Nym Posted September 18, 2017 Share Posted September 18, 2017 Hi folks, I'm currently building a squad of Scarab Occult Terminators and I need help deciding how to equip them. I plan to have them Deepstrike on backfield Objectives. My thoughts so far : Heavy Warpflamer is nice but without the Chaos Familiar stratagem it will rarely be used. Still ok as a charge deterrent. Soulreaper Cannnon seems to close to our Inferno combi-bolters to be really worth it. Helfyre Rack is great but won't blow a vehicle by itself, and I think SoT are mainly an anti-infantry unit anyway. So how did you equip yours ? What are your thoughts after playing with them (I've only run them once as proxies so my experience is limited) ? Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/ Share on other sites More sharing options...
Dolchiate Remembrancer Posted September 18, 2017 Share Posted September 18, 2017 currently I keep them cheap. no upgrades. I usually use them as either a troop harrassing unit or a noose tightner to assist my rubrics as they march up the field. That extra smite dropping down along with that kind of firepower is quite good to assist getting rid of units or high toughness targets when paired with the rubrics and a sorcerer tagging along. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889428 Share on other sites More sharing options...
Khannis Posted September 18, 2017 Share Posted September 18, 2017 I run 7 with one of each special/heavy weapon.With Prescience/VotLW they can maul a whole flank, forcing the enemy to focus fire on them, and they can take usually tank plenty of firepower. I agree that the Hellfyre doesn't particularly suit an anti-MEQ unit, but the range is good, you can splifire to your heart's content, and even without VoTLW it can snipe some valuable target, cripple a vehicle to the next threshold, etc. Rarely have I found their shots to be wasted. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889438 Share on other sites More sharing options...
Grendaxe Posted September 18, 2017 Share Posted September 18, 2017 Warpflamer is useless to me because it cannot be fired after the deep strike. And soulreaper is too close to the inferno bolters to pay extra i agree. The hellfyre rack, while i agree it wont kill tanks, its nice to have against T6/T7 models. And with split fire it's not as bad as in the 7th. It's not like we have a better alternative in my opinion. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889440 Share on other sites More sharing options...
Prot Posted September 18, 2017 Share Posted September 18, 2017 Purely Fluffy: 5 man, Soulreaper, and a Helfyre launcher... More recently: 10 dudes, 2 Hellfyers. Add in a Sorc HQ in Termie Armour, have him put Armour of Fate/Prescience on them. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889455 Share on other sites More sharing options...
Archaeinox Posted September 19, 2017 Share Posted September 19, 2017 At least put the hellfyre missile rack on them. The flamer and soulreaper get so little mileage that I just run a 10man unit with 2 missile racks. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889985 Share on other sites More sharing options...
Paladin777 Posted September 19, 2017 Share Posted September 19, 2017 I haven't played many games with them, but I had good results from the 5 mad squad with soul reaper and hellfyre rack. I find the extra shots at range are worth the 12 extra points. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4889997 Share on other sites More sharing options...
Prot Posted September 19, 2017 Share Posted September 19, 2017 I haven't played many games with them, but I had good results from the 5 mad squad with soul reaper and hellfyre rack. I find the extra shots at range are worth the 12 extra points. Ah I dunno... I like the look and feel of the gun so I keep using it, but point for point, I'm sure you could get more mileage for those 12 points. It's better now but really the typical 'gun' is good. This should be higher Strength imo. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4890114 Share on other sites More sharing options...
Raven1 Posted September 19, 2017 Share Posted September 19, 2017 I wonder if the points or the cannon will be changed. Since once teleported in the cannon is as effective as a double tapped inferno combi bolter. From H4 to H6 maybe, would be more effective than point reduction. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4890336 Share on other sites More sharing options...
Skerr Posted September 19, 2017 Share Posted September 19, 2017 I have been rolling with Hellfyre and Reaper Cannon on a 5 man or 2 unit of 5 man. They have been great against units that are not high T pound for pound dedicated CC units such as Striking Scorpions, Banshees etc.. Their shooting has also erased units off the board In most games they have done well for me though I have purposefully picked their battles as S 4 on a T4+ is not easy to wound. Link to comment https://bolterandchainsword.com/topic/339517-equipping-scarab-occult-terminators/#findComment-4890354 Share on other sites More sharing options...
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