Panzer Posted September 20, 2017 Share Posted September 20, 2017 but you once again contend with the problem of devising a unit that sits comfortably with all the legions. I really don't see the problem there tho to be honest. Why does a model have to fit to every legion? Hell IW player always have been complaining about the more mutated units and many AL player would like less chaos-y looking infantry as well while those certainly fit other legions like WB, the big four, NL etc. With Chaos you just can't make every legion player happy. A unit that fits some of the legions won't fit the others. And that's okay, really. EL_duderino 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891356 Share on other sites More sharing options...
Iron Father Ferrum Posted September 20, 2017 Share Posted September 20, 2017 Two words: Crotch Cannon. Ehhhh. . . . it's really more of an Abdominal Cannon. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891405 Share on other sites More sharing options...
Lord_Starscream Posted September 20, 2017 Author Share Posted September 20, 2017 but you once again contend with the problem of devising a unit that sits comfortably with all the legions. I really don't see the problem there tho to be honest. Why does a model have to fit to every legion? Hell IW player always have been complaining about the more mutated units and many AL player would like less chaos-y looking infantry as well while those certainly fit other legions like WB, the big four, NL etc. With Chaos you just can't make every legion player happy. A unit that fits some of the legions won't fit the others. And that's okay, really. The only argument I'd make in turn to that is that despite how bland it is, going the general undivided route for your first super heavy (and maybe only super heavy, we don't know if GW will bring more of these kits in anytime soon, if ever) is probably the wise decision to try to generate something most of their armies can use. The argument that people who play Emperor's Children or some undivided Legion should just attach a Khorne Lord of War to them is a valid one, but is kinda... not an idea argument either. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891471 Share on other sites More sharing options...
Azekai Posted September 20, 2017 Share Posted September 20, 2017 (edited) Ideally, every god would get a superheavy option that was both fluffy and not an axe-crazy snowplow. And undivided legions could choose any and all. Edited September 20, 2017 by Azekai Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891489 Share on other sites More sharing options...
Lord_Starscream Posted September 20, 2017 Author Share Posted September 20, 2017 Ideally, every god would get a superheavy option that was both fluffy and not an axe-crazy snowplow. And undivided legions could choose any and all. I concur! ... I just don't expect that to happen :\ Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891512 Share on other sites More sharing options...
Sception Posted September 20, 2017 Share Posted September 20, 2017 If the cult legions attract a decent enough player base to consider them their own armies long term, then it's quite possible that we'll eventually see superheavies for the other alignments in the future. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891519 Share on other sites More sharing options...
Fhanados Posted September 20, 2017 Share Posted September 20, 2017 I like the Lord of Skulls. It's a superheavy that had it's inspiration drawn from epic, and if I remember correctly it was released back when Apocalypse was it's own thing and very much fit in with that theme. It's points cost has always been pretty inefficient, but in an Apocalypse game that didn't matter so much. I somewhat agree that by allowing Chaos access to Knights it lessens the Lord of Skull's place in our army. It was our Superheavy "walker", and it has an interesting twist to it. It fills the same niche, itches the same scratch. I think the problem is that the Knight does the same thing, but with greater points efficiency. A Lord of Skulls might cut a knight in half in combat, but the Knight will pack a punch of its own for a more appealing points cost. Knights are also far more flexible, especially once you start tossing the Forgeworld ones in the mix, which means they're able to fulfil roles in people's armies that a Lord of Skulls might not be able to do. I'm guilty of this. I have 2 half assembled Knights on my hobby desk. I'd love a Lord of Skulls or Kytan but the Knights can be slotted in to my Death Guard, Chaos Undivided or Tzeentch forces easily, whereas the Lord only really fits one of them thematically (without extensive conversion that is). Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891526 Share on other sites More sharing options...
Panzer Posted September 21, 2017 Share Posted September 21, 2017 Super heavies for the Legions you say? *cough* Daemon Primarchs *cough* Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891632 Share on other sites More sharing options...
Withershadow Posted September 21, 2017 Share Posted September 21, 2017 It looks incredibly dumb (which is strange because I like Kataphron servitors), but makes great bits fodder. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891633 Share on other sites More sharing options...
Lord_Starscream Posted September 21, 2017 Author Share Posted September 21, 2017 Super heavies for the Legions you say? *cough* Daemon Primarchs *cough* The only thing is, Primarchs are characters, just as much as they are Lords of War. Its genuinely different. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891650 Share on other sites More sharing options...
Withershadow Posted September 21, 2017 Share Posted September 21, 2017 Two words: Crotch Cannon. We gonna have a problem? Panzer, ElDuderino and Lord_Starscream 3 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4891652 Share on other sites More sharing options...
Closet Skeleton Posted September 21, 2017 Share Posted September 21, 2017 (edited) I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours, The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool. Worst part of the KLoS is the plow to be honest. Edited September 21, 2017 by Closet Skeleton Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892107 Share on other sites More sharing options...
ElDuderino Posted September 21, 2017 Share Posted September 21, 2017 (edited) I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours, The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool. Worst part of the KLoS is the plow to be honest. Well you get the tracks as spares to be used on some awesome conversion at least. And while on the subject, the Kytan is a bit strange too, its legs looks amazing with a knight torso: http://i60.tinypic.com/2rh1p8i.jpg Not my work, oldschoolsoviet provided this monster, more here: http://www.bolterandchainsword.com/topic/279146-osss-wip-of-skulls-and-scars/page-14 Edited September 21, 2017 by ElDuderino Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892186 Share on other sites More sharing options...
the jeske Posted September 21, 2017 Share Posted September 21, 2017 I don't thunk chaff is as big a problem as you make our. It can continue to fire right over the heads of engaging infantry, while the axe has enough attacks to shred through them units at a time. Space IG enough, and it will never reach the mortars and support section. And one unit at a time is not enough when you have to kill 100+models. Why does a model have to fit to every legion? Because if it does, it is better. And you only want good units in your army. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892206 Share on other sites More sharing options...
MoK Posted September 21, 2017 Share Posted September 21, 2017 I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours, The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool. Worst part of the KLoS is the plow to be honest. Well you get the tracks as spares to be used on some awesome conversion at least. And while on the subject, the Kytan is a bit strange too, its legs looks amazing with a knight torso: http://i60.tinypic.com/2rh1p8i.jpg Not my work, oldschoolsoviet provided this monster, more here: http://www.bolterandchainsword.com/topic/279146-osss-wip-of-skulls-and-scars/page-14 That would look awesome with the FW chaos knight kit. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892219 Share on other sites More sharing options...
Evil Eye Posted September 21, 2017 Share Posted September 21, 2017 I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter! bozo69pd and Azekai 2 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892243 Share on other sites More sharing options...
Khornestar Posted September 21, 2017 Share Posted September 21, 2017 The Kytan legs really are a cut above knight legs. I like the extra height, but it's really the ability to pose them rather than the sorta boring stance the knight is stuck in. Anyway, not a fan of the Khornedozer. Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892246 Share on other sites More sharing options...
Sception Posted September 21, 2017 Share Posted September 21, 2017 Space IG enough, and it will never reach the mortars and support section Its hades gattling cannon and gorestorm cannin are ripping though those morters and support at the same time that it's chewing up the infantry in melee. If it wasn't free to fire over the heads of engaging enemy units, or if it relied exclusively on its melee ability to contribute to the battle, I'd agree with you. But if the only response your opponent can raise to it is feeding it infantry units while allowing its guns to freely pick apart their support, then I'd hardly call that a wasted investment of points. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892313 Share on other sites More sharing options...
bozo69pd Posted September 22, 2017 Share Posted September 22, 2017 I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter! I have a plaguereaper and it makes me sad that it is only ever terrain haha. Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892555 Share on other sites More sharing options...
Azekai Posted September 22, 2017 Share Posted September 22, 2017 I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter! I have a plaguereaper and it makes me sad that it is only ever terrain haha. Couldn't you use it as a renegade baneblade? bozo69pd 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892579 Share on other sites More sharing options...
Sception Posted September 22, 2017 Share Posted September 22, 2017 I used to have a plague reaper. Foolishly sold it (though I don't miss it half so much as the forgefiend I sold). But if I still had it, yeah, that's how I'd run it. Just call it a renegade & heretic baneblade. bozo69pd 1 Back to top Link to comment https://bolterandchainsword.com/topic/339590-was-the-khorne-lord-of-skulls-a-mistake/page/2/#findComment-4892822 Share on other sites More sharing options...
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