ArtificerArmour Posted September 20, 2017 Share Posted September 20, 2017 Long time lurker, first time poster alert! Ok, so as we know DG can take some "generic" HQ choices. First off I class the following as generic: Chaos Lord +/- terminator armour Chaos Sorceror +/- terminator armour So lets get the negatives out of the way (pre FAQ, at least) 1) T4. A major problem for both fluff abd power gamers 2) lack of Disgustingly Resilient - I may be wrong, codex not to hand, but I think they lack this rule but happy to be corrected (please do, I'm actively looking for plusses). 3) restriction to lore of contageon - no warp time for you! Ok, now for some benefits: 1) Customisability/accessability - you can personalise their wargear / still use your models from previous editions. 2) lord of... : +1 to hit is always good So what do you plan on taking? Are you going for full DG only HQ/elites, or is there some mileage to be had from generic HQs? Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/ Share on other sites More sharing options...
Closet Skeleton Posted September 20, 2017 Share Posted September 20, 2017 They're cheap and fill minimum slots. T4 and no extra save is irrelevant if you are just going to be hiding them. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890924 Share on other sites More sharing options...
oreaper84 Posted September 20, 2017 Share Posted September 20, 2017 So i will never...and i mean never take a lord or sorc from this book....The deamon prince does both rolls/has DR/fly's and is a CC beast. The only way id even slightly consider a lord is naked and next to a gunline...but that doesnt fit the DG style IMO Bulwyf and Lord Marshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890925 Share on other sites More sharing options...
Charlo Posted September 20, 2017 Share Posted September 20, 2017 Yes, but probably of a different legion to count as a dark Mechanicum tech priest or something with dakka Daemon engines for rerolls.... Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890941 Share on other sites More sharing options...
Checkmate77 Posted September 20, 2017 Share Posted September 20, 2017 For the Sorcerer you can put him in Terminator Armor and DS him with Blightlord Termies. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890944 Share on other sites More sharing options...
Bulwyf Posted September 20, 2017 Share Posted September 20, 2017 The only generic anything I'd take would be a Sorc in an allied CSM detachment for warp time. I'm trying to remember if the nurgle DP gets access to that but I don't think they do. At work no codex so I can't check. That is the only reason other than some fluffy list you want to run for kicks that anyone would not take the awesome DG HQ choices. bozo69pd 1 Back to top Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890948 Share on other sites More sharing options...
General Strike Posted September 20, 2017 Share Posted September 20, 2017 I plan to bring a TDA lord for re-rolls of one. I will DS him with my 5 man overcharged Combi-Plasma Blightlords. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890967 Share on other sites More sharing options...
Cryptix Posted September 20, 2017 Share Posted September 20, 2017 I bring one because there's no power armor option for a lord of contagion mainly. Waiting for mine from Dark Imperium to arrive. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4890984 Share on other sites More sharing options...
radionausea Posted September 20, 2017 Share Posted September 20, 2017 I'd take him to plonk him near two FW Dreadnoughts. Re-rolls 1s when you're hitting on 2+ means pretty much guaranteed hits. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891001 Share on other sites More sharing options...
Panzer Posted September 20, 2017 Share Posted September 20, 2017 I don't play Death Guard but I don't think I'd be using the generic HQ choices for Death Guard. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891073 Share on other sites More sharing options...
OnboardG1 Posted September 20, 2017 Share Posted September 20, 2017 I guess if you have a battery of the new tanks at the back and wanted to improve their hit percentages with the re-roll ones a naked lord might be useful, but I'm not sure how many armies are going to be playing them this way. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891079 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted September 20, 2017 Share Posted September 20, 2017 I like bringing a generic TDA Lord (since I have one) for his rerolls. It's nice to have for my plasma squads when something like a dreadnought comes a bit too close to my lines. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891217 Share on other sites More sharing options...
MoGuy Posted September 20, 2017 Share Posted September 20, 2017 Counter question: If you don't run a TDA Lord, how do you keep your Blightlords from combusting when they overcharge their Combi Plasmaguns? Do you kit them out differently or do you just roll them up the table in a Land Raider etc? The DP is better, no questions asked but he can't deepstrike. :/ Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891260 Share on other sites More sharing options...
seethe Posted September 20, 2017 Share Posted September 20, 2017 I'll take a basic Lord and march him along with my Plague Launchers. Also just dawned on me that we can take Hellforged Leviathan Dreads, so he'd stick around something like that too. I've also got 2 Lasgun Preds that I would park him next to. Anything like that where he is staying away from the front and helping re-rolls seems like a great way to spend some extra points to me. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891313 Share on other sites More sharing options...
Panzer Posted September 20, 2017 Share Posted September 20, 2017 Counter question: If you don't run a TDA Lord, how do you keep your Blightlords from combusting when they overcharge their Combi Plasmaguns? Do you kit them out differently or do you just roll them up the table in a Land Raider etc? The DP is better, no questions asked but he can't deepstrike. :/ By rolling all the 5+ rolls of course, d'uh! :P The DP can't deep strike but he is mobile enough with Wings to catch up to deep striking terminators imo. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891322 Share on other sites More sharing options...
Guiltysparc Posted September 20, 2017 Share Posted September 20, 2017 I'm liking a plain jane chaos lord in a spearhead detachment to give a trio of crawlers rerolls of 1s. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891334 Share on other sites More sharing options...
MoGuy Posted September 20, 2017 Share Posted September 20, 2017 By rolling all the 5+ rolls of course, d'uh! What 5+? Plasmas don't do mortal wounds but outright kill the wielder if he burns himself. So no DG to save those ~48 points Blightlords... Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891337 Share on other sites More sharing options...
Panzer Posted September 20, 2017 Share Posted September 20, 2017 By rolling all the 5+ rolls of course, d'uh! What 5+? Plasmas don't do mortal wounds but outright kill the wielder if he burns himself. So no DG to save those ~48 points Blightlords... Huh, really? I admit I haven't read the Plasma rules in detail since the Indexes got released. I thought they do just one mortal wound like the overcharged Ion weapons T'au have. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891344 Share on other sites More sharing options...
TURBULENCE Posted September 20, 2017 Share Posted September 20, 2017 Some plasma does mortal wounds but usually only vehicle weapons, infantry ones just straight up kill you Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891494 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted September 20, 2017 Share Posted September 20, 2017 (edited) Counter question: If you don't run a TDA Lord, how do you keep your Blightlords from combusting when they overcharge their Combi Plasmaguns? Do you kit them out differently or do you just roll them up the table in a Land Raider etc? The DP is better, no questions asked but he can't deepstrike. :/ I don't have Blightlords yet, and I don't plan on ever overcharging their combis unless it's absolutely do or die and I *need* the extra oomph (so, never really). Edited September 20, 2017 by Interrogator-Chaplain Ezra Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891497 Share on other sites More sharing options...
Hathor42 Posted September 20, 2017 Share Posted September 20, 2017 (edited) I have a Lord in terms armor with twin lightning claws. He looks to cool not to use I'll drop him with termies with the plate and arch-contaminator. Edited September 20, 2017 by Hathor42 Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891524 Share on other sites More sharing options...
bozo69pd Posted September 21, 2017 Share Posted September 21, 2017 The only generic anything I'd take would be a Sorc in an allied CSM detachment for warp time. I'm trying to remember if the nurgle DP gets access to that but I don't think they do. At work no codex so I can't check. That is the only reason other than some fluffy list you want to run for kicks that anyone would not take the awesome DG HQ choices. This. CSM nurgle DP does get to pick 1 spell from dark hereticus like sorcerer too. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891555 Share on other sites More sharing options...
Fhanados Posted September 21, 2017 Share Posted September 21, 2017 I was planning on using a "generic" Sorcerer in Terminator Armour to throw around some Hereticus spells, but since we don't have access to that anymore I'll probably run it as another Legion in a Supreme Command detachment instead. I think it's odd they even bothered to include the Sorcerer, since the Malignant Plaguecaster is basically the same thing but without Terminator Armour and with the usual Death Guard bonuses. I think they should have scrapped the Sorcerer altogether and just given the Plaguecaster usual Sorcerer options, then have the new Plaguecaster AND a Terminator Sorcerer in DG colours listed as a Plaguecaster in the model showcase section of the codex. I see value in the Lord. There's the usual setup of dropping in a Terminator Lord with some Plasma Terminators for rerolling 1's to avoid self immolation, which also applies to Plague Marines if you go down the plasma route (like I did). I also think a Lord walking around with some Blight Haulers would be a decent boost to their accuracy. The lack of T5 and Disgustingly Resilient is somewhat annoying. They could have easily rebranded him a "Death Guard Lord" or "Chaos Lord of Nurgle" and tacked on those extra rules without causing any conflicts, datasheet redundancy or other weird complications that might arise. Overall I feel like the inclusion of the "Generic" Lord and Sorcerer was a pretty uncreative way of shoe-horning in units to keep people happy, but without doing the same thing with other missing "generic" units it feels really out of place in the context of the new codex. Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891590 Share on other sites More sharing options...
Bulwyf Posted September 21, 2017 Share Posted September 21, 2017 I checked the codex last night when I got home and I don't see where the Nurgle DP can still take spells from the Hereticus book. The data slate from what I remember said he knows Smite and can take one spell from the Contagion list. I know pre codex you could take Warptime on a DP but does it still allow you that option? If so, where in the codex is it located? Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891894 Share on other sites More sharing options...
Checkmate77 Posted September 21, 2017 Share Posted September 21, 2017 From what I remember our codex limits us to the Contagion Phsychic powers Link to comment https://bolterandchainsword.com/topic/339599-why-would-you-take-generic-lords/#findComment-4891936 Share on other sites More sharing options...
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