CrystalSeer Posted August 22, 2017 Share Posted August 22, 2017 What are you guys finding to fill this role? Now that meltacide is out of vogue, what are people finding to get the job done? Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/ Share on other sites More sharing options...
KhorneHunter57x Posted August 23, 2017 Share Posted August 23, 2017 I'm a fan of Predators and Dreadnoughts.Predators can bring a fast-moving, reasonably durable, reasonably accurate set of lascannons (plus a one-shot Hunter-Killer), and can gain damage bonuses when fielded in threes.Dreadnoughts, while slower and less durable, are cheaper, hit harder in CC if needed, retain your Chapter Tactics, and can buff their own accuracy through stratagems. Venerable Dreadnoughts are very accurate, retain their accuracy well against flyers or when on the move, and gain a little durability. Twin Las and a Missile isn't as potent as the Predator's loadout, but it still hits hard. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4866517 Share on other sites More sharing options...
A.T. Posted August 23, 2017 Share Posted August 23, 2017 Deimos laser destroyer - under 200pts for a T8 vehicle with four lascannon-type shots when stationary or a pair of marginally risky strength 10 shots that ignore armour and do a flat 6 wounds each. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4866542 Share on other sites More sharing options...
Brother Sgt Kartr Posted August 27, 2017 Share Posted August 27, 2017 3x 10 Devastators with Las, ML and Plasma cannons. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4869341 Share on other sites More sharing options...
Break3R Posted August 28, 2017 Share Posted August 28, 2017 I field Devastorsquads with 2 Las, 2 HB and Cherub! Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4870049 Share on other sites More sharing options...
KhorneHunter57x Posted August 29, 2017 Share Posted August 29, 2017 For Devastator squads, I'm a fan of sticking a single Plasma Cannon in the squad to make the most of the Signum - always overcharging, never overheating. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4871093 Share on other sites More sharing options...
Brother Sgt Kartr Posted August 29, 2017 Share Posted August 29, 2017 For Devastator squads, I'm a fan of sticking a single Plasma Cannon in the squad to make the most of the Signum - always overcharging, never overheating. Or you run 4 plasma cannons and take a Rhino Primaris as one of your HQ taxes and then it can give the whole squad +1 :D (It's what I do) Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4871410 Share on other sites More sharing options...
CrystalSeer Posted August 31, 2017 Author Share Posted August 31, 2017 It would be nice to have a reason to use my 5 dev squads again. What rates are you finding adequate to take down mech? How about knights? I get the whole anti-tank weapons on tanks thing, what I'm having issues with is volume. It seems like it takes concerted anti-tank from several sources to take down medium-heavy armor. That said, it doesn't take very much for someone to put together more armor than can be reliably destroyed within a turn or two (Yay balance!). I'm looking for the balance of how many heavy weapons / melta to bring to reliably deal with armor while still maintaining adequate troops for maneuver tactics. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4873016 Share on other sites More sharing options...
anarchistscourge Posted August 31, 2017 Share Posted August 31, 2017 In the games i've played its not necessarily about destroying armour, it's more about just dealing with it. Yes lascannon dev squads and predators are fantastic for destroying armour, but 5 interessors charging into their vehicles can do more or less the same job of nullifying their armour, as most tanks get 3 attacks on 6+s. Yes they can fall back but then you just charge again, or shoot it more. If your opponent is bringing that much armour that you have trouble destroying it / managing it, then just stick to the mission as they probably won't have enough of everything else to score objectives reliably Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-4873200 Share on other sites More sharing options...
ThatMonkeyGuy Posted May 4, 2018 Share Posted May 4, 2018 I'm currently running 3 devastator squads with 2 missile launchers and 2 heavy bolters each. The cherub thing sounds useful, but I personally don't like the idea of a floating lobotomized child thing... I run missile launchers as opposed to lascannons due to their ability to be effective against both vehicles and infantry. At the moment I'm kinda leaning away from anti-vehicle tanks as they have about the same amount of shots as a dev. squad, but are more vulnerable to heavy weapons. Instead I take 8 man devs to soak up some wounds before their heavy weapons get destroyed. Link to comment https://bolterandchainsword.com/topic/338479-points-efficient-anti-tank/#findComment-5072738 Share on other sites More sharing options...
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