radionausea Posted August 13, 2017 Share Posted August 13, 2017 (edited) How do you calculate how many attacks a unit of flagellants has? Do you roll a d3 and say that's for all the attacks made by all models? (Quick but you could roll atrociously) Or do you roll a d3 for each and every attack? (Slower, but more likely to get more attacks) And more importantly, what the actual rules legal way of doing it? Edited August 13, 2017 by radionausea Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/ Share on other sites More sharing options...
ValourousHeart Posted August 13, 2017 Share Posted August 13, 2017 Roll for each model. Treat it like you would with chain swords and eviserators.... the bonus and penalty is per model not the unit. Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4855612 Share on other sites More sharing options...
Atrus Posted August 13, 2017 Share Posted August 13, 2017 Per model and per attack as the rule is for each time the model.makes an attack, roll d3. Each model has 2 attacks so 2d3 for each model. Yes, it is slightly slower, but it feels good to roll that many dice and then roll potentially 3x that dice again...mmm thats enough attacks to make a khorne zerker proud. Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4855758 Share on other sites More sharing options...
Dr_Ruminahui Posted August 14, 2017 Share Posted August 14, 2017 (edited) As a note, there are some ork units that operate on a per unit basis - I expect this is to make them more "swingy" and therefore more random & "orky" feeling. It is important to note, however, that when a random attribute (such as attacks) operate on a "per unit" rather than a per model basis, the rules say so explicitly. Inquisitor Psychologis Ruminahui Edited August 14, 2017 by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4856060 Share on other sites More sharing options...
radionausea Posted August 14, 2017 Author Share Posted August 14, 2017 Good stuff. Certainly makes arco-flaggelants jump up in my estimation, and they were already quite high. I think I'd get an app up with xd3 dice on though for speed of play as I honestly can't be bothered with counting and halving that many dice rolls! Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4856207 Share on other sites More sharing options...
Sanul Posted August 14, 2017 Share Posted August 14, 2017 Similiar question to that, so I don't do it wrong: if a priest is near flagellants they gain an additional attack. And that means you roll 3d3 for their attacks, right? Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4856231 Share on other sites More sharing options...
Eddie Orlock Posted August 14, 2017 Share Posted August 14, 2017 And more importantly, what the actual rules legal way of doing it? We had this very question recently raised in the OR forum. With the specific exception of random movement ratings it's all per model unless stated otherwise. Could I ask, without offending you, if you recall what it was that lead you to think otherwise? Was there a blog post or a battle report somewhere? Could you imagine how time consuming it would be to have to roll for and move individually every model in a unit with which you elected to advance? radionausea 1 Back to top Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4856269 Share on other sites More sharing options...
radionausea Posted August 14, 2017 Author Share Posted August 14, 2017 Nothing led me to think that way other than habit and speed of play. Very happy it's per model! And Sanul, yes, 3d3 with a priest Link to comment https://bolterandchainsword.com/topic/338057-flagellants-and-similar-attacks/#findComment-4856707 Share on other sites More sharing options...
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