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So I am thinking of using all my Desert theme cultists as counts as veterans and starting a Tallarn army. I already own 1 shadowsword, but what would be 2 more super heavy tanks I should pick up for the Tallarn Ambush stratagem? I am basically thinking of building an army that consists of up to 200 veterans, a bunch of Primaris Psykers, and 3 super heavy tanks that appear from reserves.

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Tallarns are amazing this addition.

Doctrine- A. My favorite doctrine of all. 40K is an objective game and this can almost always guarantee you the ability to at the very least arrive at the objective without necessitating the use of transports. All of this without losing the ability to fire the majority of weapons an infantry squad cares about. Heavy weapons is sad times, but the ability to rely on troops to move fast allows heavy weapons teams to focus on pure fire support. Not that they may be needed, because a Leman Russ or other armored vehicles using heavy weapons are buffed tremendously. Being able to bring all of their firepower to bare on the enemy if they don't advance is tremendously powerful. And it allows them to move as well- which, in a Spearhead, also means they can hunt objectives.
 
Order- A/B. Movement shenanigans for tanks? Amazing! LR become far more mobile, which opens up your playbook tremendously. All of this and they still fire.
 
Stratagem- A. The best regimental strategem without debate. Being able to outflank using three units, any units, is insane. Your playbook is wide open. You have the entire book to play with and you can get the answer to wherever the question is being asked. The options are nearly endless.
 
Relic- C/B. It is pretty good, but S3 just makes it not all that exciting. You can kit him out so that he has five AP-3, 2 damage attacks and that is great, but it just lacks punch. On a more CCW oriented character it could be really cool, but I struggle to pick it out over other options.
 
Warlord Trait- D/C. Again, I suppose this is playstyle, but I don't see much cause for Guard to be charging. In a list with Ogryn/Bullgryn/Crusaders, perhaps?
 
The Tallarns have arguably the best doctrine(top three at least), a fantastic order, and the best stratagem of all  The package is without a serious complaint- even the relic and trait have their place even if I am not a fan of them. Tallarns are the clear winners- the only one that comes close is Cadia IMHO.
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Since the squadron deploys together, I'd assume that's true though a FAQ could be required to get the whole story.

 

I do think Tallarn were rewarded handsomely in the new 'dex, though I think they'll have "option shock" to some extent because there are a ton of ways to play them.  This isn't a bad thing, though it does mean that the army will reward a selection of playstyles.  It's just too bad folks will have to dig into 3rd parties to get decent models for them . . . :(

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Catachan might have the best ordnance Russes but Tallarn wins so hard on the standard weapon carrier vehicles. The Hellhound variants, tankbuster Vanquishers, Sentinels, Chimeras, Hydras and the rest. All of them can motor round the battlefield shooting stuff at full BS. I can see myself ending up with a LOT of tanks by the end of the year.

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I'm really torn between Vostroyan or Tallarn for my regiment, haha. Tallarn are looking so fluid and mobile which is a playstyle that appeals to me, especially with encirclement and outflanking options. However the Vostroyans have some really sweet capabilities as well.

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Im seriously considering running my SL as Tallarn atm... The rules SL got just dont really appeal to me. Im not playing a mechanised force to hide in my transports, I want to zoom around the battlefield, strike fast and deadly. Im not fussed about the infantry rules for tallarn, but the vehicle rules make chimeras so much more useful... its really a pain. :/

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Im seriously considering running my SL as Tallarn atm... The rules SL got just dont really appeal to me. Im not playing a mechanised force to hide in my transports, I want to zoom around the battlefield, strike fast and deadly. Im not fussed about the infantry rules for tallarn, but the vehicle rules make chimeras so much more useful... its really a pain. :/

Just use them then. It's crummy that fluff wise they tied the regiments to a specific regiment instead of giving them generic names. Just be clear to your opponent about what trait you are using. In the end both will accomplish want you want. Steel legion just means your troops are doing more damage then the tanks and tallarn means your tanks are doing more then your infantry.

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To be honest I think they linked doctrines to names to make it "interesting" in their own eyes and make it easier to go "link name to name" with the other named regiment stuff, given how each doctrine has a secondary name, I would not be suprised if that was there originally and personally, I would go with the secondary name if i wasnt playing a full "named regiment".

 

As from the point they went "candian named commanders command for cadia" they had problems.

Edited by Mitchverr
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I'm definitely in love with the Tallarn rules, and really digging the aesthetic as well. The only problem I'm having is finding a way to get the look right on the table. Any suggestions for kitbashing some Desert Raiders? I'd like to limit the amount of 3rd party, but I'm thinking heads might be the only thing I'd have to go 3rd party for. 

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I'm definitely in love with the Tallarn rules, and really digging the aesthetic as well. The only problem I'm having is finding a way to get the look right on the table. Any suggestions for kitbashing some Desert Raiders? I'd like to limit the amount of 3rd party, but I'm thinking heads might be the only thing I'd have to go 3rd party for. 

 

Maxmini and puppets war both have interesting heads in shemaghs. Mad Robot also makes 1 (and a Keffiyeh head) but personally not to my taste.

 

https://puppetswar.eu/product.php?id_product=277

 

http://maxmini.eu/conversion-bits/head-swaps/desert-dwellers-heads-bits

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I'm definitely in love with the Tallarn rules, and really digging the aesthetic as well. The only problem I'm having is finding a way to get the look right on the table. Any suggestions for kitbashing some Desert Raiders? I'd like to limit the amount of 3rd party, but I'm thinking heads might be the only thing I'd have to go 3rd party for. 

 

Maxmini and puppets war both have interesting heads in shemaghs. Mad Robot also makes 1 (and a Keffiyeh head) but personally not to my taste.

 

https://puppetswar.eu/product.php?id_product=277

 

http://maxmini.eu/conversion-bits/head-swaps/desert-dwellers-heads-bits

 

 

Those look great! Thanks! I wonder if they would look too big on some Elysian bodies used as a base for the kitbash... 

Edited by Lemondish
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Those look great! Thanks! I wonder if they would look too big on some Elysian bodies used as a base for the kitbash... 

 

 

Never seen elysians in person so i cant help there, but make sure those models are seperate heads if you go for that, because dkok are single piece body/head combo.

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Those look great! Thanks! I wonder if they would look too big on some Elysian bodies used as a base for the kitbash... 

 

 

Never seen elysians in person so i cant help there, but make sure those models are seperate heads if you go for that, because dkok are single piece body/head combo.

 

 

I believe they are since FW has a separate respirator head type you can purchase, so I imagine you can swap them easily. I never liked those Elysian heads, so I decided I was actually going to use the Cadian respirator heads from FW in place of the normal Elysian ones - I saw a few people do the same thing and they look awesome. 

 

But now I want the shemagh look, and I think the Elysians are a decent enough body type that I can add some cloaks and the like to keep a sleek, somewhat sneaky, fast looking profile while being noticeably Tallarn. 

 

My only concern is playing in GW stores - if you use 3rd party pieces, even if its just one bit per model, do they disqualify you from store run tournaments?

 

I'm also super excited about how their doctrine will work with sentinels. I've always liked those chicken walkers. 

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