BaldrickRSA Posted August 16, 2017 Share Posted August 16, 2017 Hello all, Just need to get a better understanding here. So my 10 man Death Company with jump packs deep strike to within 9inches of an enemy unit in my first turn. I roll a 3 and a 2, so I re-roll, and get a 6 and a 2. Can I now use a Command Point to re- roll the 2? Essentially Command points allow me to re roll a dice. But would the above be a re roll of a re roll. Cannot find this in the rules, or have I really just missed something? BaldrickRSA Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/ Share on other sites More sharing options...
Chaplain Gunzhard Posted August 16, 2017 Share Posted August 16, 2017 To make a charge? Where does the first reroll come from? Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4859707 Share on other sites More sharing options...
tychobi Posted August 17, 2017 Share Posted August 17, 2017 The original reroll for charge would have been Lemartes most likely and no the die has been rerolled and cannot be rolled again. I believe it is in the faq or the dice rolling section. Can't reroll a reroll as far as I understand. SM1981 and Filius 2 Back to top Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4859817 Share on other sites More sharing options...
BaldrickRSA Posted August 17, 2017 Author Share Posted August 17, 2017 Hello. Correct, the reroll charge is Lemartes. Gotta love this guy. Plus 1 attack to units charging, with rerolls to charge....nice. Thanks for the clarification, I had a feeling it could not be done. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4859921 Share on other sites More sharing options...
sebs_evo7 Posted August 17, 2017 Share Posted August 17, 2017 I find lemartes re roll charge to be mostly underwhelming. Using a CP to re roll one dice seems to be more effective. This depending on how many DC units he is buffing though Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4859926 Share on other sites More sharing options...
BaldrickRSA Posted August 17, 2017 Author Share Posted August 17, 2017 I find lemartes re roll charge to be mostly underwhelming. Using a CP to re roll one dice seems to be more effective. This depending on how many DC units he is buffing though Correct. The CP reroll is a better option if the other dice/die is a 5 or 6. I field 3 x 15 Man Death company units, each kitted with two thunder hammers and three power swords, all with jump packs, along with other units, in my 2000 point list. The first turn deep strike assault is devastating when it works, but then there are times it does not, and hence my query of the CP reroll reroll, to increase the chances for charging 9 inches. GW should rather have made it 'Roll three dice and discard the lowest', or something like that for BA to increase our chances for assault success. Anyway, it's great to see the expression on my opponents face when I get the rolls off, and strike with 45 DC, Plus Lemantes, plus Priest and Librarian.......hehehehe.......that look is priceless. I am not a competitive player, just love the hobby/game, so I know the tactic does not always work, but always looking for ways to improve/strengthen my gameplay. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4859970 Share on other sites More sharing options...
The Gozfather Posted August 17, 2017 Share Posted August 17, 2017 Correct. The CP reroll is a better option if the other dice/die is a 5 or 6. The new FAQ states that "If a rule allows you to re-roll a result that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must roll all of those dice again". I've seen people to interpret this that when using a CP for say charge range, you re-roll BOTH dice, and cannot just pick to keep your highest. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4860071 Share on other sites More sharing options...
Karhedron Posted August 17, 2017 Share Posted August 17, 2017 The Reroll Stratagem does state otherwise though. I specifically states "any single dice". So if you rolled a 6 and a 1 to charge, you could keep the 6 and reroll the 1. The flip side of course is that if you roll snake-eyes, a Command Point can only reroll one of those dice. You cannot choose to reroll both. Lemartes is the opposite, you have to reroll both, you cannot keep one result. SM1981 and Panzer 2 Back to top Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4860106 Share on other sites More sharing options...
Eire Posted August 17, 2017 Share Posted August 17, 2017 The Reroll Stratagem does state otherwise though. I specifically states "any single dice". So if you rolled a 6 and a 1 to charge, you could keep the 6 and reroll the 1. The flip side of course is that if you roll snake-eyes, a Command Point can only reroll one of those dice. You cannot choose to reroll both. Lemartes is the opposite, you have to reroll both, you cannot keep one result. This is my understanding as well. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4860223 Share on other sites More sharing options...
Morticon Posted August 17, 2017 Share Posted August 17, 2017 Correct. The CP reroll is a better option if the other dice/die is a 5 or 6. The new FAQ states that "If a rule allows you to re-roll a result that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must roll all of those dice again". I've seen people to interpret this that when using a CP for say charge range, you re-roll BOTH dice, and cannot just pick to keep your highest. Yeah, the "unless stated otherwise" is perfectly in line with " any single die". So....think theyre reading that poorly. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4860237 Share on other sites More sharing options...
SM1981 Posted August 22, 2017 Share Posted August 22, 2017 I find lemartes re roll charge to be mostly underwhelming. Using a CP to re roll one dice seems to be more effective. This depending on how many DC units he is buffing though ... GW should rather have made it 'Roll three dice and discard the lowest', or something like that for BA to increase our chances for assault success. Would be very happy with that as our Chapter Tactic on all charging units. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4864697 Share on other sites More sharing options...
Poppaby Posted August 22, 2017 Share Posted August 22, 2017 You must reroll both dice. Link to comment https://bolterandchainsword.com/topic/338234-re-rolls-and-command-points/#findComment-4864734 Share on other sites More sharing options...
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