Guest Posted September 21, 2017 Share Posted September 21, 2017 So I did the whole salt water test but in a shaker bottle so i could shake them and write the results. I did 50 test and the results are below: 3,1,6,6,5,3,1,6,4,6 5,1,4,6,2,3,2,4,1,4 3,1,5,6,4,1,2,5,4,2 5,2,1,6,1,3,2,1,6,4 1,1,6,4,2,3,4,3,6,2 1s:11 2s: 8 3s: 7 4s: 9 5s: 5 6s: 10 average: 8.3 I will try more samples later but for right now it looks pretty even except 5's and 1's being the extremes. I'm not sure why as the opposite of 1's is 6's which rolled almost as high. It may just be bad luck. The 1ksons dice when I used them had something like 14x 1's, meaning they were obviously unbalanced and probably should be filled to be balanced. Someone with more experience can probably decide if the DG dice are balanced or not. Also to note the dice aren't made of typical dice material but the non-foam casing is a lightweight plastic, much lighter than a normal die. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/ Share on other sites More sharing options...
happyslugger Posted September 21, 2017 Share Posted September 21, 2017 I got them, tried them and decided to continue to use my green dice I brought ages ago online. They just feel too light to me. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891909 Share on other sites More sharing options...
OnboardG1 Posted September 21, 2017 Share Posted September 21, 2017 I'm not sure that you have a statistically significant set of results there. I think you need something like 100 rolls to hit 5% significance. I'll try to dig out the equations. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891915 Share on other sites More sharing options...
Checkmate77 Posted September 21, 2017 Share Posted September 21, 2017 Thanks for sharing. I would be interested to see more results if you do more tests. I bought these dice too (2 sets). Has anyone used them in a game yet? If yes what was your experience? Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891918 Share on other sites More sharing options...
Guest Posted September 21, 2017 Share Posted September 21, 2017 I'm not sure that you have a statistically significant set of results there. I think you need something like 100 rolls to hit 5% significance. I'll try to dig out the equations. I will do more just been a long day and forcing myself to stay awake at this point and clean a little. Moving soon so have the get ready. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891919 Share on other sites More sharing options...
Toomanyprojects Posted September 21, 2017 Share Posted September 21, 2017 I just like these dice, so I bought three boxes. and I'll use them too :) Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891931 Share on other sites More sharing options...
Silentz Posted September 21, 2017 Share Posted September 21, 2017 Good experiement but two things: 1. is a salt water test the best for dice which are kind of 3d with bumpy surfaces and areas where air bubbles could form? Seems like for these a normal roll might be more appropriate 2. you need to roll those dice more!!! Quite an interesting article here... https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair If you have a d20 that never rolls a 1 and rolls 20 twice as often as it should... you only have a 50% chance of detecting that after 100 rolls. Some really fascinating stuff in there like "it turns out that, even though the probability of never rolling a 1 in 100 rolls on a d20 is only about 0.6%, the probability of never rolling some number is about 20 times that, or about 12%. So if we rejected all 20-sided dice that never rolled some number in 100 rolls, we'd end up rejecting about 12% of all fair dice, too." Anyway, good luck with your poxy dice. ;) Azekai and Panzer 2 Back to top Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891943 Share on other sites More sharing options...
Guidebot Posted September 21, 2017 Share Posted September 21, 2017 Glad someone is doing this. Thanks for sharing the results. I too have some poxdice and was wondering just how fair they are.As others have pointed out, I think you'd need to a lot more rolls to get an idea of how they might be balanced. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891971 Share on other sites More sharing options...
Panzer Posted September 21, 2017 Share Posted September 21, 2017 I think I'd just use them as Command Point counter or such instead of actually rolling them. :D Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891977 Share on other sites More sharing options...
Checkmate77 Posted September 21, 2017 Share Posted September 21, 2017 I'm sorry, they just look too cool to be condemned to the Command Point or Wound Counter function Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891981 Share on other sites More sharing options...
Arminius_Warbringer Posted September 21, 2017 Share Posted September 21, 2017 (edited) While I cannot weigh in on this set of dice in particular, I can say I have seen dice that have a large symbol etched deep into the 6 side of the die, the others being simple dots or pips, causing such an imbalance that it made the 6 the lightest side by far. The rolls were undoubtedly skewed and that fact was very very obvious in the context of a single game. People pointed out this effect on many different occasions and my friend swears by them to this day. He is also the only person I know who has owned a truly loaded dice set, so this doesn't surprise me. I think the fact GW is more experienced in things of the sort would make this less likely to occur than in a game like the one I am referring to. This was one of their first dice sets and the problem was remedied in later sets. You live and you learn, or so they say. Edited September 21, 2017 by Arminius_Warbringer Checkmate77 1 Back to top Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4891998 Share on other sites More sharing options...
Mack Posted September 21, 2017 Share Posted September 21, 2017 (edited) I dont have numbers, but I rolled my dice over and over and nothing alarming came up. They seem pretty balanced for results. I agree they do feel light and dont give that feeling we all love from tossing out some heavier dice, but they are fine for reflecting normal dice averages. One thing to note is they don't roll around, so once you shake them in your hand, they kind of land flat. that is a good thing so you don't see those errant off the table rolls, but also feels like it limits the randomness of the roll. Edited September 21, 2017 by Mack Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4892014 Share on other sites More sharing options...
Charlo Posted September 21, 2017 Share Posted September 21, 2017 Gave em a few rolls when I got em. Did have one that ended in 6 6 6 6 6 6 5.... But also had 1 1 1 1 1 3 4... Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4892028 Share on other sites More sharing options...
TURBULENCE Posted September 21, 2017 Share Posted September 21, 2017 (edited) Got 'em used them. Seem pretty random to me. Edited September 21, 2017 by TURBULENCE Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4892055 Share on other sites More sharing options...
robofish7591 Posted September 21, 2017 Share Posted September 21, 2017 I picked up a set of these and I have to say, I'm not really a fan of them. They feel far too light, its like rolling a hand full of legos . I think mine will just get used as counters. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4892075 Share on other sites More sharing options...
raziel69r Posted September 21, 2017 Share Posted September 21, 2017 I rolled 130 times, my results were 1. 26 2. 14 3. 23 4. 24 5. 21 6. 22 seems pretty good across the board, will continue to test as I play Total War (my brother's turns take ages) Guidebot, shandwen and Teun135 3 Back to top Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4892253 Share on other sites More sharing options...
Isolia Posted September 27, 2017 Share Posted September 27, 2017 (edited) For statistical significance, reliability and low variance, on such a system (only one result per throw), you'd need about 10 000 (ten thousand) rolls to be able to get something reliable out of it. So keep on throwing, if we each throw 100 times we can quickly build up the data, compile it, and we have incorporated repeatability and reproducibility in the set (kind of) :) Edited September 27, 2017 by Isolia Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4896826 Share on other sites More sharing options...
Seahawk Posted September 30, 2017 Share Posted September 30, 2017 I rolled 1000 times, 60 at a time. 1: 154 2: 178 3: 197 4: 177 5: 130 6: 164 5's were well below average and 3's were well above. Link to comment https://bolterandchainsword.com/topic/339641-death-guard-dice-balance-test/#findComment-4899384 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now