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Well I'm convinced. I just got the Codex to start reading and understanding the army. Probably going to start with a small patrol detachment in my main army until I can get everything painted.

 

Any tips on a solid Patrol detachment? Grand Master Nemesis Dread, Small Strike Squad and a Squad of Paladins?

Well I'm convinced. I just got the Codex to start reading and understanding the army. Probably going to start with a small patrol detachment in my main army until I can get everything painted.

 

Any tips on a solid Patrol detachment? Grand Master Nemesis Dread, Small Strike Squad and a Squad of Paladins?

Easy tip: *don't* use Patrol :D

 

Patrol det doesn't guarantee you any extra CP in fact, and CPs are almost essential in the game now in order to take advantage from strats - even more considering that we already have extra strats in the codex ;)

 

Therefore, consider using Battalion instead, or at least a couple of special dets (Vanguard/Outrider/Spearhead/Air Wing if you get the material to fill it) in order to gather the more CPs you can ;)

 

Well I'm convinced. I just got the Codex to start reading and understanding the army. Probably going to start with a small patrol detachment in my main army until I can get everything painted.

 

Any tips on a solid Patrol detachment? Grand Master Nemesis Dread, Small Strike Squad and a Squad of Paladins?

Easy tip: *don't* use Patrol :biggrin.:

 

Patrol det doesn't guarantee you any extra CP in fact, and CPs are almost essential in the game now in order to take advantage from strats - even more considering that we already have extra strats in the codex :wink:

 

Therefore, consider using Battalion instead, or at least a couple of special dets (Vanguard/Outrider/Spearhead/Air Wing if you get the material to fill it) in order to gather the more CPs you can :wink:

 

I think he's looking at Patrol purely because he is just starting up. Which is perfectly normal and fine, Battalion isn't a quick way to start, but something to work towards :)

Nevertheless a GK Battalion isn't a thing so difficult to reach even for beginners, since Gerhard can fill it by just buying a 10-man PAGK box and a 2nd HQ (with plastic Voldus now sold separately from Triumvirate) more than his initial planning - and it's just 11 minis more, which is *very low body count* for 40k standards ;)

Cheers for the tips. I intend to go for a batallion of course. Making a patrol (or something else) is just so I can use them as allies in my other army and learn the playstyle a little.

 

I think I'll start with Voldus, Nemesis Dread and some strikers, and then build up to Paladins, Razors, a LRC and a flyer of some kind.

Another question. After going through the lists on the forums, I noticed that there are very few people taking Razorbacks.

 

Is that deliberate, because of the deepstriking and all? Or is transporting e.g. Strike Squads across the battlefield also an option?

 

Edit: as I was thinking not to take Gate of Infinity on those squads.

Edited by Gerhard

Razors are great for thier points.

 

But i don't really like them for two reasons.

 

1. They don't help fill any detachment slots

 

2. No psychics

 

They are points used that don't give us a smite or deny, and dint count towards filling out a detachment for extra cp.

Another question. After going through the lists on the forums, I noticed that there are very few people taking Razorbacks.

 

Is that deliberate, because of the deepstriking and all? Or is transporting e.g. Strike Squads across the battlefield also an option?

 

Edit: as I was thinking not to take Gate of Infinity on those squads.

Well, the reasons have been already partially explained by Gentlemanloser, but I think that it's a bit more complex than this ;)

 

First, consider that they are expensive vehicles in an expensive army, in which you risk to easily run out of points without reaching a "critical mass" to run an effective army. In addition, 95% of our army can deepstrike on the board, which means arriving where needed when needed with as many models as needed. No dice rolls anymore, no scatter, no accidents, no empty 1st turn. In this context, Razors are numbered among those units with which filling the board in order to have half of your army deployed. However, the fact that usually units that serve the same scope are either a Bro Champ and/or few Inquisitors/Acolytes, you'll end up with just filling 1 Razor (2 at most) with units to be protected from enemy fire.

 

Therefore, in order to summarize why Razors are of rare use among GK:

 

- no extra CPs

- no extra psy powers

- expensive

- alternative ways to enter the game for our units

 

Of course, if you need those 2 units to fill your board with half army, go for Razors absolutely ;)

So the first order is out. Starting with a Strike Squad, Paladin Squad, Nemesis Dreadknight and Grand Master Voldus. I'll work my way up from there to another Strike Squad, Two more Nemesis Dreadknights and another squad of Paladins :)!
One piece of advice is to magnetise the backpacks for your power armoured troops. This way you can easily swap them over to be Interceptors. You could try magnetising the weapon options, but to be honest I think when you're getting to joins that small the amount of work involved isn't really worth it. But the backpacks are easy to magnetise and give a good amount of flexibility.

Definitely the backpacks for PA!

The weapons on the GKTs aren't too hard to do either

 

You probably want 2mm magnets (or imperial equivalent). GW does sell hand drills but I'd check your local hobby store / Amazon for pin vice drills it'll be cheaper. You can also get a really small drill bit too to drill out gunbarrels while youre at it. :D

 

Look forward to seeing more updates! :)

How do you go about doing that, and which magnets / hand drills are you using to do that?

There is a link in the Resources thread, pinned to the top of the Grey Knights forum, that'll take you to an old post with two good videos on how to magnetize Grey Knights.

 

V

Here's the direct link: http://www.bolterandchainsword.com/topic/333486-magnetizing-grey-knights-models/

Yeah, if you've got the time and the motivation magnetising the weapons is a good idea. It takes a bit of practice to get it right in terms of which magnets to use so you don't have too much power, but not so little that the weapons keep swivelling in place or falling off.

 

Personally, while my PAGKs are all armed with swords and would be better with falchions, they aren't so hamstrung by having swords that I regret not putting in the effort. I've still got a WIP pile to rival the inventory of a small FLGS so spending the extra time to magnetise them would make my unpainted and unassembled models sad.

Thanks for the input. I'm indeed considering equipping my Strike Squads with nothing but Falchions. They are really powerful now it seems. Would you equip the Justicar in a similar fashion or opt to put a Daemon Hammer on that model? Seems like the extra punch could be nice. 

I really like the pose of the justicar with the sword impaled into the nurlge daemons head so I opted for that option for my Justicar. Otherwise I often go for a different weapon to whatever the squad has just to make him stand out more.

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