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Based on their migration document it does indeed look like it's possible to be fatally shot in the heraldry again. Time to collapse those back banners on your sergeants I guess.

Q: How do I determine if a model is visible toanother model?

A: The models are visible to each other if you can draw a straight, uninterrupted line between any part of one model to any part of the other.

Even more, it looks like you can use your heraldry to periscope the shot over an obstacle into the enemy.

There is this in the designer's commentary:

 

 

"Q: When a model does not have a base, as is the case with many vehicles, what exactly is the ‘hull’ of the model?

 

A: The hull of these models refers to the main body of the model. It does not include things such as turrets, sponsons, aerials, banners, spikes etc. If there is
still doubt, we recommend both players agree about what constitutes the hull of such models before the battle begins."

 

 

 

Vehicle banners and spikes don't count for measuring distances, but they do for LoS - and firing all weapons. Le sigh. I guess it's mechanically simpler than the alternative, but it does take 'modelling for advantage' into some odd places. 

 

 

 

Yes. But to be honest that's by far not the biggest issue with regard to LoS in my opinion. Cover is the real problem in so far is it now applies when a model is in a terrain element (barring a few exception). So, if there is a ruin between your land raider and the enemy's lascanon, despite the fact that your model is 95% obfuscated, it is not in the ruin and does not get the benefit of cover.

Indeed. How about a new topic for that over in the home-brew section. If you work up a very clever, consistent, and easily parsed version with a nice graphic layout it just might catch on as a fix for some major event somewhere. From there it could catch the eye of the Design Team and work its way into the next core rules overhaul.

Doesn't the rulebook FAQ change this to being in cover or being at least 50% obscured to the shooter, by anything in the way not just the terrain in question?

 

Ah crap. Misread.

 

You have to satify both conditions.

 

And have to be wholy within the terrain.

 

That blows.

Edited by Gentlemanloser

Doesn't the rulebook FAQ change this to being in cover or being at least 50% obscured to the shooter, by anything in the way not just the terrain in question?

Ah crap. Misread.

You have to satify both conditions.

And have to be wholy within the terrain.

That blows.

You don't have to be wholly within terrain, just within terrain which are 2 separate things.

 

Within is defined in the FAQ as any part of the base or model being on or partially on terrain.

Cheers for that.

 

This still blows though.

 

Picture a massive wall/building in the centre of the board.

 

Large enough to totally obscure 100% of your non infantry model from all the enemy.

 

But you are 2", 12" or more away from it.

 

Your not actually out of LoS, even though no one can see any part of you.

 

Becuase you're not 'within' it.

Your not actually out of LoS, even though no one can see any part of you.

No, you're not 'in cover', but you are out of LoS if the view is fully obstructed. Please re-read 2. Choose Target on pg 129 to be sure.

 

Not getting the benefit of cover isn't as much of an issue when they're not allowed to shoot your thingy in the first place. It's only an issue when facing indirect firing weaponry, but the wall in front of you shouldn't help much when the Whirlwind's payload arcs its way over top of it.

Ah i see now... cheers.

100% obscured means you can't be targeted. See a tiny part an you can.

In order to get the +1 cover save you need to be both within the terrain and at least 50% obscured.

I'm fine with that. :)

It doesn't have to within the same piece of terrain as you're obscured by. If you're in terrain and 50% obscured by anything including other models you get the cover.

 

Ah i see now... cheers.

100% obscured means you can't be targeted. See a tiny part an you can.

In order to get the +1 cover save you need to be both within the terrain and at least 50% obscured.

I'm fine with that. :smile.:

It doesn't have to within the same piece of terrain as you're obscured by. If you're in terrain and 50% obscured by anything including other models you get the cover.

 

Actually that rule is only for ruins and woods. Not - say - barricades.

 

Be careful in designing terrain pieces as ruins, because it means that infantry can freely move through any wall as if it was not there.

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