Kimbo Posted August 14, 2017 Share Posted August 14, 2017 Hi! Just got some terminators in boxes...never got to the point of gluing them. What loadout to you recommend for the generally speaking..hammer and shield or bolters and stuff? Please share your experience!! Cheers! Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/ Share on other sites More sharing options...
Captain Idaho Posted August 14, 2017 Share Posted August 14, 2017 It depends on the role you intend really. Teleporting in with weapons fire is a nice way of attacking an objective or putting pressure on opponents. Thunder Hammer and Storm Shield Terminators cannot do this. They can smash face of course and are fairly hard to kill. They do kinda require a transport to be reliable, since if you miss a charge you at least contributed with shooting if you have the other Terminators. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4856935 Share on other sites More sharing options...
Prot Posted August 15, 2017 Share Posted August 15, 2017 I've gone full circle on this since 8th. Right now I just recommend cheap Fist / stormbolter Termies. Add in a cyclone if you can. I really like my Cataphractii, but it's really hard to beat a vanilla squad for sheer effectiveness with the drop of points in fists. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857217 Share on other sites More sharing options...
Freman Bloodglaive Posted August 15, 2017 Share Posted August 15, 2017 Since the majority of my terminators are built from the old Black Reach squads I have a whole bunch with storm bolters, power fists, and cyclones. I do have a thunder hammer squad, who are there to drop in with Marneus Calgar and give him the chance to get into melee. Haven't had a chance to try them though. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857346 Share on other sites More sharing options...
Captain Idaho Posted August 15, 2017 Share Posted August 15, 2017 I think what I like to use is a unit that can kill things as soon as it drops. Terminators without ranged weapons run the risk of standing still for a turn. Calgar can shoot well enough so stick with that ;) Freman Bloodglaive 1 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857401 Share on other sites More sharing options...
Stickeh Posted August 15, 2017 Share Posted August 15, 2017 Calgar works really well with deep striking vanilla terminators with a heavy weapon. You're making the most of his deployment advantage, re-roll aura and his own shooting by deep striking him in alongside them. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857592 Share on other sites More sharing options...
Ishagu Posted August 15, 2017 Share Posted August 15, 2017 Cataphractii squad with Fists and Bolters is probably the best now. Good combination of survivability, firepower to thin infantry and cc punch for a relatively low cost. KhorneHunter57x and Captain Idaho 2 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857649 Share on other sites More sharing options...
Captain Idaho Posted August 15, 2017 Share Posted August 15, 2017 Yes I agree with the Cataphractii escort. The invulnerable save, varied close combat weapons and bolters for some bite makes them a great choice too. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857725 Share on other sites More sharing options...
Thunder_god Posted August 15, 2017 Share Posted August 15, 2017 For the Catphracts, is the chain fist the best option now with the storm bolter? That seems to be my perception. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4857951 Share on other sites More sharing options...
Stickeh Posted August 15, 2017 Share Posted August 15, 2017 For 10 points on top of a powerfist you get an additional point of AP and a guaranteed 2 D. I don't think it's really worth it frankly, the 40 points you would save by equipping the squad with powerfists could be better spent elsewhere. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858030 Share on other sites More sharing options...
Ishagu Posted August 15, 2017 Share Posted August 15, 2017 (edited) GW have messed up with the Chainfist. They reduced the cost of the power Fist by 8 in the new Codex but forgot about the Chainfist which remained at 22! If the cost of one was 14pts instead of 22 I'd say to equip the whole squad with them. Edited August 15, 2017 by Ishagu Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858203 Share on other sites More sharing options...
Stickeh Posted August 15, 2017 Share Posted August 15, 2017 Agreed, GW clearly values the extra AP and fixed damage quite highly. As is a thunder hammer and storm shield is cheaper than just a chainfist! Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858398 Share on other sites More sharing options...
Captain Idaho Posted August 15, 2017 Share Posted August 15, 2017 1 or 2 Chain fists are okay in a unit but I agree - a power fist is all you need. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858404 Share on other sites More sharing options...
Freman Bloodglaive Posted August 16, 2017 Share Posted August 16, 2017 I do have a squad of Cataphractii terminators, although I assembled them with four combi-bolters, four lightning claws, a heavy flamer and a chain fist. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858572 Share on other sites More sharing options...
Kimbo Posted August 16, 2017 Author Share Posted August 16, 2017 Ok! That helped alot. Thanks all! One question. Tho Cataphractii seems to be the superior route...normal ones are still good right? Bolter/fist/cyclone? Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858610 Share on other sites More sharing options...
Ishagu Posted August 16, 2017 Share Posted August 16, 2017 Yeah normal Termies are fine. I don't think I'd use the Cyclone though - it's a 50 point upgrade! Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858645 Share on other sites More sharing options...
Captain Idaho Posted August 16, 2017 Share Posted August 16, 2017 The heavy weapon makes standard Terminators useful. Alongside Calgar on a drop they can cause a stir, especially targeting infantry. I'm not completely against a Cyclone per se, as 2 Krak missiles on the drop with rerolls makes is a way to split targets and hurt an infantry and vehicle/monster. However,I'd go assault cannon because it looks cool and most importantly alllows a unit to do more damage against infantry, thus focusing it to be more efficient. One thing I'd say; without the Chapter Master rerolls (Calgar or CPs) a heavy weapon becomes a lot less useful. Dropping down and hitting on 4s is awful. I think Terminators should be relentless and ignore the penalty especially as every other army just gets Assault weapons. Case in point - frag cannons in Death Watch. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858682 Share on other sites More sharing options...
Stickeh Posted August 16, 2017 Share Posted August 16, 2017 Although terminators are tougher than they were, I think that terminators aren't a durable enough for a 50 point heavy weapon upgrade. Assault cannon all the way for me. For kimbo, catephractii are certainly more survivable with their better invuln, but the heavy weapon options on normal terminators are far better. For that reason alone I go with normal terminators, although tartaros are pretty shooty as well. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4858713 Share on other sites More sharing options...
Prot Posted August 17, 2017 Share Posted August 17, 2017 When I run Cataphractii I use the grenade launcher, 2 pairs of claws, a 3 fists. Works for me but like I said I've recently changed to vanilla Termies. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4859864 Share on other sites More sharing options...
Captain Idaho Posted August 17, 2017 Share Posted August 17, 2017 I feel Cataphractii are a form of Assault Terminator. They can shoot pretty good against infantry of course but that's their positive with the trade off for not having Storm Shields. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4859967 Share on other sites More sharing options...
PaddyG Posted August 21, 2017 Share Posted August 21, 2017 Just looking at the data sheet for cataphractii (I only have vanilla terminators), they seem like superior lightning claw assault terminators. Slower, but with a better invulnerable save. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4863307 Share on other sites More sharing options...
Freman Bloodglaive Posted August 21, 2017 Share Posted August 21, 2017 Their strength is, I think, that you can take a storm bolter, lightning claw, and still have the 4+ invulnerable. They offer a mix of shooting (four shots at twelve inches) and two thirds of the melee ability of a lightning claw terminator and still have a tough invulnerable save. They pay for that by being slower than conventional terminators but with the ability to deep strike that's not too much of a problem. Reading up the page I'm inclined to think a better weapon is the power fist though, as it gives decent melee and anti-armour ability to a squad that doesn't have much. Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4863398 Share on other sites More sharing options...
KhorneHunter57x Posted August 21, 2017 Share Posted August 21, 2017 (edited) I'd prefer the Power Fist over a single Lightning Claw - similar against T4 3+ 1W, but the Fist is significantly better once you start hitting multi-wound targets (of which there are many in this edition). As for anti-horde, well, that's why you carry a Storm/Combi Bolter. The fist is only a few points more for much greater utility - and you aren't taking Terminators because they're cheap. Edited August 21, 2017 by KhorneHunter57x Freman Bloodglaive 1 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4863425 Share on other sites More sharing options...
Freman Bloodglaive Posted August 22, 2017 Share Posted August 22, 2017 (edited) ++ Vanguard Detachment +1CP (Imperium - Space Marines) [46 PL, 929pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Marneus Calgar: Terminator Armour + Elites + Cataphractii Terminator Squad . Cataphractii Sergeant: Combi-bolter, Lightning Claw . Cataphractii Terminator: Combi-bolter, Lightning Claw . Cataphractii Terminator: Combi-bolter, Lightning Claw . Cataphractii Terminator: Combi-bolter, Lightning Claw . Cataphractii Terminator w/Heavy Flamer: Chainfist, Heavy flamer Terminator Squad . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator: Chainfist, Storm bolter . Terminator Sergeant: Power sword, Storm bolter . Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist Terminator Squad . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator: Chainfist, Storm bolter . Terminator Sergeant: Power sword, Storm bolter . Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist ++ Vanguard Detachment +1CP (Imperium - Space Marines) [49 PL, 1048pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Librarian in Terminator Armor: 1) Veil of Time, 5) Psychic Fortress, Combi-plasma, Force axe + Elites + Terminator Squad . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator Sergeant: Power sword, Storm bolter . Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist Terminator Squad . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator: Power fist, Storm bolter . Terminator Sergeant: Power sword, Storm bolter . Terminator w/Heavy Weapon: Cyclone missile launcher, Power fist Venerable Dreadnought: Twin lascannon . Dreadnought combat weapon w/Heavy Flamer: Heavy flamer Venerable Dreadnought: Twin lascannon . Dreadnought combat weapon w/Heavy Flamer: Heavy flamer ++ Total: [95 PL, 1977pts] ++ Created with BattleScribe Edited August 22, 2017 by Freman Bloodglaive Race Bannon 1 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4865495 Share on other sites More sharing options...
Bugmansgunt Posted August 23, 2017 Share Posted August 23, 2017 Your list look's like ist a Deathwing one :D It probably even look's cool on the table. It's a shame you can't deep strike them all :( Freman Bloodglaive 1 Back to top Link to comment https://bolterandchainsword.com/topic/338102-terminators-loadout-and-tactic-advice-needed/#findComment-4865682 Share on other sites More sharing options...
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