zero88 Posted August 21, 2017 Share Posted August 21, 2017 A Grenade Launcher, Heavy Bolter, and a Bolter get my vote. 54 points is a bargain for what you get. Dont count out the Krak goodness, sure it's only strength six, but being a D3 damage weapon for so cheap is great Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4864250 Share on other sites More sharing options...
Withershadow Posted August 22, 2017 Share Posted August 22, 2017 Death Korps can't take heavy weapons, so my squads get a grenade launcher, and a hotshot lasgun on the Sgt. A couple of them got power swords since that's what they came with. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4864526 Share on other sites More sharing options...
PliskinAJ Posted August 22, 2017 Share Posted August 22, 2017 Death Korps can't take heavy weapons, so my squads get a grenade launcher, and a hotshot lasgun on the Sgt. A couple of them got power swords since that's what they came with. I have been on the fence with the hotshot, the watchmaster did get back his better ballistic skill, but a hot shot and bolter cost the same points but a bolter wounds better. Its also easier to just put grenadiers as squad leads. Since DKOK have better weapon skill any thought of putting a bunch of hidden powerfists in your line squads? Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4865106 Share on other sites More sharing options...
Withershadow Posted August 22, 2017 Share Posted August 22, 2017 Nah, 2 swings at 4+ is one hit. Not worth a 20% increase of the squad's cost. A 4-point maul would probably work almost as well. I feel you on the bolter vs. hotshot, but there aren't that many guard-sized bolters and it seems tedious to try and convert something like that (and it would probably look silly). I ordered a bunch of those holstered hotshots from the scion kits, and will probably just glue them to their backpacks and call it day. You could even call them bolters if you wanted. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4865372 Share on other sites More sharing options...
Mitchverr Posted August 22, 2017 Share Posted August 22, 2017 Hotshots also can be used with the orders for DKoK unlike bolters, which is a nice lil addition. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4865384 Share on other sites More sharing options...
Shamansky Posted August 24, 2017 Share Posted August 24, 2017 ... there aren't that many guard-sized bolters and it seems tedious to try and convert something like that (and it would probably look silly). I ordered a bunch of those holstered hotshots from the scion kits, and will probably just glue them to their backpacks and call it day. You could even call them bolters if you wanted. Marine bolters work just fine. A bolter hand that can be found in Catachan command squad box holds a bolter of the same size as standard marine bolters. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4866724 Share on other sites More sharing options...
Withershadow Posted August 24, 2017 Share Posted August 24, 2017 Our definition of "working fine" differ. I've seen many conversions of Guard holding Marine-sized weapons, and they are frankly ridiculous. I would have to hunt for third-party bits if I were to go that route. Since my Krieg sgts are built with standard loadout, the holstered long-gun works just fine. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4866765 Share on other sites More sharing options...
Shamansky Posted August 24, 2017 Share Posted August 24, 2017 Considering that a guardsman model has almost the same dimensions as a space marine model, i think you are overreacting here.http://1.bp.blogspot.com/-OVchUw34CBs/T4MA8OyZDcI/AAAAAAAAA3s/Mv95q7O0ySU/s1600/792_md-Comparison+Imperial+Guard+Space+Marines+Toy+Soldier+Warhammer+40000.jpg Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4866909 Share on other sites More sharing options...
duz_ Posted August 24, 2017 Share Posted August 24, 2017 DKoK and Elysian models are smaller in scale than regular Cadians and Catachans. So I can see how that would look odd, however for regular Guardsmen its less of concern. Even my Mordians are nearly the same height as SMs! Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4866925 Share on other sites More sharing options...
Shamansky Posted August 24, 2017 Share Posted August 24, 2017 I'll try to fix a bolter on my elysian trooper then. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4866971 Share on other sites More sharing options...
MithrilForge Posted August 25, 2017 Share Posted August 25, 2017 yeah i have to agree, DKoK and elysians are more Svelte than the burly cadians and mordians (now you finally know who the real guys are eh ...) it will still fit but won't look "as good" as it will on the beefy dudes the Holstered hotshot is a very good idea and would actually suit a DKoK more so,especially done up in a nice leather look! in the end it simply comes down to personal preference since it is "you" looking at your models on the table all the time cheers, Mithril Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4867613 Share on other sites More sharing options...
Withershadow Posted August 25, 2017 Share Posted August 25, 2017 Those are mutations from being so closer to the Eye. Your heresy has been noted, and heresy begets retribution. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4867625 Share on other sites More sharing options...
MithrilForge Posted August 25, 2017 Share Posted August 25, 2017 Those are mutations from being so closer to the Eye. Your heresy has been noted, and heresy begets retribution. Um... for the record my Cadians did extensive "Cross" Training with Catachan troops on their homeworld... hence the extra Muscle.... as for the rest of it ... i see nothing... Mithril Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4867643 Share on other sites More sharing options...
Withershadow Posted August 25, 2017 Share Posted August 25, 2017 Catachans are abhumans, they aren't called baby ogruns for no reason. You have tainted your genepool. Suffer not the mutant. *BLAM* Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4867664 Share on other sites More sharing options...
Guardsman Bob Posted August 31, 2017 Share Posted August 31, 2017 Our definition of "working fine" differ. I've seen many conversions of Guard holding Marine-sized weapons, and they are frankly ridiculous. I would have to hunt for third-party bits if I were to go that route. Since my Krieg sgts are built with standard loadout, the holstered long-gun works just fine. I generally just play all metal Infantry guard. Sometime around 5th-6th edition I picked up a bunch of plastic Chadians and had the sizing concerns you brought up. It isn't a simple matter either since there are a bunch of bolter varrients to choose from. http://home.earthlink.net/~rigmarole_bob/_images/IMG_1775.jpg http://home.earthlink.net/~rigmarole_bob/_images/IMG_1776.jpg http://home.earthlink.net/~rigmarole_bob/_images/IMG_1777.jpg Too bad Ward messed up the game so badly at the time I lost any interest in finishing the projects. My Mordians actually have some of the 90s Bolters which scale to the metals nicely. Helped hide the dremmelling marks with the odd side part those Bolsters have. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4873916 Share on other sites More sharing options...
PliskinAJ Posted August 31, 2017 Share Posted August 31, 2017 You also have the older bolters which fit better I think. http://i.imgur.com/Q4cua1bl.jpg Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4873972 Share on other sites More sharing options...
Henimann Posted September 1, 2017 Share Posted September 1, 2017 A Grenade Launcher, Heavy Bolter, and a Bolter get my vote. 54 points is a bargain for what you get. Dont count out the Krak goodness, sure it's only strength six, but being a D3 damage weapon for so cheap is great Finally, someone else who uses grenade launchers still! I have only played two games since the launch of 8th (mostly with proxies) but I love how cheap grenade launchers are, and their versatility has come in real handy for me. Both games I had played were against a Chaos player, and frag for cultists and krak for Marines was very handy. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4874013 Share on other sites More sharing options...
CoffeeGrunt Posted September 1, 2017 Share Posted September 1, 2017 The problem I have with Frag now is that it's not necessarily any better than a Lasgun with FRFSRF. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4874226 Share on other sites More sharing options...
Withershadow Posted September 1, 2017 Share Posted September 1, 2017 Sure it is, it's a guaranteed D6 at full 24", without the need for an order, and the option to shoot something a bit more solid. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4874590 Share on other sites More sharing options...
Henimann Posted September 2, 2017 Share Posted September 2, 2017 Sure it is, it's a guaranteed D6 at full 24", without the need for an order, and the option to shoot something a bit more solid. Exactly. The versatility of the weapon is it's strength, and while I agree with the others that the math doesn't back it up, when I can only have one special weapon per squad, it helps to have it be able to handle any kind of target that comes it way. Unlike missile launchers (which I think are way too overpriced), I feel grenade launchers give some versatility to line infantry squads. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4875252 Share on other sites More sharing options...
CoffeeGrunt Posted September 4, 2017 Share Posted September 4, 2017 I dunno, both options are a bit rubbish. The Krak doesn't have the Strength or AP to hurt anything meaningful, the Frag also is too random and doesn't have the Strength to really hurt anything. It's versatile, but I'd rather take a weapon that's good at something rather than mediocre at two things. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4876625 Share on other sites More sharing options...
Halfpint100 Posted September 4, 2017 Share Posted September 4, 2017 I just find. For 2 points more I get a plasma gun or a flamer. I can see grenade launchers being useful, but are outdone by the other weapons for a handful of points more. However. You could easily fit many grenade launchers in. 4 in a command squad for 44 points, 3 in a special weapon squad for 39 points. You could easily dedicate 300ish points to grenade launchers and have many str 6 D3 damage shots for a low price. That 300 points could get you 6 sws (18 grenade launchers) an officer and a commissar..... Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4876643 Share on other sites More sharing options...
wulfgar hammerfist Posted September 4, 2017 Share Posted September 4, 2017 For now, plasma guns are the go to weapon for my infantry squads. I've tried using grenade launchers but they just left me wishing that I had brought plasma instead. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4876711 Share on other sites More sharing options...
Guardsman Bob Posted September 4, 2017 Share Posted September 4, 2017 However. You could easily fit many grenade launchers in 3 in a special weapon squad for 39 points By any chance Halfpint100 do you have any experience with this? I'm rather curious. Since most transports can't do drive-bys anymore can this be a weaker less-epensive solution as a response team? Looking for potentional midfield deep strike deniers. Right now l have SWS Snipers, Mortars, and in-a-pinch Ratlings handling it. Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4876991 Share on other sites More sharing options...
Halfpint100 Posted September 4, 2017 Share Posted September 4, 2017 However. You could easily fit many grenade launchers in 3 in a special weapon squad for 39 points By any chance Halfpint100 do you have any experience with this? I'm rather curious. Since most transports can't do drive-bys anymore can this be a weaker less-epensive solution as a response team? Looking for potentional midfield deep strike deniers. Right now l have SWS Snipers, Mortars, and in-a-pinch Ratlings handling it. I am afraid not The only SWS i use has 3 flamers (I like flamers). It looks tempting, but my army is all about turning things to ash (either by blessed promethium or by holy plasma). Grenade launchers do not fit my armies theme Link to comment https://bolterandchainsword.com/topic/338391-best-loadout-for-infantry-squads/page/2/#findComment-4877065 Share on other sites More sharing options...
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