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Hello everyone!

 

After some considerations and some thought, I've decided I am interested in starting another army. Grey Knights have always interested me, mainly because of their lore and awesome details on the units. Before I run off to the Games Workshop and spend some money, I am very curious about the state of the Grey Knights with the new Codex. How do you all feel about them in terms of competitiveness? I will most likely play a tournament or two, and whilst I don't care so much about the flavour of the month, I would like to be able to compete.

 

Furthermore, where does one start? I've read about a lot of terminators, but I've noticed on the boards here the general concensus is going towards Strike Squads being better bang for buck?

 

I look forward to seeing your opinions!

In terms of pure crunch, Paladins > Strike Squads > Terminators.

 

If you're looking at a tournament, you'll want to get a couple of Nemesis Dreadknights to run as Nemesis Dreadknight Grandmasters (NDKGM) and fill the rest with Paladins and Stormravens. Maybe Interceptors if that's your thing.

 

The codex is in a really good place at the moment with everything being relatively competitive (bar a small handful of units) so no matter what you choose (provided you have a basic grasp of list synergy) you'll do ok.

Hello Gerhard

 

Grey knights are currently in a decent place with only a couple of issues that long time players have been discussing at length here on b&c.

While being a small elite army GKs put out a good amount of small arms fire, unfortunately single heavy weapons in units arent performing as well as most hoped they would due to -1 bs, losing the force weapon or points cost, so its generally a case of taking squads for melee and stormbolters, then take dreads and vehicles to do the heavy lifting.

The only exception to this seems to be pugation squads armed with 4 psilencers, as some of us in the GK subforum seem to be having some good luck with this loadout.

For where to start, strike squads are generally a good back bone and the cheapest way to add a battlion detachment to your army, and with some of the strategems available its good to have some CP to fund them.

Paladins - terminators with an extra attack and wound, for a little extra over a normal terminator. While terminators arent bad, paladins just happen to be better for little investment, so from a competitive stand point they are better.

Dreadnoughts - currently the forgeworld doomglaive dreadmought is appearing alot, due to good bs and ws, and performing better than standard dreadknights.

Twin lascannon and missile launcher venerable dreadnoughts are a good anti-tank/anti-air unit, it is also a great target for the astral aim psychic power, that way it can hide ouy of LoS and still shoot anything within 48".

Current flavour of the month is the Grand Master Nemesis Dreadknight, mainly due to being a good dreadknight (edition change took its toll on the stadard ones) overall not a bad choice it is a good target for psychic powers and can bring some great weaponry to the table.

 

Overall they're still good, fun to play, and competitive.

Thanks, positive feelings so far. My other army I've not really bothered with anything Terminator related so the thought of creating a specializes Army in that niche is pretty cool.

 

So for a starting point: 1/2 strike squads, 1/2 Paladin squads, and 1/2 Nemesis? Then of course an HQ.

A Grand Master in a Nemesis Dreadknight (or GMNDK for short) IS an HQ choice. 

 

If you're starting, I would suggest getting 2 boxes of Strikes for options and 3 troop choices (you get 10 in the new boxes, so 20 in total, where you need squads of 5 minimum). Both de NDK's can be GM's, making sure your battalion is in place. The Paladins can then be added as your elites. You can model 5 separate strikes as Interceptors, Purgation squads or Purifiers if you so choose. 

 

To ferry Strike squads and have drops on the table, RB's are very popular. They're good bang for buck, although if you're using them to move stuff, the twin AC is a good choice due to weight of fire and hitting on 4's. Twin LC is nice, however, as you can shoot it at heavier armour. It requires some lucky dice though, especially when moving, since you only have 2 shots hittting on 4's.

 

A Stormraven is a great addition, but at this point, the start would be what has been recommended so far. 

Techmarines, Draigo, Crowe and Stern are finecast. The rest is either in plastic or doesn't have a dedicated model for it, but are generally easily made from the GK terminator kit (or the Dreadknight kit for the GMNDK) and sticking some fancy bitz on them.

I'm kinda in this boat too. On one hand, I recognize the benefits of having a Dred or two...on the other hand I don't want dreds with my grey knights (I got three helbrutes with my world eaters-who are infantry and Walker/daemon engine heavy)

 

I'm definitely going to pick up another box of strikes and a storm raven (I don't want to go too hard into fliers)

Finecast was basically pushing resin into molds designed for metal. So there was a bunch of problems with warping, air bubbles, slippage etc. They've mostly smoothed the problems over now but it can still be hit or miss with a resin sculpt.

Yeah I dislike Resin because you don't know how the quality will be. Sometimes they are easy to model and good quality, sometimes there is a giant hole in them and serious moldlines that require hours to fix. Had a model once send to me where several parts were already bend before getting it out of the box.

 

Thanks for all the advice and tips. Likely going to pick up a box or two from the Grey Knights soon :)!

FW resin is completely different from Finecast though. Finecast is a lot worse. I envy you your metal Draigos.

 

FW have stepped up their game. The quality is great, the casting gates for older sculpts can be in annoying places, but the newer ones are generally in good spots, easy to file and sand down. Slippage is a thing though, but that has also improved drastically.

Never got the love for metal models. I have a few here and there, mostly for my Tyranids which were my first army. They're heavy, so any balance issue like the top-heavy Zoanthropes have makes them topple over constantly. They're hard to work with, so if there's any mold slippage or small joins you spend ages filing, drilling and pinning stuff so it looks presentable and doesn't fall apart at the merest breeze. And it chips paint like crazy, so you constantly have to fix the paint job when it hits anything. And with their weight and balance issues that happens often.

 

Finecast had severe start-up issues indeed, and plastic models are obviously preferable above all else, but I'd take a current day finecast over a metal model any day.

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