Noxnoctis22 Posted August 10, 2017 Share Posted August 10, 2017 I'm posting this list here straight for the RG players to look at. I feel this where I'll get the most eyes on it (the right eyes as well) so the feedback will be the best here. HQs Shrike Captain - Jump Pack, Power Axe/Bolt pistol Lieutenants - Jump Pack, LC/LC Primaris Lieutenants - Master-crafted stalker bolt rifle Troops Scouts - 5x Boltguns Scouts - 5x Boltguns Scouts - Camo Cloaks, 4x Sniper rifles, 1x ML Elites Aggressor Squad - Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Dreadnought - Twin autocannon & Twin lascannon Dreadnought - Twin autocannon & Twin lascannon Relic Whirlwind Scorpius Relic Whirlwind Scorpius Eversor Assassin Eversor Assassin Vanguard Veteran Squad - Jump Pack, 5x LC/LC Flyers Xiphon Interceptor Total - 1999 points I got lazy with setting them up in detachments but it would be 1 Battalion and 2 Vanguard Detachments, netting me 8 Command Points. The idea is to establish a fire-base with the 2 Whirlwind Scorpius, 2 Dreadnoughts and the Sniper Scouts. With them would be Shrike and the Primaris Lt. to provide re-roll auras. The Aggressors would be deployed via SFTS along with the Scouts to control the midfield and negate deep striking options or they could be held back with the firebase to provide a "speed-bump" to the units behind them. The jump pack Capt. & Lt. would work with the VV squad and be where I need them when I need them, via SFT or DSing. The Eversor Assassins would act in a similar fashion and just cause problems. The Xiphon would deal with enemy flyers first off then go after anti-armor, causing my problems for the enemy. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/ Share on other sites More sharing options...
Damo1701 Posted August 10, 2017 Share Posted August 10, 2017 (edited) In 2k points, you can only use 2 detachment unfortunately. So you might wanna rejigger things a bit. The tactics sound good though, but those scouts will need some cover or they will just fall like flies. Edited August 10, 2017 by Damo1701 Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852377 Share on other sites More sharing options...
Noxnoctis22 Posted August 10, 2017 Author Share Posted August 10, 2017 As far as I know ITC format allows up to 3 detachments. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852383 Share on other sites More sharing options...
duz_ Posted August 10, 2017 Share Posted August 10, 2017 In 2k points, you can only use 2 detachment unfortunately. So you might wanna rejigger things a bit. The tactics sound good though, but those scouts will need some cover or they will just fall like flies. ? I believe matched play is 3 detachments? Personally I think you'd get more value shifting some stuff around for 2 Battalions for 9CPs You'd have to double the scouts or add in some tac's which means dropping some assassins and dreads, but I think that would benefit you in the long run as a take all comers list Or I could be wrong yours certainly has a left, right combo to it Let us know how it goes when you test it :) Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852389 Share on other sites More sharing options...
SanguinaryGuardsman Posted August 10, 2017 Share Posted August 10, 2017 You wouldnt get Raven Guard chapter tactics with the two assassins. You might be able to fit in another aggressor squad if you drop them. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852390 Share on other sites More sharing options...
Noxnoctis22 Posted August 10, 2017 Author Share Posted August 10, 2017 I'm aiming for a test game monday night. Family BBQ/Daughter's b-day this weekend. Gotta proxy a bunch for stuff but looking forward to finally playing an 8E game with the codex. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852393 Share on other sites More sharing options...
Damo1701 Posted August 10, 2017 Share Posted August 10, 2017 Eh. My bad then. Not got my book. Mind you... I'm lucky if I can get a decent single detachment going. I don't like the idea of multiple detachment if you aren't filling them. I've found 5-man squads really fragile when using scouts or normal marines. That's partly why I'm thinking of upping them to 10-men with the aid of my Burning of Prospero box... (Means my 1k Sons take a hit for a while...) Then I'm left with the issue of dropping more stuff from my lists I want, just to cover the basics... Is it me, or has list building become a real PITA in 8th? Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852422 Share on other sites More sharing options...
seriade Posted August 11, 2017 Share Posted August 11, 2017 If this is for friendly play ignore this comment but if your going by ITC standards i do believe the dreads are illegal unless they adjusted their rules in the last week or so. As far as I am aware the dreads need to use the codex as their(ITC) rules state you must use the most up to date data card for the model and this differs from the gw faq in this regard. The codex does not allow them to have twin auto cannons so you need to take forge world dreads to use that configuration. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4852744 Share on other sites More sharing options...
Noxnoctis22 Posted August 11, 2017 Author Share Posted August 11, 2017 This list was crafted using GW's FAQ but I wasn't aware that ITC differed on their ruling regarding index v. codex (datahseets, points & wargear options). If that's the case I'd just switch them to Mortis Dreads and pay the extra 5 pts each. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4853394 Share on other sites More sharing options...
SkimaskMohawk Posted August 11, 2017 Share Posted August 11, 2017 If it's different it's not included in their FAQ. Doesn't really matter though, since the GW stance is that at official events you have to use codex over index for rules and points. As someone else has mentioned, drop the Eversors. They're breaking the Space Marine Faction for your Detachment, meaning you don't get the -1 to be hit, SftS, or Defenders of Humanity. Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4853571 Share on other sites More sharing options...
Noxnoctis22 Posted August 14, 2017 Author Share Posted August 14, 2017 Below is the list I ended up using. Kayvaan Shrike Captain - Jump Pack, Power Axe, Bolt pistol Lieutenant - Jump Pack, Power Sword, Bolt pistol Lieutenant - Power Sword, Master-crafted boltgun Scout Squad - Camo cloaks, 4x Sniper rifles, 1x Missile launcher Scout Squad - 5x Boltguns Scout Squad - 5x Boltguns Aggressor Squad - 3x Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Vanguard Veteran Squad - Jump Packs, 5x TH/SS Mortis Dreadnought - 2x Twin autocannons Mortis Dreadnought - 2x Twin lascannons Relic Whirlwind Scorpius Relic Whirlwind Scorpius Razorback - Twin assault cannon, Storm bolter Xiphon Interceptor 2000 points, 8 command points Link to comment https://bolterandchainsword.com/topic/337935-establishing-a-fire-base-with-cc-options-rg-army-2000-pts/#findComment-4856681 Share on other sites More sharing options...
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