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It depends on the role you intend really.

 

Teleporting in with weapons fire is a nice way of attacking an objective or putting pressure on opponents. Thunder Hammer and Storm Shield Terminators cannot do this. They can smash face of course and are fairly hard to kill. They do kinda require a transport to be reliable, since if you miss a charge you at least contributed with shooting if you have the other Terminators.

I've gone full circle on this since 8th. Right now I just recommend cheap Fist / stormbolter Termies. Add in a cyclone if you can. I really like my Cataphractii, but it's really hard to beat a vanilla squad for sheer effectiveness with the drop of points in fists.

Since the majority of my terminators are built from the old Black Reach squads I have a whole bunch with storm bolters, power fists, and cyclones. I do have a thunder hammer squad, who are there to drop in with Marneus Calgar and give him the chance to get into melee. Haven't had a chance to try them though.

I think what I like to use is a unit that can kill things as soon as it drops. Terminators without ranged weapons run the risk of standing still for a turn.

 

Calgar can shoot well enough so stick with that ;)

GW have messed up with the Chainfist.

 

They reduced the cost of the power Fist by 8 in the new Codex but forgot about the Chainfist which remained at 22!

 

If the cost of one was 14pts instead of 22 I'd say to equip the whole squad with them.

Edited by Ishagu

The heavy weapon makes standard Terminators useful. Alongside Calgar on a drop they can cause a stir, especially targeting infantry.

 

I'm not completely against a Cyclone per se, as 2 Krak missiles on the drop with rerolls makes is a way to split targets and hurt an infantry and vehicle/monster.

 

However,I'd go assault cannon because it looks cool and most importantly alllows a unit to do more damage against infantry, thus focusing it to be more efficient.

 

One thing I'd say; without the Chapter Master rerolls (Calgar or CPs) a heavy weapon becomes a lot less useful. Dropping down and hitting on 4s is awful. I think Terminators should be relentless and ignore the penalty especially as every other army just gets Assault weapons.

 

Case in point - frag cannons in Death Watch.

Although terminators are tougher than they were, I think that terminators aren't a durable enough for a 50 point heavy weapon upgrade. Assault cannon all the way for me.

 

For kimbo, catephractii are certainly more survivable with their better invuln, but the heavy weapon options on normal terminators are far better. For that reason alone I go with normal terminators, although tartaros are pretty shooty as well.

Their strength is, I think, that you can take a storm bolter, lightning claw, and still have the 4+ invulnerable. They offer a mix of shooting (four shots at twelve inches) and two thirds of the melee ability of a lightning claw terminator and still have a tough invulnerable save. They pay for that by being slower than conventional terminators but with the ability to deep strike that's not too much of a problem.

 

Reading up the page I'm inclined to think a better weapon is the power fist though, as it gives decent melee and anti-armour ability to a squad that doesn't have much.

I'd prefer the Power Fist over a single Lightning Claw - similar against T4 3+ 1W, but the Fist is significantly better once you start hitting multi-wound targets (of which there are many in this edition). As for anti-horde, well, that's why you carry a Storm/Combi Bolter. :wink:

The fist is only a few points more for much greater utility - and you aren't taking Terminators because they're cheap. :tongue.:

Edited by KhorneHunter57x

++ Vanguard Detachment +1CP (Imperium - Space Marines) [46 PL, 929pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Ultramarines

 

+ HQ +

 

Marneus Calgar: Terminator Armour

 

+ Elites +

 

Cataphractii Terminator Squad

. Cataphractii Sergeant: Combi-bolter, Lightning Claw

. Cataphractii Terminator: Combi-bolter, Lightning Claw

. Cataphractii Terminator: Combi-bolter, Lightning Claw

. Cataphractii Terminator: Combi-bolter, Lightning Claw

. Cataphractii Terminator w/Heavy Flamer: Chainfist, Heavy flamer

 

Terminator Squad

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator: Chainfist, Storm bolter

. Terminator Sergeant: Power sword, Storm bolter

. Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist

 

Terminator Squad

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator: Chainfist, Storm bolter

. Terminator Sergeant: Power sword, Storm bolter

. Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist

 

++ Vanguard Detachment +1CP (Imperium - Space Marines) [49 PL, 1048pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Ultramarines

 

+ HQ +

 

Librarian in Terminator Armor: 1) Veil of Time, 5) Psychic Fortress, Combi-plasma, Force axe

 

+ Elites +

 

Terminator Squad

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator Sergeant: Power sword, Storm bolter

. Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist

 

Terminator Squad

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator: Power fist, Storm bolter

. Terminator Sergeant: Power sword, Storm bolter

. Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist

 

Venerable Dreadnought: Twin lascannon

. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

 

Venerable Dreadnought: Twin lascannon

. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

 

++ Total: [95 PL, 1977pts] ++

 

Created with BattleScribe

Edited by Freman Bloodglaive

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