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 but you once again contend with the problem of devising a unit that sits comfortably with all the legions.

I really don't see the problem there tho to be honest. Why does a model have to fit to every legion? Hell IW player always have been complaining about the more mutated units and many AL player would like less chaos-y looking infantry as well while those certainly fit other legions like WB, the big four, NL etc.

 

With Chaos you just can't make every legion player happy. A unit that fits some of the legions won't fit the others. And that's okay, really.

 

 but you once again contend with the problem of devising a unit that sits comfortably with all the legions.

I really don't see the problem there tho to be honest. Why does a model have to fit to every legion? Hell IW player always have been complaining about the more mutated units and many AL player would like less chaos-y looking infantry as well while those certainly fit other legions like WB, the big four, NL etc.

 

With Chaos you just can't make every legion player happy. A unit that fits some of the legions won't fit the others. And that's okay, really.

 

 

 

The only argument I'd  make in turn to that is that despite how bland it is, going the general undivided route for your first super heavy (and maybe only super heavy, we don't know if GW will bring more of these kits in anytime soon, if ever) is probably the wise decision to try to generate something most of their armies can use.

 

The argument that people who play Emperor's Children or some undivided Legion should just attach a Khorne Lord of War to them is a valid one, but is kinda... not an idea argument either.

I like the Lord of Skulls. It's a superheavy that had it's inspiration drawn from epic, and if I remember correctly it was released back when Apocalypse was it's own thing and very much fit in with that theme. It's points cost has always been pretty inefficient, but in an Apocalypse game that didn't matter so much.

 

I somewhat agree that by allowing Chaos access to Knights it lessens the Lord of Skull's place in our army. It was our Superheavy "walker", and it has an interesting twist to it. It fills the same niche, itches the same scratch. I think the problem is that the Knight does the same thing, but with greater points efficiency. A Lord of Skulls might cut a knight in half in combat, but the Knight will pack a punch of its own for a more appealing points cost. Knights are also far more flexible, especially once you start tossing the Forgeworld ones in the mix, which means they're able to fulfil roles in people's armies that a Lord of Skulls might not be able to do.

 

I'm guilty of this. I have 2 half assembled Knights on my hobby desk. I'd love a Lord of Skulls or Kytan but the Knights can be slotted in to my Death Guard, Chaos Undivided or Tzeentch forces easily, whereas the Lord only really fits one of them thematically (without extensive conversion that is).

I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours,

 

The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool.

 

Worst part of the KLoS is the plow to be honest.

Edited by Closet Skeleton

I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours,

 

The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool.

 

Worst part of the KLoS is the plow to be honest.

 

Well you get the tracks as spares to be used on some awesome conversion at least. And while on the subject, the Kytan is a bit strange too, its legs looks amazing with a knight torso:

 

http://i60.tinypic.com/2rh1p8i.jpg

 

Not my work, oldschoolsoviet provided this monster, more here: http://www.bolterandchainsword.com/topic/279146-osss-wip-of-skulls-and-scars/page-14

Edited by ElDuderino

I don't thunk chaff is as big a problem as you make our. It can continue to fire right over the heads of engaging infantry, while the axe has enough attacks to shred through them units at a time.

Space IG enough, and it will never reach the mortars and support section. And one unit at a time is not enough when you have to kill 100+models.

 

 

Why does a model have to fit to every legion?

 

Because if it does, it is better. And you only want good units in your army.

 

 

 

I hate the actual bad toy looking model, but the idea was alright. The 'eavy metal painting style does it no favours,

 

The Kytan is just another example of Forge World 'fixing' a risky design by taking the most obvious and safe route possible (which often works like with the Exalted Keeper of Secrets and the Plague Hulk but is still lacking something when you'd expect the specialist company to take more risks.). The Knight just makes having another humanoid giant robot redundant and if anything the conversion kit replaces the wrong part of the kit because by themselves those tracks actually look cool.

 

Worst part of the KLoS is the plow to be honest.

Well you get the tracks as spares to be used on some awesome conversion at least. And while on the subject, the Kytan is a bit strange too, its legs looks amazing with a knight torso:

 

http://i60.tinypic.com/2rh1p8i.jpg

 

Not my work, oldschoolsoviet provided this monster, more here: http://www.bolterandchainsword.com/topic/279146-osss-wip-of-skulls-and-scars/page-14

 

 

That would look awesome with the FW chaos knight kit.

I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter!

The Kytan legs really are a cut above knight legs. I like the extra height, but it's really the ability to pose them rather than the sorta boring stance the knight is stuck in.

 

Anyway, not a fan of the Khornedozer.

Space IG enough, and it will never reach the mortars and support section

Its hades gattling cannon and gorestorm cannin are ripping though those morters and support at the same time that it's chewing up the infantry in melee.

 

If it wasn't free to fire over the heads of engaging enemy units, or if it relied exclusively on its melee ability to contribute to the battle, I'd agree with you. But if the only response your opponent can raise to it is feeding it infantry units while allowing its guns to freely pick apart their support, then I'd hardly call that a wasted investment of points.

I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter!

I have a plaguereaper and it makes me sad that it is only ever terrain haha.

 

I miss the days of the experimental datasheets GW used to make to justify crazy conversions the studio had made and to encourage creativity in the community. I still want a Plaguereaper kit. Or a 40K scale Subjugator for that matter!

I have a plaguereaper and it makes me sad that it is only ever terrain haha.

 

Couldn't you use it as a renegade baneblade?

I used to have a plague reaper.  Foolishly sold it (though I don't miss it half so much as the forgefiend I sold).  But if I still had it, yeah, that's how I'd run it.  Just call it a renegade & heretic baneblade.

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