wilkco Posted August 21, 2017 Share Posted August 21, 2017 I am Thinking about adding a flyer to my army but not sure which the stormfang or stormwolf. is much better than the other or harder hitting. was thinking about dropping in terminators instead of deep striking or a unit of wulfen. Any suggestions would be much appreciated. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/ Share on other sites More sharing options...
Kasper_Hawser Posted August 21, 2017 Share Posted August 21, 2017 If you aren't going to take Wulfen or a big bunch of blood claws, then I would say a fully tooled up Stormfang with multi meltas is only 10 points more than a Stormwolf for an extra D3 shots for the Hellfrost Destructor. May as well take the Stormfang then. In any other case where you want a ferry for your units, the Stormwolf will do the job without sacrificing too much dakka for marginally cheaper. No matter what configuration you take, the difference betweem Stormwolf and Stormfang is only 2-10 points. Rule of cool I say Stormfang but a Stormwolf is probably much more useful in long run, as it is both gunship and big transport, whereas Stormfang is big gunship but small transport. Eitherway in this edition, neither will disappoint. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863656 Share on other sites More sharing options...
hammer grimblood Posted August 21, 2017 Share Posted August 21, 2017 What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens? PeteySödes 1 Back to top Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863796 Share on other sites More sharing options...
PeteySödes Posted August 21, 2017 Share Posted August 21, 2017 What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens? I too would like to know this. I've only used my stormwolf once and it was uncontested in the air. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863870 Share on other sites More sharing options...
Gherrick Posted August 21, 2017 Share Posted August 21, 2017 Considering we have 2 twin multi-meltas, we can pretty much destroy any 1 target of opportunity before the favor is returned. I'd leave the flyer in reserve until theirs shows up... Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863938 Share on other sites More sharing options...
Deadnaughty Posted August 21, 2017 Share Posted August 21, 2017 (edited) What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens? I mean... its the same answer? One has more transport capacity, the other has more hellfrost shots. Their loadout is the same outside of that. So if you only care about AA the obvious answer is the one with more shots. Considering we have 2 twin multi-meltas, we can pretty much destroy any 1 target of opportunity before the favor is returned. I'd leave the flyer in reserve until theirs shows up... How? Neither flyer has rules to go in reserve and I don't believe your allowed to reserve units without a rule for it in 8th. Edited August 21, 2017 by Deadnaughty Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863944 Share on other sites More sharing options...
Gherrick Posted August 21, 2017 Share Posted August 21, 2017 Isn't there a default reserve? I'll have to check my books tonight. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863973 Share on other sites More sharing options...
Akela Posted August 21, 2017 Share Posted August 21, 2017 Buy the kit and magnetize so you can use either! Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863980 Share on other sites More sharing options...
schwachmat3000 Posted August 21, 2017 Share Posted August 21, 2017 (edited) I tried both models but definitely prefer the Storm Wolf. So far I bring a group (5-7) of wulfen to the other players line.Shooting with the stormwolf is almost as good as the storm Fang but the transport capability is really nice. After loading of transport the wulfen get a sure kill which brings back its points at least a fair bit. Afterwards I tend to hover around and support where needed or grab objectives. Edited August 21, 2017 by schwachmat3000 Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4863989 Share on other sites More sharing options...
Yoyo ninja Posted August 21, 2017 Share Posted August 21, 2017 How survivable are fliers in this ed? With them being being easier to hit I would have thought that they were easy to bring down? Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864207 Share on other sites More sharing options...
hammer grimblood Posted August 21, 2017 Share Posted August 21, 2017 Yoyo, I found that the Stormraven is pretty beefy and 16 wounds, 2+ and can get into rapid fire range turn 1. My Long Fangs pounded into one with their missiles for two turns and only did 3 wounds. If those were flakk missiles and last edition that Stormraven would have been scrap. Considering the Storm grrr is just a wolfy Stormraven I think it's pretty beefy. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864296 Share on other sites More sharing options...
Garreck Posted August 21, 2017 Share Posted August 21, 2017 (edited) Stormfang and Stormwolf both have 3+ and 14 wounds...they're a bit more fragile than a stormraven. That said, I've found them to be resilient enough. I don't load mine up with dangerous cargo, though, which typically limits how much firepower my opponent dedicates to them in a particular turn. *edit* Did the new codex change the stormraven? Index 1 has it at 3+, 14 wounds as well, not 2+ and 16 W Edited August 21, 2017 by Garreck Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864321 Share on other sites More sharing options...
Deadnaughty Posted August 21, 2017 Share Posted August 21, 2017 I have no idea what flier he means. Stormraven is still 14w 3+. Some of the AI fliers are 16w but not 2+ and the one that is 2+ is not 16w. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864337 Share on other sites More sharing options...
hammer grimblood Posted August 22, 2017 Share Posted August 22, 2017 I have no idea what flier he means. Stormraven is still 14w 3+. Some of the AI fliers are 16w but not 2+ and the one that is 2+ is not 16w. Stormravens are 3+? Always double check up on your opponent brothers :) Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864411 Share on other sites More sharing options...
rgr_maddog Posted August 22, 2017 Share Posted August 22, 2017 What does everyone think about our flyers being used for anti-air duties? Is either one better for taking on say a couple Storm Ravens? I mean... its the same answer?One has more transport capacity, the other has more hellfrost shots. Their loadout is the same outside of that. So if you only care about AA the obvious answer is the one with more shots. I agree that's the best strictly AA for points way to answer the problem, but would consider a pack of skyclaws or WG w/ jump packs in your transport a great way to ferry some assault AA around, and give your opponent a reason to stay out of melta range. This coming weeks "Fate of Konor" emphasizes fast attack and flyers. I have to squeeze that into 1000 points, because that's what we decided, and went that route for AA and general utility (and more fast attack w/ skyclaws). Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864493 Share on other sites More sharing options...
Kasper_Hawser Posted August 22, 2017 Share Posted August 22, 2017 Rule of cool, the Stormfang looks sexier than the Stormwolf. But like I said, you're paying 10 extra points over a similarly loaded Stormwolf for just D3 extra shots of freeze ray. Might be useful to keep a small pack of Blood Claws in the Stormfang to drop off as and when you need to capture objectives. Even if the Stormfang crashes, the Blood Claws still have a good chance of surviving rather than the old horrible crash and burn. However, i don't think you should just take them for anti-air alone. Ultimately they are better than Stormravens at hitting things on the ground thanks to Power of the Machine Spirit. Take a potshot at the Stormraven if got opportunity but save majority of your firepower for the mooks on the ground. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864702 Share on other sites More sharing options...
wilkco Posted August 22, 2017 Author Share Posted August 22, 2017 Best Unit I am finding for Anti air is Bjorn he is hitting on 3s with his reroll gets at least one wound at D6 then follow up with a Razorback with Las cannons usually cripples the air if not killing it allowing you to finish it of the next round easily. I would advise not leaving it alive past the first round if you can as against troops it is a monster with the amount of rounds they can put of even on +5 a lot are going to get though. Link to comment https://bolterandchainsword.com/topic/338423-space-wolves-flyers/#findComment-4864743 Share on other sites More sharing options...
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