Panzer Posted September 18, 2017 Share Posted September 18, 2017 Even Greater Daemons are relatively easy to summon. Hell you can summon a Keeper of Secrets with an average result even lol Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889399 Share on other sites More sharing options...
SkimaskMohawk Posted September 18, 2017 Share Posted September 18, 2017 Don't think we can summon non nurgle, but yea, the stratagem is usually not needed Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889447 Share on other sites More sharing options...
Checkmate77 Posted September 18, 2017 Share Posted September 18, 2017 If I wanted a large unit of PB I think I would still opt to use the Stratagem. A full unit of 30 PB mean you need to roll a 12 minimum. Yes this is doable with 3 dice, but honestly why risk it.  Not to mention I would rather pay the one CP and therefore avoid my horrid die luck forcing me to take Mortal wounds from doubles and triples. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889472 Share on other sites More sharing options...
bozo69pd Posted September 18, 2017 Share Posted September 18, 2017 If I wanted a large unit of PB I think I would still opt to use the Stratagem. A full unit of 30 PB mean you need to roll a 12 minimum. Yes this is doable with 3 dice, but honestly why risk it.  Not to mention I would rather pay the one CP and therefore avoid my horrid die luck forcing me to take Mortal wounds from doubles and triples. Woah woah woah. Woah. What is this stratagem? Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889503 Share on other sites More sharing options...
Sawtooth Posted September 18, 2017 Share Posted September 18, 2017 I'm planning on taking an allied detachment with some Nurglings and Heralds. Nurglings I love for their advanced deployment shenanigans to help deny space for deep strikes. There's a lot of stuff in the Codex with demonic keyword so heralds can fully buff them along with their normal utility. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889513 Share on other sites More sharing options...
SkimaskMohawk Posted September 18, 2017 Share Posted September 18, 2017 Plague pact. 1 cp, roll 4 dice, no mortal wounds. Â I don't really know when I'd want to summon 30 dudes at once, but sure, another example of the stratagem getting some value. On the whole I think summoning can really help keep your drops low, while giving you a bunch of flexibility Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889516 Share on other sites More sharing options...
Panzer Posted September 18, 2017 Share Posted September 18, 2017 And if you have multiple HQs spread out over the board you can summon them wherever you want and thus surprise your opponent. Trust me, there's a huge difference between seeing a greater daemon or big unit of regular daemons walking up on one flank and having a greater daemon suddenly appear on either flank or the middle or in the backline you thought was unprotected lol Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889539 Share on other sites More sharing options...
bozo69pd Posted September 18, 2017 Share Posted September 18, 2017 Wow I did not know about that stratagem? Is that the new CSM codex? I passed buying it so I could splurge for limited edition DG one. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889545 Share on other sites More sharing options...
Checkmate77 Posted September 18, 2017 Share Posted September 18, 2017 It's in the DG codex Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889553 Share on other sites More sharing options...
bozo69pd Posted September 18, 2017 Share Posted September 18, 2017 It's in the DG codex Cool thanks found it now. I am pretty excited. Summoning a GUO right into the middle of their lines would be way awesome. I use the Glottkin model for that guy, which tends to give people a heart attack when its right behind them. Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889557 Share on other sites More sharing options...
SkimaskMohawk Posted September 19, 2017 Share Posted September 19, 2017 Any one else think of using the heralds virulent blessing plus blades of purification on Morty for a crazy damage output? Rolls of 5+ trigger mortal wounds and double damage, letting you butcher Terminator blobs and such Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889759 Share on other sites More sharing options...
bozo69pd Posted September 19, 2017 Share Posted September 19, 2017 Any one else think of using the heralds virulent blessing plus blades of purification on Morty for a crazy damage output? Rolls of 5+ trigger mortal wounds and double damage, letting you butcher Terminator blobs and such I was contemplating today if they stack. I am mostly planning on having a herald spam heals on Morty though. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889776 Share on other sites More sharing options...
Lagrath Posted September 19, 2017 Share Posted September 19, 2017 They do stack and it is pretty cool. I used it in two test games last week. However you do need to invest in non-DG psykers and detachments which gets you away from DG stuff pretty fast if you take that route (at least under ITC with only 3 detachments). Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889787 Share on other sites More sharing options...
bozo69pd Posted September 19, 2017 Share Posted September 19, 2017 They do stack and it is pretty cool. I used it in two test games last week. However you do need to invest in non-DG psykers and detachments which gets you away from DG stuff pretty fast if you take that route (at least under ITC with only 3 detachments). You don't need a detachment to summon a herald just reserved points, that can net you the daemon power, then have Morty simply have the other power? Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4889801 Share on other sites More sharing options...
Checkmate77 Posted September 19, 2017 Share Posted September 19, 2017 Ok wait, maybe I'm missing something,  I was under the impression I could only summon demons from the same codex as the character's detachment.  If I am understanding you correctly, you're saying I can summon ANY demon regardless of whether he is in corresponding codex or not? That sounds very OP IMO. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890045 Share on other sites More sharing options...
MasterDeath Posted September 19, 2017 Share Posted September 19, 2017 Ok wait, maybe I'm missing something,  I was under the impression I could only summon demons from the same codex as the character's detachment.  If I am understanding you correctly, you're saying I can summon ANY demon regardless of whether he is in corresponding codex or not? That sounds very OP IMO.  You name a chaos god (have to be the same as the characters mark, free choice if unmarked) roll up to 3d6 and choose up to that value in PP of the choosen god of a unit with the demonic ritual rule. Thats all Units in the Chaos Index under Daemons. Thats the limits you have. Checkmate77 1 Back to top Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890060 Share on other sites More sharing options...
Checkmate77 Posted September 19, 2017 Share Posted September 19, 2017 Wow that's awesome, I didn't realize how much freedom we had on this. Thanks! Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890063 Share on other sites More sharing options...
Blackheart1223 Posted September 19, 2017 Share Posted September 19, 2017 A character can summon any daemon that has the daemonic Ritual ablility. The only caveat is if the character has a mark of Chaos, then the Daemons he can summon must have the same mark. So DG characters can only summon Daemons with the NURGLE keyword. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890069 Share on other sites More sharing options...
Lagrath Posted September 19, 2017 Share Posted September 19, 2017 gotta stay still though Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890233 Share on other sites More sharing options...
SkimaskMohawk Posted September 19, 2017 Share Posted September 19, 2017 Easy for backfield support characters, while Morty and the more aggressive stuff pounds down the court Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890245 Share on other sites More sharing options...
Panzer Posted September 19, 2017 Share Posted September 19, 2017 Easy for backfield support characters, while Morty and the more aggressive stuff pounds down the court Which would be a problem if you want the summoned Herald to be with Morty. Keep in mind that you can't set up the summoned unit just anywhere. It has to be set up near the character who summoned it. ;) Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890257 Share on other sites More sharing options...
Azekai Posted September 19, 2017 Share Posted September 19, 2017 (edited) I think the best summoners are CSM jump pack sorcs who can warptime themselves in the psychic phase to keep up with the rest of the advance. Given how slow our daemons are, you really want to be as close as possible. Edited September 19, 2017 by Azekai Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890264 Share on other sites More sharing options...
SkimaskMohawk Posted September 19, 2017 Share Posted September 19, 2017 Â Â Easy for backfield support characters, while Morty and the more aggressive stuff pounds down the court Which would be a problem if you want the summoned Herald to be with Morty. Keep in mind that you can't set up the summoned unit just anywhere. It has to be set up near the character who summoned it. ;) Yea within 12", but their powers have an 18" cast range. You really shouldn't be out of range if you summon the guy turn one or two Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890281 Share on other sites More sharing options...
MasterDeath Posted September 19, 2017 Share Posted September 19, 2017 Best primary summoner in my opinion is a backfield Lord, near your tanks/Havocs/ whatever. Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890337 Share on other sites More sharing options...
bozo69pd Posted September 19, 2017 Share Posted September 19, 2017 You can always just summon on turn 2 with Morty himself if you want. He should be in combat on turn 1 with warp time so you don't have to worry about the not moving part then right? Link to comment https://bolterandchainsword.com/topic/339474-death-guard-and-daemons/page/2/#findComment-4890338 Share on other sites More sharing options...
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