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I am going to be running a Spearhead detachment in support of my IW since Chaos has no access to real artillery any more. What I am running is:

2 Collossus

2 medusa

2 Wyverns

Eventually for 2500+ a Valdor(very low in my project queue)

 

Now the question is what to use for an HQ.

 

Malificent Lord is a cheap psyker I can toss in. Bam done.

Renegade Commander is ok I suppose, but what does he contribute to the effort?

 

Some kind of IW character who wont get the benefits of being an IW character.

Is it worth tossing a warp smith in since I don't think he can fix Renegade vehicles.

 

Perhaps the general make up of the rest of the army and how they will be used is helpful. The rest of my IW are mostly a large tactical squad, 2 cultist squads maybe 3 for bubblewrap and objectives, a Deredeo, and a bunch of havoks. Theres no real surprises, the idea is they are a siege army and the arty blows holes in the wall and the infantry charge through.

 

Actually going to give a tactic I read a try next time I get a chance and run the 20 marine blob with the cold and whatever warlord trait on a psyker, warptime, and blast my way across the board. I haven't pointed it out yet but it should be decently tough.

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Honestly, Malefic Lords are awesome for the point cost, and the Renegade Commander only offers you any benefit if he is your warlord and you make use of his covenant, likely the covenant of Tzeentch for the overwatch on 5s which is the best covenant.

 

If you bring Renegade Militia the commander with covenant of Tzeentch, and a command squad with command vox, you can get militia with up to leadership 10 who will overwatch on 5s. In my opinion its the best Renegade troop option. Use the warlord trait on the commander to give an aura of +1 leadership, sit him next to the command squad. Command squad broadcasts their leadership to any other unit with a vox within 120". Spend a command point on the uncertain worth roll for the command squad if you need to, so as to ensure good leadership for all your troops. Bring squads of 20 militia with autoguns, 4 flamers, and a vox. They cost 113 points and will get 32 + 4D6 shots on overwatch, and the 32 will hit on 5+. If they get charged just withdraw whatever survives and make them charge you again after your artillery blasts them danger close.

 

If you want an artillery gunline with a lot of infantry I would suggest using the renegades as your main force and using the Iron Warriors to fill out either Spearhead or Vanguard Detachments, depending on what you want to bring. Chaos troop choices are not particularly great. Renegades are not much better, but overwatch on 5's will help bubble wrap your artillery nicely.

 

As far as renegade troop choices, renegade cultists are strictly inferior to Chaos Codex cultists, same stats for more cost. Mutant rabble can be  decent depending on what they roll for their mutation, but can also be not particularly great.

At some point down the road I will be doing DKoK and using the vehicles there and simply swapping back and forth with IW and Silver Skulls. This is kind of a stand in until FW gets around to updating 30k to 40k rules for this edition and I get more artillery back thus why its only a spearhead and a dude. Malific lord will likely be my best bet, stupidly cheap and provides psyker defense.

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