Mitchverr Posted October 4, 2017 Share Posted October 4, 2017 I am also wondering if FW will make some artillery like the medusa direct fire only again in the near future, in which case it would be very useful to them. Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903062 Share on other sites More sharing options...
Sawtooth Posted October 4, 2017 Share Posted October 4, 2017 I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either. Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903084 Share on other sites More sharing options...
gunnyogrady Posted October 5, 2017 Share Posted October 5, 2017 I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either. In my opinion, deepstrike denial is a big part of the new Meta of 8th Ed, on par with anti-Character for important new elements to consider when list-building. As far as rules that can help us, Ratlings and Scout Sentinels are the two main codex options. While I personally think Ratlings are great, Scout Sentinels are one of the cheapest choices to fill our Fast Attack slots and get those juicy Brigade CPs. The Tallarn rules have made better and more flexible a unit which was before mostly a deepstrike-denier and tax unit. For me, I have my eyes on Lascannon Sentinels. narcolepticltd and Sawtooth 2 Back to top Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903177 Share on other sites More sharing options...
Tuttebobo Posted October 5, 2017 Share Posted October 5, 2017 (edited) Played a game last night against Tyranids and i used the leaked Tallarn rules for fun. I wrecked my opponent. Top 3 things i noticed was this. - combo of the warlord trait and relic that guves you back a CP on 5+ when you and your opponent uses CP was sick. - i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful. - scout sentinels with lascannons worked like a charm, the no minus to hit when moving helped me with wiping old one eye in one shooting phase. Brutal regiment, brutal rules, brutal win Edited October 5, 2017 by Tuttebobo duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903295 Share on other sites More sharing options...
OnboardG1 Posted October 5, 2017 Share Posted October 5, 2017 I have my own little Imperial star system in my head canon that my AdMech are from. I think I might have to make my guard regiment Tallarn doctrine and come up with a nice back story involving a disastrous AdMech experiment that forced them to fight that way. Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903320 Share on other sites More sharing options...
gunnyogrady Posted October 5, 2017 Share Posted October 5, 2017 Played a game last night against Tyranids and i used the leaked Tallarn rules for fun. I wrecked my opponent. Top 3 things i noticed was this. - combo of the warlord trait and relic that guves you back a CP on 5+ when you and your opponent uses CP was sick. - i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful. - scout sentinels with lascannons worked like a charm, the no minus to hit when moving helped me with wiping old one eye in one shooting phase. Brutal regiment, brutal rules, brutal win This is great news! Your Warlord Trait/Relic combo, use of the Outflank Stratagem, and use of Lascannon Scout Sents mirror my own thinking! Glad to hear it works! Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903396 Share on other sites More sharing options...
Trickstick Posted October 5, 2017 Share Posted October 5, 2017 - i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful. Unfortunately you can't use it with Bullgryn, as they are not Tallarn units. Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903559 Share on other sites More sharing options...
wulfgar hammerfist Posted October 5, 2017 Share Posted October 5, 2017 (edited) What are your thoughts about how to equip an outflanking tank force? My initial thoughts are to outflank three tank commanders: one punisher and two demolishers. Punisher, sponson heavy bolters, lascannon Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?) I think the only drawback is that its kind of expensive. Edited October 5, 2017 by Wulfgar76 Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903778 Share on other sites More sharing options...
Sawtooth Posted October 5, 2017 Share Posted October 5, 2017 I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either. In my opinion, deepstrike denial is a big part of the new Meta of 8th Ed, on par with anti-Character for important new elements to consider when list-building. As far as rules that can help us, Ratlings and Scout Sentinels are the two main codex options. While I personally think Ratlings are great, Scout Sentinels are one of the cheapest choices to fill our Fast Attack slots and get those juicy Brigade CPs. The Tallarn rules have made better and more flexible a unit which was before mostly a deepstrike-denier and tax unit. For me, I have my eyes on Lascannon Sentinels. Indeed. I wouldn't have considered lascannon sentinels before, now I'd like to experiment. But even the humble multilaser gets a nice buff. narcolepticltd 1 Back to top Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903779 Share on other sites More sharing options...
Withershadow Posted October 5, 2017 Share Posted October 5, 2017 We are frankly spoiled for choice on Fast Attack. Powerlifter Sentinels - Absolute sex for all Regiments. Only 45 points, all the utility of scout sentinels, and 3 very strong melee attacks (S10 AP-2 D3). Scout Sentinel with Heavy Flamer - I guess Catachans can get better use out of this, but I still say the above is better. Scout Sentinel with Autocannon/Lascannon - Only feasible for Tallarn, so you can maintain their mobility while contributing to firepower. Still a great choice at 50-55 points. The biggest debate here is what gun to take. I've found autocannons somewhat lackluster this edition. Tauros Assault Vehicle - Catachan again is probably the best option here, to re-roll the heavy flamer or the grenade launcher shots. It doesn't get the scout move, but is otherwise faster (15" move) and more durable (5+ invulnerable if moving 10+"). Costs 2 more points than a heavy flamer sentinel. Tauros Venator - Basically the shooty sentinel for non-Tallarn. Same perks as the assault vehicle, but two lascannons for armament... a tad pricey at 86 points. walter h 1 Back to top Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903792 Share on other sites More sharing options...
gunnyogrady Posted October 5, 2017 Share Posted October 5, 2017 What are your thoughts about how to equip an outflanking tank force? My initial thoughts are to outflank three tank commanders: one punisher and two demolishers. Punisher, sponson heavy bolters, lascannon Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?) I think the only drawback is that its kind of expensive. For my money, I'm planning on three Tank Commanders with Punisher Cannon and hull Lascannon, and here's why: This choice gives me 120 S5 shots hitting on 3+ who are now instantly in range and in a great position. That's the kind of firepower that can kill the infantry hordes that dominate the meta right now, and can even destroy some high W, high T models just through sheer weight of fire. The Lascannons can either split fire onto something else (presumably firing at the same target as my three Lascannon Scout Sentinels), or pour their fire into the same target as the Punisher Cannon. With Tallarn rules, we're still moving 5" and still hitting everything at full BS. Rumor has it that Tank Commanders may be able to order each other now. This would make Strike and Shroud great, and our special Tank Order to move-and-shoot spectacular. Just my thoughts! Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903794 Share on other sites More sharing options...
Withershadow Posted October 6, 2017 Share Posted October 6, 2017 Tank Commanders with indeed awesome. Instead of the hull lascannon, I would go for heavy bolters all around and a stormbolter. 53 shots per tank. Yes sir. Ambushing multi-meltas within the 12" range also seems pretty solid, so those are another consideration for ambush sponsons. Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903808 Share on other sites More sharing options...
narcolepticltd Posted October 6, 2017 Share Posted October 6, 2017 OHGOD... power lifter sentinels + Crush them! :D Withershadow 1 Back to top Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903815 Share on other sites More sharing options...
Mitchverr Posted October 6, 2017 Share Posted October 6, 2017 (edited) What are your thoughts about how to equip an outflanking tank force? My initial thoughts are to outflank three tank commanders: one punisher and two demolishers. Punisher, sponson heavy bolters, lascannon Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?) I think the only drawback is that its kind of expensive. For my money, I'm planning on three Tank Commanders with Punisher Cannon and hull Lascannon, and here's why: This choice gives me 120 S5 shots hitting on 3+ who are now instantly in range and in a great position. That's the kind of firepower that can kill the infantry hordes that dominate the meta right now, and can even destroy some high W, high T models just through sheer weight of fire. The Lascannons can either split fire onto something else (presumably firing at the same target as my three Lascannon Scout Sentinels), or pour their fire into the same target as the Punisher Cannon. With Tallarn rules, we're still moving 5" and still hitting everything at full BS. Rumor has it that Tank Commanders may be able to order each other now. This would make Strike and Shroud great, and our special Tank Order to move-and-shoot spectacular. Just my thoughts! I would recommend considering the salamander command vehicle, it is 100ish points and the weapons not great, but you park it within 6 inches of a friendly vehicle (cough, tank comander, cough) and it gives them +1 to hit rolls, so you hit on 2s and if your TC has been damaged, improving its accuracy back to 3 or 4+. Its expencive points wise to bring, but it does have a fair bit of usability, if nothing else people will fear it giving vehicles +1 to shooting and try to knock it out before they knock out the much more resiliant leman russ sat next to it. Edited October 6, 2017 by Mitchverr Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4903944 Share on other sites More sharing options...
Tyr13 Posted October 6, 2017 Share Posted October 6, 2017 We are frankly spoiled for choice on Fast Attack. Powerlifter Sentinels - Absolute sex for all Regiments. Only 45 points, all the utility of scout sentinels, and 3 very strong melee attacks (S10 AP-2 D3). Scout Sentinel with Heavy Flamer - I guess Catachans can get better use out of this, but I still say the above is better. Scout Sentinel with Autocannon/Lascannon - Only feasible for Tallarn, so you can maintain their mobility while contributing to firepower. Still a great choice at 50-55 points. The biggest debate here is what gun to take. I've found autocannons somewhat lackluster this edition. Tauros Assault Vehicle - Catachan again is probably the best option here, to re-roll the heavy flamer or the grenade launcher shots. It doesn't get the scout move, but is otherwise faster (15" move) and more durable (5+ invulnerable if moving 10+"). Costs 2 more points than a heavy flamer sentinel. Tauros Venator - Basically the shooty sentinel for non-Tallarn. Same perks as the assault vehicle, but two lascannons for armament... a tad pricey at 86 points. Actually... last I checked, PL sentinels were heavy support... for some reason... Link to comment https://bolterandchainsword.com/topic/339990-tallarn/page/4/#findComment-4904033 Share on other sites More sharing options...
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