Fahlnor Posted September 30, 2017 Share Posted September 30, 2017 Hey folks, As per the title - how do deep striking (eg. Jump Pack Assault) and Advancing interact? Can we deploy an Assault Squad with meltaguns and Advance to be within melta range? Link to comment Share on other sites More sharing options...
BluejayJunior Posted September 30, 2017 Share Posted September 30, 2017 No. Deepstriking occurs at the end of the movement phase, so no more movement can occur. A unit that comes in from deepstrike can't advance. Fahlnor 1 Back to top Link to comment Share on other sites More sharing options...
Fahlnor Posted September 30, 2017 Author Share Posted September 30, 2017 No. Deepstriking occurs at the end of the movement phase, so no more movement can occur. A unit that comes in from deepstrike can't advance. That's my instinct also, but I'm sure I've seen comments somewhere recently saying it was an option. Thanks for confirming. Link to comment Share on other sites More sharing options...
The Unseen Posted September 30, 2017 Share Posted September 30, 2017 No. Deepstriking occurs at the end of the movement phase, so no more movement can occur. A unit that comes in from deepstrike can't advance. That's my instinct also, but I'm sure I've seen comments somewhere recently saying it was an option. Thanks for confirming. Probably a leftover idea from previous editions, where advancing was running and you did it in the shooting phase, so you could deep strike in and then run, which was useful for stuff like assault terminators. Link to comment Share on other sites More sharing options...
Xenith Posted October 2, 2017 Share Posted October 2, 2017 The rule is literally an inch from the advance rule in the "reinforcements" border text. "Units set up this way may not move or advance further" Link to comment Share on other sites More sharing options...
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