Madmonkeyman Posted August 21, 2017 Share Posted August 21, 2017 http://bolterandchainsword.com//public/style_images/carbon_red/profile/default_large.png + FRATER DOMUS + http://www.bolterandchainsword.com/public/style_extra/team_icons/Ttroops.gif 49 posts 0 warning points So when a unit split fires. Do all there shots get resolved at the same time. Ie is a tactical squad fires targeting both dark shroud and a near by scout squad. Normally they would both be -1 to hit due to the dark shrouds aura. If the dark shroud was killed say by the tac squads las cannon would the marines then be able to fire their bolters at the scouts with out - 1 to hit. Just trying to figure out if the aura abilities stay in play till the end of the units shooting attack or do they do away as soon as the unit with the aura is destroyed. As DA with have both azrael and the dark shroud that does this so would be good to know Link to comment https://bolterandchainsword.com/topic/338448-aura-abilities/ Share on other sites More sharing options...
Ciler Posted August 21, 2017 Share Posted August 21, 2017 No. Shots do NOT all get resolved at the same time, the rules are quite clear about that. You resolve for one model, then another, etc : 4. Resolve AttacksAttacks can be made one at a time,or, in some cases, you can rollfor multiple attacks together. So if you take out the Dark Shroud, the scouts do not have any bonuses. However, although shots are resolved one by one, you have to announce them all before they are resolved : 3. Choose Ranged WeaponThe weapons a model has are listedon its datasheet. If a model has severalweapons, it can shoot all of them at thesame target, or it can shoot each at adifferent enemy unit. Similarly, if a unitcontains more than one model, they canshoot at the same, or different targets asyou choose. In either case, declare howyou will split the shooting unit’s shotsbefore any dice are rolled, and resolveall the shots against one target beforemoving on to the next. Link to comment https://bolterandchainsword.com/topic/338448-aura-abilities/#findComment-4864005 Share on other sites More sharing options...
Madmonkeyman Posted August 21, 2017 Author Share Posted August 21, 2017 Great , thanks makes sense . Thanks ! Link to comment https://bolterandchainsword.com/topic/338448-aura-abilities/#findComment-4864047 Share on other sites More sharing options...
Madmonkeyman Posted August 21, 2017 Author Share Posted August 21, 2017 Are weapon ranges determined one after another for the squad as well. So if I shoot my aggressors bolt guns first and then would have to shoot the frag launcher separately encase the unit becomes out of range. Both guns are s4 , ap0 18 inch range. Link to comment https://bolterandchainsword.com/topic/338448-aura-abilities/#findComment-4864102 Share on other sites More sharing options...
Ciler Posted August 21, 2017 Share Posted August 21, 2017 No because you check range at phase 2 before damage resolution. Link to comment https://bolterandchainsword.com/topic/338448-aura-abilities/#findComment-4864106 Share on other sites More sharing options...
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