Jump to content

Death Guard dice balance test


Recommended Posts

So I did the whole salt water test but in a shaker bottle so i could shake them and write the results. I did 50 test and the results are below:

 

3,1,6,6,5,3,1,6,4,6

5,1,4,6,2,3,2,4,1,4

3,1,5,6,4,1,2,5,4,2

5,2,1,6,1,3,2,1,6,4

1,1,6,4,2,3,4,3,6,2

 

1s:11

2s: 8

3s: 7

4s: 9

5s: 5

6s: 10

average: 8.3

 

I will try more samples later but for right now it looks pretty even except 5's and 1's being the extremes. I'm not sure why as the opposite of 1's is 6's which rolled almost as high. It may just be bad luck. The 1ksons dice when I used them had something like 14x 1's, meaning they were obviously unbalanced and probably should be filled to be balanced. Someone with more experience can probably decide if the DG dice are balanced or not.

 

Also to note the dice aren't made of typical dice material but the non-foam casing is a lightweight plastic, much lighter than a normal die. 

Link to comment
https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/
Share on other sites

I'm not sure that you have a statistically significant set of results there. I think you need something like 100 rolls to hit 5% significance. I'll try to dig out the equations.

 

I will do more just been a long day and forcing myself to stay awake at this point and clean a little. Moving soon so have the get ready.

Good experiement but two things:

1. is a salt water test the best for dice which are kind of 3d with bumpy surfaces and areas where air bubbles could form?  Seems like for these a normal roll might be more appropriate

2. you need to roll those dice more!!! 

 

Quite an interesting article here... https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair

 

If you have a d20 that never rolls a 1 and rolls 20 twice as often as it should...  you only have a 50% chance of detecting that after 100 rolls. 

 

Some really fascinating stuff in there like "it turns out that, even though the probability of never rolling a 1 in 100 rolls on a d20 is only about 0.6%, the probability of never rolling some number is about 20 times that, or about 12%. So if we rejected all 20-sided dice that never rolled some number in 100 rolls, we'd end up rejecting about 12% of all fair dice, too."

 

Anyway, good luck with your poxy dice. ;)

While I cannot weigh in on this set of dice in particular, I can say I have seen dice that have a large symbol etched deep into the 6 side of the die, the others being simple dots or pips, causing such an imbalance that it made the 6 the lightest side by far. The rolls were undoubtedly skewed and that fact was very very obvious in the context of a single game. People pointed out this effect on many different occasions and my friend swears by them to this day. He is also the only person I know who has owned a truly loaded dice set, so this doesn't surprise me.

 

I think the fact GW is more experienced in things of the sort would make this less likely to occur than in a game like the one I am referring to. This was one of their first dice sets and the problem was remedied in later sets. You live and you learn, or so they say.

Edited by Arminius_Warbringer

I dont have numbers, but I rolled my dice over and over and nothing alarming came up. They seem pretty balanced for results.

 

I agree they do feel light and dont give that feeling we all love from tossing out some heavier dice, but they are fine for reflecting normal dice averages. One thing to note is they don't roll around, so once you shake them in your hand, they kind of land flat. that is a good thing so you don't see those errant off the table rolls, but also feels like it limits the randomness of the roll.

Edited by Mack

For statistical significance, reliability and low variance, on such a system (only one result per throw), you'd need about 10 000 (ten thousand) rolls to be able to get something reliable out of it.

 

So keep on throwing, if we each throw 100 times we can quickly build up the data, compile it, and we have incorporated repeatability and reproducibility in the set (kind of) :)

Edited by Isolia

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.