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So what's people experience of using Celestine with or with out her Gemini superior body guards. She is 150 points with out them and 250 with them. They don't do much them selves just having bolters and swords being s3 but they do give her loads of extra wounds over the course of a battle and have a 2+, 4+ and stop things like las cannons killing Celestine quickly.

 

she is clearly better with them but is it woth 100pts extra.

 

I've been playing her without them so far, she is an amazing unit, very fast and does heaps of damage. I was thinking the extra wounds would allow more aggressive play with her

I wouldnt call it aggressive play so much as id call it reckless play. Having those ablative regenning wounds tends to give a geeling of near invulnerability that can bite one in the butt in the wrong situation.

By all means i have found them useful and at 2 wounds each they can go down reasoanly quickly.

I tried her without them today by accident and found that shes still pretty good withput them. She just doesnt last quite as long.

 

Im thinking in future just running 1 geminae with her.

I use both, but my play style is very aggressive/reckless. My entire army should Chris No Mans lands turn one, and be I'm flame Meltas range.

 

So I need the Geminae in case the opponent seized since she'll be on the line, and they help for when she gets in melee with the big guys (Typhus, Abbadon, Guilliman)

The Wonder Twins make Celestine WAY more survivable. Remember if both girls die you can bring them both back at the top of your next turn (1 from Healing Tears, other with AoF, albeit with only one wound). I wouldn't leave the house without both.

 

At a 1000 points she is great used her in 3 games today. Threw her and my immolators straight into the enemy. She wiped a squad of 5 primaris marines in one game, squad of firewarriors in another. Both players spent the next turn killing her wasting all their shots. They then killed her at the end and so she came back in my turn and then, well that was it for the enemy I'm both games. Immolators, meltas and heavy bolters killed off the rest of their armies. Tabled a primaris army with 2 of the new dreads and a tau army with a Riptide and fusion crisis suits in 3 turns. Sisters are insane this edition!

Always take at least one. They may not do any damage of substance themselves but they are both a wound soak and, on rare occasions, a lone survivor from which you can AoF Celestine back into the game.

 

I'm embarrassed to admit this...but I've never thought of that. If I ever blow the 2+ resurrection roll and have a wonder twin alive, I'm totally going to do that.

 

Oh I can hear the butthurt already.

I'm embarrassed to admit this...but I've never thought of that. If I ever blow the 2+ resurrection roll and have a wonder twin alive, I'm totally going to do that.

Oh I can hear the butthurt already.

 

The failed resurrection roll will take out the twin as well, but second and subsequent deaths can be cured with faith or hospitallers as long as one gemini is able to escape.

 

It's also worth considering if a gemini ends up orphaned early on (due to being surrounded when Celestine first returns) you can hide her in cover somewhere as a celestine respawn-point.

  • 2 weeks later...

Don't squads have to stay in coherency? So if Celestine is sperated from her unit and can't get back then she can't do anything for the rest of the game

I think there was a disconnect here. They're never out of coherency, some of them just die.

 

And second, the models just can't do anything but move as far as possible towards coherency. Unless that's one of the things 8th changed.

... Unless that's one of the things 8th changed.

This has changed. These days, if you let a unit get that far and irrecoverably out of coherency they're hard pinned in place until you either get enough of them killed that they're all back in coherency, or you bust out some kind of teleporting power that lets you set them back up again. You can still shoot though, and swing at anyone foolish enough to charge a unit in that predicament.

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