Lars the Red Posted September 12, 2017 Share Posted September 12, 2017 Hello all, I am an old Space wolf player looking to add a couple of Knights to my forces. I have the Renegade box set with which I can put together a couple of knights. I am trying to figure out how to equip them and which house(s) they should belong to, I am also trying to figure out if I should get another. Keeping in mind that the knights will be supported by Space Wolf infantry, How would you set up 2 Knights? I like the huge fist that comes with the kit too. Though I don't know that I'd like to set one of them up with the double close combat style (Gallant?). How well does that hold up? I was thinking of setting them up with the battle cannons, with one having two arms with ranged weapons (Crusader?) and the other as a Warden. Would you buy a third for a 2000 point force, or would 2 do the job? My idea for the backstory is that they have been assigned to a spearhead attack to give heavy weapon support to Space Wolf troops. I suppose they could also be Rogue Knights, disenfranchised from their houses and hired as mercenaries. Which house or houses would work well with the wild and wooly Space Wolves? Thanks in advance for your comments. -Lars Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/ Share on other sites More sharing options...
Yoda79 Posted September 12, 2017 Share Posted September 12, 2017 Keep in mind knights need to both shoot and cc each turn to get their points up. Still id use wolfs for elite kills and knights for the rest. Id use 2* Crusaders. Rapid f b cannon and gatling on both. Titanic feet for melee. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4883796 Share on other sites More sharing options...
Lars the Red Posted September 12, 2017 Author Share Posted September 12, 2017 Ok, I was thinking theyd like it better if they hung back to shoot. But I guess they favor an aggressive player. That goes along with how I play my wolves too. Thanks Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4884211 Share on other sites More sharing options...
Kassill Posted September 12, 2017 Share Posted September 12, 2017 I'm actually in the same boat. I have the Renegade box that has been sitting in a corner since it came out and need to start working on it. I'm probably going to build the Warden first and try it out as it seems like the decent all comers Knight. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4884313 Share on other sites More sharing options...
House Taranis Posted September 16, 2017 Share Posted September 16, 2017 For 2000 points you can get two knights and a half decent amount of Wolves, go for a Warden (Gatling cannon) and a bare bones Errant (thermal cannon), that's MEQs, GEQs and vehicles sorted. Go for a high infantry Wolves allied force, if you don't use characters then you can get a Wolf Lord, a couple of squads of Intercessors/Grey Hunters and some Thunderwolf Cavalry. Nice to see another Knight/Wolf player, and by the way, have you named your knights or do you plan to? Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4888214 Share on other sites More sharing options...
momerathe Posted September 16, 2017 Share Posted September 16, 2017 I saw an awesome Space Wolves knight conversion that you might be interested in: http://taleofpainters.blogspot.co.uk/2015/04/showcase-space-wolves-themed-imperial.html The guy that did it put his 3D printed bits up for sale on Shapeways (link in the blog) too. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4888220 Share on other sites More sharing options...
Lars the Red Posted September 17, 2017 Author Share Posted September 17, 2017 Taranis that sounds like a pretty good way to play it. Those along with some space wolves should do pretty well. Momerathe, I've seen that before. It looks nice, but if you get all the parts it more than doubles the price of the titan. Idk if I want to get it that bad. I'll probably set them up as a couple of mercenaries from different houses. And yes, as they make a name for themselves, I'll give them some kind of a name. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4888839 Share on other sites More sharing options...
House Taranis Posted September 18, 2017 Share Posted September 18, 2017 If you are having the Knights as Freeblades, then you could have heraldry that matches the Wolves, so the whole army is tied together quite nicely walter h 1 Back to top Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4889001 Share on other sites More sharing options...
Lars the Red Posted September 18, 2017 Author Share Posted September 18, 2017 I'll probably wait and see what's in the new book when it hits. But I'm definitely open to suggestions. My space wolves aren't the new bluish gray. They're more of a codex gray (or whatever the new equivalent to that is. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4889150 Share on other sites More sharing options...
Vel'Cona Posted September 18, 2017 Share Posted September 18, 2017 Ah, so closer to pre-heresy Wolves then. I'd say you're always safe with a gun/blade Knight, like a Paladin or Warden. The Crusader is getting much press right now because its Stompy Feet get the job done just fine in melee and it has the most capacity for dakka, but I feel that the Chainblade/Gauntlet are still worth the time because you never know when you'll need to slap around a Primarch or Swarmlord (definitely seeing a ton of both lately). Perhaps go for one of each (Paladin/Warden and Crusader) since you've got the Renegade box to use up? :) Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4889187 Share on other sites More sharing options...
momerathe Posted September 18, 2017 Share Posted September 18, 2017 The Errant's just got a buff to its gun in the AdMech codex; it's now the superlative tank hunter it always should have been. Link to comment https://bolterandchainsword.com/topic/339271-knights-and-wolves-oh-my/#findComment-4889234 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now