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The next chapter in my Renegades saga - this time with a Word Bearer contingent alongside. Enjoy!

 

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Mission: Maelstrom - Spoils of War (Maintain 3 Objective cards - opponent may steal Secure Objective X cards)
Deployment: Frontline Assault

Force 1:

Renegade Battalion:

 

Renegade Commander (plas pistol/ccw - **Covenant of Nurgle)
Malefic Lord (Warp Flux)
Malefic Lord (Unnatural Vigor)

(20) Militia (4 Flamers)
(20) Militia (4 Flamers)
(30) Mutants (Shotguns, Champ - power axe/ laspistol) (* I roll +1T for their mutation)

(3) Ogryn (Boss Drill)
Enforcer (Fist / laspistol)
Enforcer (power axe / laspistol)
 

(3) Spawn

(2) Medusa Siege Guns
(3) Quad Launchers
Leman Russ Eradicator (HB / Plas Cannon sponsons)

http://i.imgur.com/BwgMqYz.jpg

 

Word Bearers Patrol:

Dark Apostle (Cursed Crozius)
(10) Chaos Marines (2 meltas, Asp Champ - Fist / b pistol)
Rhino (bolter)

Defiler

Force 2:

Ork Brigade:

 

Warboss (Bike / Klaw)
Warboss (Shoota / Klaw)
Weirdboy (Da Jump)

(30) Ork Boyz (Sluggas, 3 Rokkits, Nob - Klaw)

(30) Ork Boyz (Shootas, 3 Rokkits, Nob - Klaw)

(30) Ork Boyz (Sluggas, Nob - Klaw)

(30) Ork Boyz (Sluggas, Nob - Klaw)

(10) Gretchin
(10) Gretchin

12 Tank Bustas
Runtherd

Runtherd

Battlewagon (Big Shootas)
(2) Mek Guns (Smashas)
Deff Dread

Deth Kopta (Rokkits)

Deth Kopta (Rokkits)

Deth Kopta (Rokkits)

 

http://i.imgur.com/cHeQ3go.jpg
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Renegades Turn 1: Initiative Seized! I draw - Secure Obj 1, Defend Obj 2, Defend Obj 1 (For those unfamiliar with Maelstrom - Defend Obj cards require 2 turns of control but are worth 2 VP).

My objectives require I take control of mid-field into the oncoming tide of Greenskins, not ideal. A Militia squad advances into the central ruins (Obj 1), the Ogryn Chimera advances to Obj 2. Rhino, Mutants up the left flank. Time to deal death from above - the Medusas shell the Battlewagon finding their mark for 11 wounds! The Defiler finishes the beast with a well placed Battle cannon round, only one Tank Busta dies however). The Quads unleash a devastating barrage (45 shots into 20 dead Orks from the right most mob). Eradicator slams a Nova cannon shell into the Mek Guns (-3W), plasmas score 2 wounds on the Deff Dread.

(I scored First Blood and Secure Obj 1)

 

http://i.imgur.com/VnQIvdk.jpg

Orks Turn 1: Draws - Defend Obj 2, Secure Obj 1, Secure Obj 5 (almost mirror of my objectives)

 

The Ork lines are bloodied but unfazed, the hordes of Slugga Boyz advance towards the Renegade lines. The Weirdboy teleports the Shoota mob near my Quad Launcher battery. The Tankbustas bail out of the wrecked Battlewagon and return a hail of Rokkits at the Defiler, most fly wide but two find critical marks (reducing it to 3W!). The Deff Koptas fly in on the left flank but their Rokkits miss the Rhino.

 

The Shoota Boyz fire more of the crude Rokkits into the Quad Battery doing little, the Shootas however tear the Militia ranks on the right flank to pieces, killing half (Enforcer executes 2).

 

In the middle ruin the Orks assault the Militia, despite the flamers killing 8 Slugga Boyz in overwatch they quickly overrun and destroyed. The Defiler is assaulted by the Deff Dread and an Ork Boyz mob - overwatch misses and the daemon engine explodes, causing damage to both.

(Scored Secure Obj 1, Secure Obj 5, Secure Obj 5 *stolen from me)

 

http://i.imgur.com/mHyCMoB.jpg

Renegades Turn 2: I draw - Secure Obj 6 (near the Quads), Defend Obj 1 (central ruins). Still have Defend Obj 2 (Just realized I would have score this in his turn, feth!)

 

Last turn inflicted heavy casualties on the Chaos lines. The Ogryn Brutes and Malefic Lord (Vigor) disembark towards an approaching Slugga mob near Obj 2, the Malefic Lord casts Unnatural Vigor upon them. The Mutants provide covering fire with their shotguns as does the Eradicator, cutting down Orks emerging from the Defilers explosion.  

 

On the left flank the Chaos Marines leave their Rhino and attack the Deff Koptas, a melta shot causing heavy damage.

The Medusas split fire to the Mek Gunz and Deff Dread, decisively killing a gun and the lumbering walker. The Quad Launchers adjust their fire dangerously close and shell the Shoota Boyzs nearby, killing all but two! The remainder are put down by the Militia and Renegade Commander.

It is at this point I make a severely critical error; I assault the Deff Koptas with the Chaos Marines/Dark Apostle, the Ogryn/M Lord charge the advancing Slugga Boyz, the Spawn assault the Sluggas in the central ruins, Mutants/Enforcer assault the Sluggas they shot at. I fight first with the Chaos Marines, killing and wounding a Kopta (Mostly from the Dark Apostle and Champ Fist)

 

My opponent uses the Counter Offensive strategem on the Sluggas engaged with my Ogryn. They are completely destroyed by the Orks! The lesson to be learned here; fight with your most key assault first. Other way around my Ogryn probably would have rampaged through the mob.

It gets worse; the Spawn storm the central ruins, despite rolling a 6 for their attacks my dice freeze and I only kill a couple Orks, losing two Spawn in return.

The Mutants/Enforcer manage to kill about 6-7 Orks. They lose about 8 in return, the Enforcer executes 1.

(I score Secure Obj 6, to make matters worse the Orks defeating the Ogryn pile into Obj 2 (even though I would have score it already, I discard Defend Obj 2)

 

http://i.imgur.com/QHNejjp.jpg

Ork Turn 2: Still retaining Defend Obj 2, draws - Secure Obj 2, Secure Obj 6

The remaining Deth Koptas fly off from the Chaos Marines. Along with the surviving Smasha Gun they destroy the Rhino. The rest is a grind of melee;

The badly outnumbered Malefic Lord (Vigor) is cut down. I pop Counter Offensive with the Mutants and kill more Slugga Boyz but not enough to break the mob. The last Spawn is killed in the central ruins. 

 

(He scores Defend Obj 2, Secure Obj 2 (numerical superiority), I steal Secure Obj 6)

 

http://i.imgur.com/rCRVOGX.jpg

 

Renegades Turn 3: My draw is pretty crazy; I draw Priority Orders Received (draw another card - you score and additional 3 VP if your Warlord achieves it. This is followed by Mission Critical Objective (Roll a D6 - score if you control the corresponding marker or D3 if your opponent held it at the beginning of the turn) I roll a 1 (Central ruins). Still having Defend Obj 1.

I play out a bit of the turn, the artillery kills most of the Slugga Boyz in the central ruin but the Tank Bustas and a Warboss remain. My Renegade Commander is still a fair distance away from the central ruin however and not having much to advance with it seems unlikely he can take the building singe handed. Its getting late so we decide to call it.

Victory to the Orks (6-3 I believe, guess it wouldve been closer but he likely wouldve scored a few more in his next turn.). Short but BRUTAL game with heavy casualties on both sides.

Aftermath: Some good, some bad. The artillery units were absolutely devastating, dramatically more versus lightly armoured infantry like Orks in the Quads case (highly recommend getting or converting up a battery). I worked the Chaos Marines in just for fun, they didn't really add much to the list, I missed having more Ogryn and bodies.

I was a bit unlucky in the card department but in hindsight placing objectives in the center field was not the best decision vs an assaulty army like Orks. The counter offensive against the Ogryn was very decisive, had I gone first with them it could have been a different outcome. Good bloodbath of a game though!

 

-Ak
   

 

 

 

 

 

I'm a simple heretic- I see an Akrim battle report, I mash the like button.

Shame about the Ogryn. Counter-attack, when used correctly, can be absolutely devastating... although usually it is traumatic enough that only happens once or twice! xD 

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