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Had a game with eldar recently

 

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My stuff

Battalion

GMNDK * 2

3 * 5 strike knights

1 * 5 paladins

1 * apothecary

1 * doomglaive

In a separate detachment

1 * Culexus, aka the troll face assassin

 

His stuff

Eldrad

2 * Warlocks

1 * spirit seer

2 * 15 dire avengers (I think) with heavy weapons platforms

1,* prism tank

1 * wave serpent

3 * war walkers with bright Lances

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Maelstrom mission 6, start with six objectives and reduce as the game goes on.

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His turn one

 

He shot the wave serpent forward to claim an objective as well as to deny my deep strikers, his prism tank punched a 3 damage hole in my Doomglaive, and I lost one strike knight to some ranged fire. Everything else was well hidden.

 

My first turn.

My on board GMNDK jumped forward to engage the serpent, my second deep struck in to try an kill one of the avenger squads. I left two of the strike knight squads in place as they had 'defend objective x' objectives and were already holding them, the third moved up to open fire. Everything fired at the serpent, but between its shield and the stone thing, I was unable to kill it and the GMNDK was forced to engage it in cc, trashing it. The culexus popped into the back corner and nailed a warlock.

 

His turn 2

He swung his entire army round and fired everything at the first GMNDK, I failed every deny test, so between doom, guide and conceal my GMNDK got pasted. The doomglaive took four more wounds from the prism tank.

 

My turn 2, I brought down the paladins, and opened fire on avenger squads, bringing both down to 5 models or so, the culexus ran forward to force his Farseer to redeploy or suffer under his effects. The doomglaive engaged the choppy dudes that came out of the wave serpent alongside one squad of strike knights, but a spectacularly bad set of rolls saw the doomglaive destroyed and the strike knights down to one model.

 

His turn 2

Everything that could shot at the second GMNDK, but the culexus successfully shut down his psychic phase, the aggregate + or- 3 for psychic tests between the culexus and the GK detachment rules was brutal, and the GMNDK took a mere five wounds.

 

My turn 2

 

The GMNDK wiped out one squad of avengers, the paladins killed the choppy dudes, the Culexus didn't kill the spiritseer.

 

His turn 3

He nailed three paladins, wiped out a squad of strike knights, but didn't achieve much more. With the loss of do much firepower in the avengers and without effective psychic support, high standards battle line had fallen apart.

 

My turn 3

Apoc ressed a Paladin, the GMNDK wiped out the second squad of avengers and engaged the walkers in cc, even if he didn't kill any it meant they wouldn't be shooting anymore.

 

Turn 4

Called the game after he drew his cards, he was two vp behind already, didn't draw anything he could score off, and didn't have enough left to effectively contest.

 

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Lessons learned.

I can afford to be much more aggressive with the culexus, who is such a gigantic troll it's unreal. He spent the entire game being a nuisance, but with two GMNDK on the field, my opponent simply didn't have the firepower spare to kill him.

 

Two GMNDK on a 4*4 board makes you 'that guy' they are absolutely brutal, and have so much shooting with psilencer and heavy psycannon that they don't even qualify as distraction Carnifexes. They're legitimate, incontestable threats that have to be honoured.

 

Eldar movement for base models is and remains ridiculous, but without their psychic phase, they're immensely fragile.

 

And that's pretty much it. I probably won't use this army build until I go to tournament, but I'm thrilled with how well it worked.

Sounds good! It seems like you were both low on vehicles though, or you could have been in more trouble.

 

I'm considering getting a Culexus as well, he seems like a ton of fun and annoyance.

We actually discussed afterwards how much harder it would have been if he'd brought three wave serpents, so you're right about that. Problem for me is that it's hard to fit vehicles (other than GMNDK) in at 1500 points. At 2k I include a stormraven, a second assassin (usually a callidus for more trolling) but points are tight in a grey knight army.

 

I love the culexus because he is an annoyance and on a 4*4 which is what I usually play on, a 7'' move and am 18 inch threat range means he'll be doing his thing no later than turn 2.

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