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I am Thinking about adding a flyer to my army but not sure which the stormfang or stormwolf.  is much better than the other or harder hitting. was thinking about dropping in terminators instead of deep striking or a unit of wulfen. 

 

Any suggestions would be much appreciated.

 

 

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If you aren't going to take Wulfen or a big bunch of blood claws, then I would say a fully tooled up Stormfang with multi meltas is only 10 points more than a Stormwolf for an extra D3 shots for the Hellfrost Destructor. May as well take the Stormfang then.

 

In any other case where you want a ferry for your units, the Stormwolf will do the job without sacrificing too much dakka for marginally cheaper. No matter what configuration you take, the difference betweem Stormwolf and Stormfang is only 2-10 points.

 

Rule of cool I say Stormfang but a Stormwolf is probably much more useful in long run, as it is both gunship and big transport, whereas Stormfang is big gunship but small transport.

 

Eitherway in this edition, neither will disappoint.

What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens?

 

I too would like to know this. I've only used my stormwolf once and it was uncontested in the air.

What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens?

I mean... its the same answer?

One has more transport capacity, the other has more hellfrost shots. Their loadout is the same outside of that.

 

So if you only care about AA the obvious answer is the one with more shots.

 

 

Considering we have 2 twin multi-meltas, we can pretty much destroy any 1 target of opportunity before the favor is returned. I'd leave the flyer in reserve until theirs shows up...

How? Neither flyer has rules to go in reserve and I don't believe your allowed to reserve units without a rule for it in 8th.
Edited by Deadnaughty

I tried both models but definitely prefer the Storm Wolf. So far I bring a group (5-7) of wulfen to the other players line.

Shooting with the stormwolf is almost as good as the storm Fang but the transport capability is really nice. After loading of transport the wulfen get a sure kill which brings back its points at least a fair bit. Afterwards I tend to hover around and support where needed or grab objectives.

Edited by schwachmat3000

Yoyo, I found that the Stormraven is pretty beefy and 16 wounds, 2+ and can get into rapid fire range turn 1. My Long Fangs pounded into one with their missiles for two turns and only did 3 wounds. If those were flakk missiles and last edition that Stormraven would have been scrap.

 

Considering the Storm grrr is just a wolfy Stormraven I think it's pretty beefy.

Stormfang and Stormwolf both have 3+ and 14 wounds...they're a bit more fragile than a stormraven.

 

That said, I've found them to be resilient enough. I don't load mine up with dangerous cargo, though, which typically limits how much firepower my opponent dedicates to them in a particular turn.

 

*edit*

Did the new codex change the stormraven? Index 1 has it at 3+, 14 wounds as well, not 2+ and 16 W

Edited by Garreck

 

 

 

 

What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens?

 

I mean... its the same answer?

One has more transport capacity, the other has more hellfrost shots. Their loadout is the same outside of that.

 

So if you only care about AA the obvious answer is the one with more shots.

 

I agree that's the best strictly AA for points way to answer the problem, but would consider a pack of skyclaws or WG w/ jump packs in your transport a great way to ferry some assault AA around, and give your opponent a reason to stay out of melta range.

This coming weeks "Fate of Konor" emphasizes fast attack and flyers. I have to squeeze that into 1000 points, because that's what we decided, and went that route for AA and general utility (and more fast attack w/ skyclaws).

Rule of cool, the Stormfang looks sexier than the Stormwolf. But like I said, you're paying 10 extra points over a similarly loaded Stormwolf for just D3 extra shots of freeze ray.

 

Might be useful to keep a small pack of Blood Claws in the Stormfang to drop off as and when you need to capture objectives. Even if the Stormfang crashes, the Blood Claws still have a good chance of surviving rather than the old horrible crash and burn.

 

However, i don't think you should just take them for anti-air alone. Ultimately they are better than Stormravens at hitting things on the ground thanks to Power of the Machine Spirit. Take a potshot at the Stormraven if got opportunity but save majority of your firepower for the mooks on the ground.

Best Unit I am finding for Anti air is Bjorn he is hitting on 3s with his reroll gets at least one wound at D6 then follow up with a Razorback with Las cannons usually cripples the air if not killing it allowing you to finish it of the next round easily.  I would advise not leaving it alive past the first round if you can as against troops it is a monster with the amount of rounds they can put of even on +5 a lot are going to get though.

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