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ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

 

 

True, but lack the 5+ invulnerable save, the re-roll to hits automatically, the already come tougher and stronger, and have a better charge and run, as well as default movement, and their cloud of flies ability..... 

all of that for trading up 10pts over each squad of 10 troops, and loosing 1CP.

I think the same can be argued of Nurglings - that they're pretty much better than poxwalkers.  Poxwalkers just seem a little too bad for their cost, or a little too expensive for their ability.  

 

Since I've not had the tabletop experience to make the call with confidence, I'll be trying a variety of troop options for DG.  One drawback of Demons is that you have to keep them in a separate detachment from your DG if you want the benefits of Inexorable advance, which makes them harder to take in smaller games (where you don't have the HQ slots to easily form multiple detachments).  

 

My instinct is that even if poxwalkers perform reasonably for their cost, I'll probably end up using demons for my troops simply because poxwalkers are quite dull to use on the tabletop (slow, no deployment shenanigans available, pretty boring unit to play).  I'm open to being wrong though =)

ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Plaguebeareres are no Death Guard unit tho, so if you want to fill Death Guard detachments you can't just take Plaguebearers instead of Poxwalker/Plague Marines/Cultists. That's the one significant difference. ;)

I think the same can be argued of Nurglings - that they're pretty much better than poxwalkers. Poxwalkers just seem a little too bad for their cost, or a little too expensive for their ability.

 

Since I've not had the tabletop experience to make the call with confidence, I'll be trying a variety of troop options for DG. One drawback of Demons is that you have to keep them in a separate detachment from your DG if you want the benefits of Inexorable advance, which makes them harder to take in smaller games (where you don't have the HQ slots to easily form multiple detachments).

 

My instinct is that even if poxwalkers perform reasonably for their cost, I'll probably end up using demons for my troops simply because poxwalkers are quite dull to use on the tabletop (slow, no deployment shenanigans available, pretty boring unit to play). I'm open to being wrong though =)

I agree they're actually quite squishy (I think GW overrates their 5++) and just too slow. In combat even with typhus about they're kinda slow and may just do nothing

 

 

ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

 

 

True, but lack the 5+ invulnerable save, the re-roll to hits automatically, the already come tougher and stronger, and have a better charge and run, as well as default movement, and their cloud of flies ability..... 

all of that for trading up 10pts over each squad of 10 troops, and loosing 1CP.

 

 

doesn't poxwalkers have a 5FNP (5+++ ?) which is better than a 5++ as it can stack with armor saves and be used against mortal wounds.

 

 

 

ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

 

 

True, but lack the 5+ invulnerable save, the re-roll to hits automatically, the already come tougher and stronger, and have a better charge and run, as well as default movement, and their cloud of flies ability..... 

all of that for trading up 10pts over each squad of 10 troops, and loosing 1CP.

 

 

doesn't poxwalkers have a 5FNP (5+++ ?) which is better than a 5++ as it can stack with armor saves and be used against mortal wounds.

 

Plaguebearers have a 5++ and a 5+++. I think the PB's win out in the save department since they do have an invuln and PW do not

 

 

 

 

ok, is it just me, or does it seem like mobs of Plaguebearers are always better to take than Poxwalkers??

its seems the latter is worse in every way for very little points difference.....

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

 

 

True, but lack the 5+ invulnerable save, the re-roll to hits automatically, the already come tougher and stronger, and have a better charge and run, as well as default movement, and their cloud of flies ability..... 

all of that for trading up 10pts over each squad of 10 troops, and loosing 1CP.

 

 

doesn't poxwalkers have a 5FNP (5+++ ?) which is better than a 5++ as it can stack with armor saves and be used against mortal wounds.

 

Plaguebearers have a 5++ and a 5+++. I think the PB's win out in the save department since they do have an invuln and PW do not

 

 

thought DR was a DG only thing, more reason why i need my codex to come. 

Plague bearers are very resilient. the only disadvantage (and it is a big one) is that they do not get the death guard keyword so you lose synergy if you want to do a battle forged army

 

you can of course summon them, but that has its own disadvantages since you have to be static to summon and hold points for reserves which are not guaranteed (it is very likely they will be summoned, but never guaranteed)

Edited by Mack

Or just run the plague bearers in a separate detachment.  I favor plague bearers over poxwalkers as the latter or just slow even with the benefits of the bell.  Poxwalkers are okay as objective campers but that's about it IMO.  

Or just run the plague bearers in a separate detachment.  I favor plague bearers over poxwalkers as the latter or just slow even with the benefits of the bell.  Poxwalkers are okay as objective campers but that's about it IMO.  

And I prefer Cultists for objective campers despite PW being more resilient. I at least like my objective campers being able to shoot, but fearless is nice on PW so that they cant get shot off an objective.

Poxwalkers have better DG synergy. Are you making a DG army, or a hybrid one?

That's the real question. In a DG army taking Plaguebearer as troops isn't even an option. If you take them as troops, it'll be a mixed Nurgle army. The only way to take them in a Death Guard army is by summoning them.

 

Either way, they won't help you filling your Death Guard detachments which is the real issue here. I don't think anybody denies that they are the better unit overall, but they aren't as useful for Death Guard when building your army.

I'd take Plaguebearers for a Daemon detachment, but for my Death Guard I'm sticking with Poxwalkers. They can be buffed beyond that of the Plaguebearer and can multiply through various means.

yup. But I think if you wanted to make a nurgle soup army that was using PM's + Morty, and not pox walkers or cultists then an allied Nurgle Daemon detachment would be fantastic. Remember, DG DP's grant rerolls to nearby nurgle daemons too, and the herald will +1 str bubble the DP and Morty. Nurgle Daemons get fleshy abundance to heal DG daemons, and also their virulence spell (name?) buffs Nurgle daemons too.

 

Put virulence and blades on Morty, he now does double damage on 6's and they spawn extra mortal wounds. Roll 18 6's to wound and thats like 36 damage + 18 mortal wounds per combat!

 

Also that daemon detachment would open up nurgling troops too, which so far for me has been super helpful for stopping alphas.

Edited by bozo69pd

 

Poxwalkers are fearless and can easily be buffed by Typhus and friends. They also possess objective secured and are Death Guard, so they easily unlock detachments for additional command points.

 

 

According to the Chapter Approved article, all troops now have ObSec, and those rules are already being used in tournaments.

I've been coming to similar conclusions lately, though I suspect I'll end up having both PB's and PW's in my army. Plenty of ways to field them really, even if just using 10 man units to fill out detachments. I'm going to have a find a way to use the PW's in any case as I've got 60 of the damn things..

Fearless is hard to come by in this edition. When buffed by typus (including his psychic abilities such as Miasma) they become very difficult to move. I prefer to take 2 squads of 20 for camping backfield objectives. Only the most destructive weapons will mow them down fast enough (gatling cannons and the like) to move them, and those are destructive weapons not targeting your more valuable units like Plague Marines (or Mortarion :) )

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