Blackcadian Posted September 1, 2017 Share Posted September 1, 2017 Greetings Warlords, in order to expand my territory I will among other things have to dispatch of some pesky Orks, but so far they have proven to be quite a resilient foe. Maelstrom is difficult as they swap the board and a lot of units don't really want to be close to them. Hanging back and shooting until the reach my lines means basically forfeiting Maelstrom and gambling to win Eternal War and tertiaries. I like neither option very much. How do you deal with the greenskins? Not too spammy builds if possible - an endless wave of Berserkers might do well but isn't very fun for me. Forgeworld is allowed and I'm a fan of most units anyway. Apart from the superheavies, can't afford those :/ My thanks! PS: Biggest troublemakers have been 2x5 Tankbustas in a Battlewagon, and the fact that I feel I have no board control units that can take an Ork charge. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/ Share on other sites More sharing options...
OnboardG1 Posted September 1, 2017 Share Posted September 1, 2017 Greetings Warlords, in order to expand my territory I will among other things have to dispatch of some pesky Orks, but so far they have proven to be quite a resilient foe. Maelstrom is difficult as they swap the board and a lot of units don't really want to be close to them. Hanging back and shooting until the reach my lines means basically forfeiting Maelstrom and gambling to win Eternal War and tertiaries. I like neither option very much. How do you deal with the greenskins? Not too spammy builds if possible - an endless wave of Berserkers might do well but isn't very fun for me. Forgeworld is allowed and I'm a fan of most units anyway. Apart from the superheavies, can't afford those :/ My thanks! PS: Biggest troublemakers have been 2x5 Tankbustas in a Battlewagon, and the fact that I feel I have no board control units that can take an Ork charge. I've had some luck (like most things) slinging frag missiles at them from Havocs with VoTLW active. Heavy bolters also work pretty well for this. You need to hold up their blobs while you shoot so you're not overwhelmed with targets, so something like a CC contemptor or even a Rhino can block their line of advance until you can get to them. It's gratifying the salt you can mine by charging orks in a choke with a Rhino and then turning it sideways in the pile in to block the advance. Blackcadian, Kierdale, Commissar K. and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874738 Share on other sites More sharing options...
Commissar K. Posted September 1, 2017 Share Posted September 1, 2017 I also wanted to ask what Legion or Mark youd like to play, all kinds of different awnsers and the flavour preforance really makes the difference. Blackcadian 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874742 Share on other sites More sharing options...
Raven1 Posted September 1, 2017 Share Posted September 1, 2017 FW hellforged predator with the flamecannons? Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874753 Share on other sites More sharing options...
Blackcadian Posted September 1, 2017 Author Share Posted September 1, 2017 Greetings Warlords, in order to expand my territory I will among other things have to dispatch of some pesky Orks, but so far they have proven to be quite a resilient foe. Maelstrom is difficult as they swap the board and a lot of units don't really want to be close to them. Hanging back and shooting until the reach my lines means basically forfeiting Maelstrom and gambling to win Eternal War and tertiaries. I like neither option very much. How do you deal with the greenskins? Not too spammy builds if possible - an endless wave of Berserkers might do well but isn't very fun for me. Forgeworld is allowed and I'm a fan of most units anyway. Apart from the superheavies, can't afford those :/ My thanks! PS: Biggest troublemakers have been 2x5 Tankbustas in a Battlewagon, and the fact that I feel I have no board control units that can take an Ork charge. I've had some luck (like most things) slinging frag missiles at them from Havocs with VoTLW active. Heavy bolters also work pretty well for this. You need to hold up their blobs while you shoot so you're not overwhelmed with targets, so something like a CC contemptor or even a Rhino can block their line of advance until you can get to them. It's gratifying the salt you can mine by charging orks in a choke with a Rhino and then turning it sideways in the pile in to block the advance. That sounds good, seems like Havocs provide answer to quite a few problems this edition. I'll try the Rhino or Contemptor, but Tankbustas eat most vehicles for breakfast. I also wanted to ask what Legion or Mark youd like to play, all kinds of different awnsers and the flavour preforance really makes the difference. Iron within, iron without, brother. FW hellforged predator with the flamecannons? In theory I love that tank but yeah, tankbustas. Although I suppose I could hide it until the tide is about to crash in. Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874766 Share on other sites More sharing options...
Commissar K. Posted September 1, 2017 Share Posted September 1, 2017 Iron warriors to me are the perfect excuse to run multiple Obliterator squads, slap Slaanesh on them and Endless Cacophony their Orks :) as you can keep them back they seem like the perfect dagger to the back. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874768 Share on other sites More sharing options...
Raven1 Posted September 2, 2017 Share Posted September 2, 2017 Scorpios? From FW and just us some whirlwinds with the appropriate bits? Lord Abaia 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874797 Share on other sites More sharing options...
TheMelancholic Posted September 2, 2017 Share Posted September 2, 2017 Rapier Batteries with Quad Heavy Bolters. Single platform puts out twelve heavy bolter shots, a squad of three platforms can put out 36 shots. Park a lord next to them for the re-rolls and delete (most) of a Boyz squad per turn. Relatively cheap for what they do too (in points terms, in money terms they are forgeworld so be prepared to sell kidneys). Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874828 Share on other sites More sharing options...
Khar'vros the Crazed Posted September 2, 2017 Share Posted September 2, 2017 I use a couple of blight drones and and a couple of plague casters with the plague wind power. Thins out orks nicely Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874891 Share on other sites More sharing options...
Plaguecaster Posted September 2, 2017 Share Posted September 2, 2017 (edited) Hellforged Deredero with butcher cannon array, greater havoc launcher and twin heavy bolters can dish out some serious firepower Edited September 2, 2017 by Plaguecaster Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874898 Share on other sites More sharing options...
Raven1 Posted September 2, 2017 Share Posted September 2, 2017 (edited) The rapier batteries are definitely a good idea. A heavy detachment with iron warrior keyword with a Lord to reroll ones would handily destroy those Ork boys. As far as a hellforged contemptor I might suggest not going with butcher cannons as I think Orks have morale mitigation and it's modifier to morale would be wasted... nevermind H8 is ton of shots. Edited September 2, 2017 by Raven1 Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874900 Share on other sites More sharing options...
Aothaine Posted September 2, 2017 Share Posted September 2, 2017 You can also use spawn as a wall. They are actually pretty damn good for their points. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874911 Share on other sites More sharing options...
DoomulusPrime Posted September 2, 2017 Share Posted September 2, 2017 (edited) So far in the new 40k my all-star MVP unit has been my Quad heavy Bolters Rapier batteries. In games against Primaris Marines/ Grey Knights, they can dependably wipe a unit of 5 Primmarines/terminators or a larger 10 man PA squad in a turn. I'll bet they are even nastier against units with little-to-no armor. Edited September 2, 2017 by DoomulusPrime Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4874997 Share on other sites More sharing options...
OnboardG1 Posted September 2, 2017 Share Posted September 2, 2017 I did the mathhammer on this and heavy bolters are the perfect ork killers with VOTLW. Get a Lord and sorc to buff them with prescience and you're hitting on rerollable 2s and wounding on 2s. With the MoS strat you can wipe 20 orks a turn with a single unit. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875279 Share on other sites More sharing options...
Reapers Due Posted September 2, 2017 Share Posted September 2, 2017 Thousand son marines with warpfire flamers will make even the waaagh crazed orks think twice about charging them Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875345 Share on other sites More sharing options...
Commissar K. Posted September 2, 2017 Share Posted September 2, 2017 I think it's also interesting to consider a Dakka Hellbrute, while that isnt amazing in and by itself having 1 CP ready for it to Fire Frenzy is always a great option and thus turning that twin Heavy Bolter and Missle Launcher into a quad Heavy Bolter and twin Missle Launcher is something interesting to consider, at least for the cost in my opinion.All in all many awnsers, it isn't easy, but that's the beauty of this edition. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875348 Share on other sites More sharing options...
Brother Aiwass Posted September 2, 2017 Share Posted September 2, 2017 Hellforged leviathan with dual grav flux bombard is also your friend. Against a mob of 30 each gun puts 7D3 hits that hits and wounds on 2+ with no saves. Not cheap tho. Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875402 Share on other sites More sharing options...
micahwc Posted September 2, 2017 Share Posted September 2, 2017 Heavy quad launchers shoot 4d6 strength 5 shots per turn each, at bs4+ Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875432 Share on other sites More sharing options...
Pearson73 Posted September 3, 2017 Share Posted September 3, 2017 Although they might not mesh too well with an Iron Warriors force (could be modeled with rotor cannons to represent the rate of fire?), noise marines with sonic blasters could be an option, being assault 3 combined with Music of the Apocalypse and Endless Cacophony. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4875935 Share on other sites More sharing options...
Captain Idaho Posted September 3, 2017 Share Posted September 3, 2017 Khorne Berzerkers. A big unit will love Orks coming towards them ;) Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4876018 Share on other sites More sharing options...
OnboardG1 Posted September 3, 2017 Share Posted September 3, 2017 Khorne Berzerkers. A big unit will love Orks coming towards them Bonus points if it's a Khorne Party Bus with Exalted Champ and DA and you use the bus to block a different unit. Link to comment https://bolterandchainsword.com/topic/338951-dealing-with-orks/#findComment-4876115 Share on other sites More sharing options...
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