ERJAK Posted August 22, 2017 Share Posted August 22, 2017 (edited) Building tournament lists, I've been struggling to determine how much I want to invest in backfield support vs dominions and after overloading on dominions at the last event I went to I've settled on about 500pts. Looking at what I have available to me here are the options: Knight Crusader(painted our martyred lady) with avenger gatling and RFBC 540pts OR 2Exorcists, Canoness(Variable equipment), 2 Squads of Heavy bolter rets(or 1 squad with an imagifier). 500-561pts. Mathing it out favors the exorcists a bit, more wounds, more targets,equivalent damage output (in shooting). But there are a lot of intangibles that favor the knight, like having a big scary monster that draws attention from the dominions, it's actually ridiculous melee output with stompy feet, biing impossible to tie up, etc. IDK, what do ya'll think? Edited August 22, 2017 by ERJAK Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/ Share on other sites More sharing options...
Daimhin Posted August 23, 2017 Share Posted August 23, 2017 (edited) What rules are they using for 1st turn? Currently in the tournament scene 1st turn wins the vast majority of the time and thus minimising your number of placement drops is a big thing. So, if they are using the core rulebook rules (1st to finish deploying goes 1st) then you probably want the Knight. Otherwise, I personally prefer the 2nd option (though with 2 Ret squads - never take an Imagifier for HB Rets!) We've all seen the Chapter Approved preview - but technically that rule is not in force yet - so it's definitely worth checking with the event organisers what rule they're using. NOTE - as well as the 1st turn being very important, the person who goes 1st also rolls the dice to see if the game ends. As written, they can use a CP to re-roll this dice. Edited August 23, 2017 by Daimhin Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4865733 Share on other sites More sharing options...
ERJAK Posted August 23, 2017 Author Share Posted August 23, 2017 What rules are they using for 1st turn? Currently in the tournament scene 1st turn wins the vast majority of the time and thus minimising your number of placement drops is a big thing. So, if they are using the core rulebook rules (1st to finish deploying goes 1st) then you probably want the Knight. Otherwise, I personally prefer the 2nd option (though with 2 Ret squads - never take an Imagifier for HB Rets!) We've all seen the Chapter Approved preview - but technically that rule is not in force yet - so it's definitely worth checking with the event organisers what rule they're using. NOTE - as well as the 1st turn being very important, the person who goes 1st also rolls the dice to see if the game ends. As written, they can use a CP to re-roll this dice. The +1 roll, it still ends up being largely irrelevant as even with a knight the only army I usually have less drops than is Guard. Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4865777 Share on other sites More sharing options...
Daimhin Posted August 23, 2017 Share Posted August 23, 2017 Fair enough. I'm tending around 9 drops at 2k. What about you? Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4865805 Share on other sites More sharing options...
ERJAK Posted August 26, 2017 Author Share Posted August 26, 2017 Fair enough. I'm tending around 9 drops at 2k. What about you? With the knight about that, exorcist version 14-15. Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4868560 Share on other sites More sharing options...
Beams Posted August 26, 2017 Share Posted August 26, 2017 I personally would go.with Exorcists for fluff and aesthetic reasons, but if you want models that will pull their weight, go with the knight. I usually end up with 7-8 drops. Celestine, Seraphim, Repressors and an immo. Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4868789 Share on other sites More sharing options...
CrusherJoe Posted August 26, 2017 Share Posted August 26, 2017 (edited) I think a lot of it depends on your play style. Yeah you can take 50 meat bags to do some bubble wrapping...but that's so boring. Ugh. (confession: prior to 8th ruining Space Wolves, my weapon of choice was about 21 Thunderwolves. I'm not what you'd call a "castle up and hang out" kinda player, usually) The knight brings something to the table that Sisters severely lack: effective long-ranged shooting. And if someone gets really spicy and decides to pay attention to your knight while your girls fire up the bar-b-que...well, that's their loss (usually literally). EDIT: Oh man, I somehow read that as "conscripts", not "Exorcists". Wow. Exorcists are baller, they really are, and they're slightly tougher than most opponents realize...but I'd still go with the knight. Excellent crowd control with the gatling and heavy flamer, and it can at least put wounds on tanks until your melta doms get there (you are taking melta doms in repressors, right?) Edited August 26, 2017 by CrusherJoe Daimhin 1 Back to top Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4868823 Share on other sites More sharing options...
ERJAK Posted August 29, 2017 Author Share Posted August 29, 2017 (you are taking melta doms in repressors, right?) I'm a bit insulted tbh. I've beebn petitioning to get battlescribe to start every SoB list with 5 units of dominions and Celestine Since 6th! CrusherJoe 1 Back to top Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4871082 Share on other sites More sharing options...
Matt_149 Posted August 29, 2017 Share Posted August 29, 2017 Lol. What are people's opinions on baneblade/hellhammers instead of Knights? Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4871390 Share on other sites More sharing options...
Beams Posted August 29, 2017 Share Posted August 29, 2017 Hellhammers are awesome Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4871568 Share on other sites More sharing options...
Matt_149 Posted August 29, 2017 Share Posted August 29, 2017 Yeah I am liking them more and more. Just wonder in the range on a baneblade cannon and str 9 is better than heavy bolter range and str 10... Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4871751 Share on other sites More sharing options...
Beams Posted August 29, 2017 Share Posted August 29, 2017 I rarely have things more than 36" away from the enemy, so it seldom matters to me. Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4871774 Share on other sites More sharing options...
Matt_149 Posted August 30, 2017 Share Posted August 30, 2017 I try not to but there are times I find I am slightly out of range or that flyer has zoomed away. I guess it depends what your targets are, shooting high toughness models it doesn't make too much of a difference. Link to comment https://bolterandchainsword.com/topic/338517-knight-crusader-or-moar-exorcists/#findComment-4872085 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now