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Wargear options.


old git

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Yes. You take away then points for the weapon it doesn't have, before adding the points for the weapon it does have - you only pay for what the model is armed with.

In all cases for choice based wargear, there should be no need to remove points before adding points.

 

All models, except special characters, do not include their wargear in the base cost.

 

So, you choose a character or unit, and write down the model cost. Next, you puck from the allowable options. Then, if there are any, add on any basic weapon costs.

 

So, a tactical marine with a meltagun costs 32 points 13+19=32. Whereas a tactical marine with a bolter costs 13 points 13+0=13.

 

That way, there is just the simple maths, without any figuring out what is "taken away."

 

What about basic wargear with a points cost?

 

Do not add that basic points cost if you are replacing that item. Only add the points of the altered weapon.

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Yes. You take away then points for the weapon it doesn't have, before adding the points for the weapon it does have - you only pay for what the model is armed with.

 

This is incorrect. It's what a lot of us thought early on, but it turns out it's wrong.

 

There are two lists of points in the rules. One list is for units and only units. It does not include ANY weapons, even the ones they come with naturally. It says this right on the top of the list.

 

The other list is a list of weapons and only weapons. You must add points from this list to all models, although some weapons on this list cost 0 points.

 

So if a unit costs 100 points, and has a bolter and a chainsword, you must pay the 100 points AND the points for the bolter and chainsword. If you switch the chainsword for a power fist, you do not subtract anything, you simply pay 100 points for the model and the points for the bolter and power fist, ignoring the points you were supposed to pay for the chainsword.

Edited by Tyberos the Red Wake
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^

 

See, this is what I've been thinking. What got me started was working out the total points for a Knight Crusader. The base cost for the model does not, as Tyberos state, include any wargear but the index entry tells you what the model is armed with therefore you should add on the points for all the weapons listed. The options then include replacing the thermal cannon with a rapid fire battle cannon. Nowhere can I find it said that you subtract the points for the weapon being replaced before adding on the points for the new weapon, apart from possibly interpreting the word 'replace' to mean it's points value as well as the model.

 

Still confused.

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Because without the section telling you to replace weapons, you would have no way to take different weapons. You aren't allowed to simply pick any weapon you want, because all weapons in your army are in one giant list now. It would basically mean you could put whatever arms you want on your Knight if you just pay the points for them.

 

You replace your knight's chainsword arm for a gun arm, or some other weapon. When you are done making all your replacements (or none at all, if you want the default weapons), then you begin adding up your points. Because you've "replaced" the chainsword arm, you no longer have to pay points for it. You only pay the points for the gun arm you replaced it with.

 

Don't over think it.

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Battlescribe subtracts points if you replace an item with a cheaper option. 


Ala, a Wolf Guard Terminator comes stock with a Powerfist and Stormbolter. When you swap his Powerfist with say a Powermaul, you end up with a Wolf Guard who costs cheaper than the stock option 

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BattleScribe is including the default wargear costs in the "base cost" it shows.

Correct, but when you swap an item, you are no longer paying those points. I'm not sure if this is what is intended or correct, just what I'm seeing.

 

 

Edited by Kassill
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