about weapons that do d3,d6 dmg. My opponent seemed to believe that you make a single roll and that then set the Dmg. for all subsequent wounds.I realize certain weapons (Deffgunz) function this way as per the wpn. Entry ,but other wpns. as well?Has anyone else been playing it this way ?

Has anyone else been playing it this way ?

No, because it's a special interruption for Ork Deffgunz, and isn't even for wounds, but for attack generation. As an act it stands contrary to the instruction in the core rules that would by default have us resolve all attacks one at a time.

Has anyone else been playing it this way ?

The rules say not to...

 

See the Battle Primer sidebar on page 13:

Modifying Characteristics

[...]

You may encounter a characteristic that is a random value instead of a number. For example, a Move characteristic might be 2D6", or an Attacks value might be D6. When a unit with a random Move characteristic is selected to move, determine the entire unit’s move distance by rolling the indicated number of dice. For all other characteristics, roll to determine the value on an individual – per-model – basis each time the unit makes attacks, inflicts damage, and so on.

(emphasis mine)

 

So random move is per unit, everything else is per model...

Edited by Spinsanity

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