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Hey all, any ideas over what to ask GW about the codex?

 

My first one would be, why are lords, sorcerors and possessed not (a) disgustingly resilient or (b) toughness 5. This seems like a stupid error, as all they had to do was adjust points & power ratings. It seems really bizarre.

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The daemon prince entry needs to be fixed for clarity's sake.
 

 

My first one would be, why are lords, sorcerors and possessed not (a) disgustingly resilient or (:cool.: toughness 5. This seems like a stupid error, as all they had to do was adjust points & power ratings. It seems really bizarre.

I agree. Having some HQs arbitrarily lack these core DG elements seems pretty lame, as if GW just copy-pasted the entries after adding a few plague weapons. It makes the the above units feel like tacked on elements of other legions, rather than the elite of the plague marines.

Aesthetically, it is also kind of bothersome. It almost makes me want to model my lords and sorcs with fewer mutations or bloat, since they seem to be less blessed than the rank and file. It would be more straight-forward to have all the bloated poxy fellows have T5 and DR.

Possessed rules are egregiously bad, to the point of being lore-breaking. If anything in the whole codex needs to have DR, it is these poor bastards.

Edit: I would really also like for obliterators to be an option. I know a fair few of us have Nurgle obliterators floating around. Mortarion can get defiler blueprints but apparently none of his sons have contracted the techno-virus that results in oblits? They even fit the theme pretty well, being slow and plodding but dangerous at medium/close range. 

Edited by Azekai
How does the Putrifiers anto-charge aura work? If unit a charges something outside of his bubble and unit b charges something inside his bubble then unit a will strike first (since it charged). After that my opponent goes first with selecting another unit to fight with. So unless there are already a few fights going on he will just select unit b and fight with them before I get to swing anyway.

Only things that springs to mind genuinely need an FAQ is the Daemon Prince and his wings.

 

I'd like Deathshroud to be slightly changed - either FAQ'd to 3 wounds or given a points reduction. Gorgeous models, but they feel utterly outclassed by Blightlords. If it happens though I'm guessing it would be with the chapter approved coming later this year. Fingers crossed.

Do place marine champions really have access to plasma guns but not other special or combi weapons? Seems weird to me

technically you could use the index entry with codex point costs for that though right? But you'd lose access to most of the new weapons.

I wouldnt mind having at least one or two of the new characters as HQs instead of elites, deathshroud being 3 wounds and plague champions as well as more characters getting actual access to the new plague weapons like the axes, flails etc when only Plague marines (but not the champion :( )or blight lords can take them

To repeat what others have said:

Lords and Sorceror's lacking T5 and DR

Daemon Prince wings entry

Deathshroud should be 3 wounds or 40 ppm, they already make up for the special rules by having near fixed equipment for CC.

Other special weapons for Sgt, even if it's just the ones the PM have access to.

I agree so lame the lords and sorcerers don't have T5 and DR. If they were going to leave them weaker, then at least let them have some of the extra options (like being able to roll for warp time and prescience >.<)

How does the Putrifiers anto-charge aura work? If unit a charges something outside of his bubble and unit b charges something inside his bubble then unit a will strike first (since it charged). After that my opponent goes first with selecting another unit to fight with. So unless there are already a few fights going on he will just select unit b and fight with them before I get to swing anyway.

That seems to be the gist of it, yes.

 

How does the Putrifiers anto-charge aura work? If unit a charges something outside of his bubble and unit b charges something inside his bubble then unit a will strike first (since it charged). After that my opponent goes first with selecting another unit to fight with. So unless there are already a few fights going on he will just select unit b and fight with them before I get to swing anyway.

That seems to be the gist of it, yes.

 

It almost reminds me of the Dimensional Key from 6th (not quite as bad, but still). As an ability it is barely functional, and certainly not worth paying points for.

 

 

How does the Putrifiers anto-charge aura work? If unit a charges something outside of his bubble and unit b charges something inside his bubble then unit a will strike first (since it charged). After that my opponent goes first with selecting another unit to fight with. So unless there are already a few fights going on he will just select unit b and fight with them before I get to swing anyway.

That seems to be the gist of it, yes.

 

It almost reminds me of the Dimensional Key from 6th (not quite as bad, but still). As an ability it is barely functional, and certainly not worth paying points for.

 

It seems to me that this is one of those abilities to only really work under certain conditions, such as there being some on-going combats, and then your opponent throws in a couple of charges, one of which gets into the aura. Suddenly, your opponent has to make a few decisions.

 

Highly situational, yes. But not *entirely* useless. Not worth a lot of points.

I echo the same question about DP with wings. I also hope we see Deathshroud either moved up to 3 wounds or given a discount on point cost. They cost far too much without enough bang to justify it.

I think the problem is that they saw "S8 + access to S buff + VotlW + 3 damage = one shotting land raiders REE" and over priced them.

Yeah, but making them cost as much as Land Raider they might kill while only having 6 wounds is Inceptor mistakes, and even with the price drop Inceptors are hard to choose over something else. A 3W S5 T5 2+/4++/5+++ model with a S8 Ap3 D3 weapon with DS at 75 per model(after wg) is fair. 2 W is not when they are melee focused. Blightlords have everything but the S5 and abilities, and sit at 38? Are the situational abilities and +1 S worth that 12 points? I'd say 42-45 or add a wound. I'd pay 60 for a paladin with a 4++/5+++ and the abilities.

Lords and Sorcs do have T5 and DR...

 

They're just called Lord of Contagion & Malignant Plaguecaster :wink.:

 

I kid, but that is the way the game goes now... I think GW doesn't like having "different" rules for the same model. Even if it does throw up the weird things like "uhhh so why is my Death Guard warband being lead by a guy without any blessing from the god?"

Lords and Sorcs do have T5 and DR...

 

They're just called Lord of Contagion & Malignant Plaguecaster :wink.:

 

I kid, but that is the way the game goes now... I think GW doesn't like having "different" rules for the same model. Even if it does throw up the weird things like "uhhh so why is my Death Guard warband being lead by a guy without any blessing from the god?"

^this

I think those units are only included for people who already have some Death Guard army from before so they can keep using those without being forced to buy all the shiny new stuff (aka "lets give them something so they don't get mad again").

I wouldn't be surprised of those options would disappear over the course of the next 2-3 Death Guard Codexes if we're ever going to see those.

I think among my friends I'm just going to discuss counting hellbrutes as the keyword(as it honestly should be) and opening up wargear options for the LOC and 'caster, then ignoring the normal lord and sorcerers altogether. At least until or if we get faq fixes for those glaring issues Edited by TURBULENCE

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