oldmanlee Posted September 30, 2017 Author Share Posted September 30, 2017 Valks got a 20pt drop in the new Dex and a rule called roving gunship. When there in hover mode no -1 when shooting happy days duz_ and Guardsman Bob 2 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4899474 Share on other sites More sharing options...
Tirak Posted September 30, 2017 Share Posted September 30, 2017 Still not as good as the Vulture. The fact that it needs to drop into Hover Mode, where it loses its Hard To Hit is too big a trade off. Solidifies it as a better Chimera though, and makes it a better choice than the Arvus for transport. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4899698 Share on other sites More sharing options...
Ulrik_Ironfist Posted September 30, 2017 Share Posted September 30, 2017 That is a welcome change, means I'll be taking valkyries to transport half my scion squads. SINCE GW WON'T BRING BACK KASRKIN!!!! Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4899709 Share on other sites More sharing options...
oldmanlee Posted September 30, 2017 Author Share Posted September 30, 2017 Still not as good as the Vulture. The fact that it needs to drop into Hover Mode, where it loses its Hard To Hit is too big a trade off. Solidifies it as a better Chimera though, and makes it a better choice than the Arvus for transport. Yeah it's not in the same league as the vulture but a welcome change all the same Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4899715 Share on other sites More sharing options...
mertbl Posted September 30, 2017 Share Posted September 30, 2017 You can drop an astropath off with it and cast the -1 to hit on it while it hovers around shooting stuff. oldmanlee and Guardsman Bob 2 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4899934 Share on other sites More sharing options...
The Catachan Devil Posted October 1, 2017 Share Posted October 1, 2017 (edited) Hi fellow guard players  Has anyone tried a air cav list yet in 8th is it worth running at all?  The issue with a flyer based army is that if your ground troops get killed/not on the table. Then you lose, no matter how many flyers you have on the board.  Bringing flyers is fine providing you have enough ground support; as a result there is unlikely to be many competitive pure air cav  lists any time soon. Edited October 1, 2017 by The Catachan Devil Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4900510 Share on other sites More sharing options...
oldmanlee Posted October 2, 2017 Author Share Posted October 2, 2017  Hi fellow guard players Has anyone tried a air cav list yet in 8th is it worth running at all?   The issue with a flyer based army is that if your ground troops get killed/not on the table. Then you lose, no matter how many flyers you have on the board. Bringing flyers is fine providing you have enough ground support; as a result there is unlikely to be many competitive pure air cav  lists any time soon. I'm not realy fussed about competitive list anymore just something that's fun to play Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4900896 Share on other sites More sharing options...
oldmanlee Posted October 10, 2017 Author Share Posted October 10, 2017 Cant wait to try my air cav at a torney next weekend  Valks got so much better with the new dex duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4905619 Share on other sites More sharing options...
Guardsman Bob Posted October 10, 2017 Share Posted October 10, 2017 Valks got a 20pt drop in the new Dex and a rule called roving gunship. When there in hover mode no -1 when shooting happy days Multiple Rocket Pods going from Heavy -> Assault isn’t chopped liver either. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906056 Share on other sites More sharing options...
oldmanlee Posted October 10, 2017 Author Share Posted October 10, 2017  Valks got a 20pt drop in the new Dex and a rule called roving gunship. When there in hover mode no -1 when shooting happy daysMultiple Rocket Pods going from Heavy -> Assault isn’t chopped liver either. Yeah I think that's my fave change to tell you the truth Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906059 Share on other sites More sharing options...
Withershadow Posted October 10, 2017 Share Posted October 10, 2017 Roving gunship is actually +1 to hit, so it's slightly better than ignoring the fire penalty. It means the rocket pods will hit on 3+. For ~140 points, they are pretty solid transports, compared to for example a Chimera, given the unique method of delivery. With Tallarn and the Grenadier Stratagem, I plan on packing them full of special weapon squads and going to town.  I hope the Vendetta core chassis gets a similar cut and the roving gunship rule. Hovering for 6 BS3+ lascannons would make it worth its current 2x Leman Russ cost. oldmanlee and Beams 2 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906070 Share on other sites More sharing options...
oldmanlee Posted October 11, 2017 Author Share Posted October 11, 2017 Roving gunship is actually +1 to hit, so it's slightly better than ignoring the fire penalty. It means the rocket pods will hit on 3+. For ~140 points, they are pretty solid transports, compared to for example a Chimera, given the unique method of delivery. With Tallarn and the Grenadier Stratagem, I plan on packing them full of special weapon squads and going to town.  I hope the Vendetta core chassis gets a similar cut and the roving gunship rule. Hovering for 6 BS3+ lascannons would make it worth its current 2x Leman Russ cost. Yeah we can but hope forgeworld update the index but knowing forgeworld it might be a long time before they get round to doing that Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906310 Share on other sites More sharing options...
micahwc Posted October 11, 2017 Share Posted October 11, 2017 What's the best loadout for a valkyrie? Personally I'm leaning towards multiple rocket pods, heavy bolters, and the multi-laser for hoards. Tooling it up for anti-tank seems like it would be limited by effective ballistic skill and low number of shots. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906483 Share on other sites More sharing options...
Halfpint100 Posted October 11, 2017 Share Posted October 11, 2017 What's the best loadout for a valkyrie? Personally I'm leaning towards multiple rocket pods, heavy bolters, and the multi-laser for hoards. Tooling it up for anti-tank seems like it would be limited by effective ballistic skill and low number of shots.  I would do what you have done, multi shot weapons to deal with low BS. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906489 Share on other sites More sharing options...
oldmanlee Posted October 11, 2017 Author Share Posted October 11, 2017 What's the best loadout for a valkyrie? Personally I'm leaning towards multiple rocket pods, heavy bolters, and the multi-laser for hoards. Tooling it up for anti-tank seems like it would be limited by effective ballistic skill and low number of shots. Â Don't think you can go wrong with that load out I'm using vulture gunships for my anti tank needs Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906490 Share on other sites More sharing options...
OnboardG1 Posted October 11, 2017 Share Posted October 11, 2017 Two valkyries. A commissar. Straken. A priest. Three SWS squads with three flamers each. Catachan Keyword. Ride of the Valkyries on Spotify. Â Let's go. oldmanlee 1 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906532 Share on other sites More sharing options...
Withershadow Posted October 11, 2017 Share Posted October 11, 2017 You could pad that out more. Catachans don't really need a Commissar. You could easily drop the man in black and add a command squad. With a banner, your Ld is high enough to effectively ignore battleshock, and you can give the remaining three guys more flamers or meltas or whatever. OnboardG1 1 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906593 Share on other sites More sharing options...
micahwc Posted October 12, 2017 Share Posted October 12, 2017 Any love for vendettas? The hellfury missiles seem good at 15 points instead of 40 for a twin lascannon. 2 missiles is 4d6 strength 4 shots per turn. With heavy bolters you will average 20 shots per turn of anti-hoard. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4906941 Share on other sites More sharing options...
CoffeeGrunt Posted October 12, 2017 Share Posted October 12, 2017 You can get that so much cheaper or better elsewhere though. The Vendetta suffers from constantly hitting on 5s. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907025 Share on other sites More sharing options...
micahwc Posted October 12, 2017 Share Posted October 12, 2017 What about a vulture with 4x multiple rocket pods. Multiple rocket pods are assault weapons in the codex, so you could hit on 3s against non-flying targets even while moving full speed. You would get one or two less hits on average over twin punisher cannons, but all your hits would have -1 ap. You would actually get more unsaved wounds on average over the punishers, dice God dependent of course. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907082 Share on other sites More sharing options...
CoffeeGrunt Posted October 12, 2017 Share Posted October 12, 2017 4 MRPs at D6 shots each:  (4*3.5)*2/3 = 9.3 Hits on average  Punisher Cannons (40 Shots)  40*1/2 = 20 Hits on average  How did you work out that Punishers would only get one or two more hits? Even at peak performance - 24 shots - the MRPs would only average 16 hits. micahwc 1 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907089 Share on other sites More sharing options...
mertbl Posted October 12, 2017 Share Posted October 12, 2017 How does that work though? Index units with codex weapon systems? I was under the impression that any weapon in the index used that index stat line. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907095 Share on other sites More sharing options...
Tyr13 Posted October 12, 2017 Share Posted October 12, 2017 Well, youre always supposed to use the latest profile and points... hard to say how that interacts with FW though... Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907169 Share on other sites More sharing options...
micahwc Posted October 12, 2017 Share Posted October 12, 2017 @coffee, Â It was 1 in the morning and my brain wasn't working correctly. My bad. CoffeeGrunt 1 Back to top Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907184 Share on other sites More sharing options...
Galron Posted October 12, 2017 Share Posted October 12, 2017 FW units still use FW rules and stats until they FAQ them to use standard codex stats. Therefore the Vulture's rocket pods are still heavies. It does look pretty dang cool with 4 pods on it though. Link to comment https://bolterandchainsword.com/topic/338895-air-cav-tips/page/5/#findComment-4907196 Share on other sites More sharing options...
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