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I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either.

I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either.

In my opinion, deepstrike denial is a big part of the new Meta of 8th Ed, on par with anti-Character for important new elements to consider when list-building. As far as rules that can help us, Ratlings and Scout Sentinels are the two main codex options.

 

While I personally think Ratlings are great, Scout Sentinels are one of the cheapest choices to fill our Fast Attack slots and get those juicy Brigade CPs. The Tallarn rules have made better and more flexible a unit which was before mostly a deepstrike-denier and tax unit. For me, I have my eyes on Lascannon Sentinels.

Played a game last night against Tyranids and i used the leaked Tallarn rules for fun. I wrecked my opponent. Top 3 things i noticed was this.

 

- combo of the warlord trait and relic that guves you back a CP on 5+ when you and your opponent uses CP was sick.

 

- i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful.

 

- scout sentinels with lascannons worked like a charm, the no minus to hit when moving helped me with wiping old one eye in one shooting phase.

 

Brutal regiment, brutal rules, brutal win

Edited by Tuttebobo

Played a game last night against Tyranids and i used the leaked Tallarn rules for fun. I wrecked my opponent. Top 3 things i noticed was this.

 

- combo of the warlord trait and relic that guves you back a CP on 5+ when you and your opponent uses CP was sick.

 

- i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful.

 

- scout sentinels with lascannons worked like a charm, the no minus to hit when moving helped me with wiping old one eye in one shooting phase.

 

Brutal regiment, brutal rules, brutal win

This is great news! Your Warlord Trait/Relic combo, use of the Outflank Stratagem, and use of Lascannon Scout Sents mirror my own thinking! Glad to hear it works!

- i put a punisher, hellhound and 3 bullgryns in reserve with the tallarn stratagem, brought them in and wiped 20 genestealers from the table in one shoothingphase. Extremely powerful.

 

Unfortunately you can't use it with Bullgryn, as they are not Tallarn units.

What are your thoughts about how to equip an outflanking tank force?  My initial thoughts are to outflank three tank commanders: one punisher and two demolishers. 

 

Punisher, sponson heavy bolters, lascannon

Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?)

 

I think the only drawback is that its kind of expensive.

Edited by Wulfgar76

 

I know it's not earthshattering, but I tend to use 3 individual scout sentinels spread out to scout move and help deny deep strikes. Since all their weapons but heavy flamers are heavy this is a nice bonus for them. Not the main reason to take Tallarn by any means, but not unappreciated either.

In my opinion, deepstrike denial is a big part of the new Meta of 8th Ed, on par with anti-Character for important new elements to consider when list-building. As far as rules that can help us, Ratlings and Scout Sentinels are the two main codex options.

 

While I personally think Ratlings are great, Scout Sentinels are one of the cheapest choices to fill our Fast Attack slots and get those juicy Brigade CPs. The Tallarn rules have made better and more flexible a unit which was before mostly a deepstrike-denier and tax unit. For me, I have my eyes on Lascannon Sentinels.

 

Indeed. I wouldn't have considered lascannon sentinels before, now I'd like to experiment. But even the humble multilaser gets a nice buff.

We are frankly spoiled for choice on Fast Attack.

 

Powerlifter Sentinels - Absolute sex for all Regiments. Only 45 points, all the utility of scout sentinels, and 3 very strong melee attacks (S10 AP-2 D3).

 

Scout Sentinel with Heavy Flamer - I guess Catachans can get better use out of this, but I still say the above is better.

 

Scout Sentinel with Autocannon/Lascannon - Only feasible for Tallarn, so you can maintain their mobility while contributing to firepower.  Still a great choice at 50-55 points.  The biggest debate here is what gun to take.  I've found autocannons somewhat lackluster this edition.

 

Tauros Assault Vehicle - Catachan again is probably the best option here, to re-roll the heavy flamer or the grenade launcher shots. It doesn't get the scout move, but is otherwise faster (15" move) and more durable (5+ invulnerable if moving 10+"). Costs 2 more points than a heavy flamer sentinel.

 

Tauros Venator - Basically the shooty sentinel for non-Tallarn.  Same perks as the assault vehicle, but two lascannons for armament... a tad pricey at 86 points.

What are your thoughts about how to equip an outflanking tank force? My initial thoughts are to outflank three tank commanders: one punisher and two demolishers.

 

Punisher, sponson heavy bolters, lascannon

Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?)

 

I think the only drawback is that its kind of expensive.

For my money, I'm planning on three Tank Commanders with Punisher Cannon and hull Lascannon, and here's why:

 

This choice gives me 120 S5 shots hitting on 3+ who are now instantly in range and in a great position. That's the kind of firepower that can kill the infantry hordes that dominate the meta right now, and can even destroy some high W, high T models just through sheer weight of fire. The Lascannons can either split fire onto something else (presumably firing at the same target as my three Lascannon Scout Sentinels), or pour their fire into the same target as the Punisher Cannon. With Tallarn rules, we're still moving 5" and still hitting everything at full BS.

 

Rumor has it that Tank Commanders may be able to order each other now. This would make Strike and Shroud great, and our special Tank Order to move-and-shoot spectacular.

 

Just my thoughts!

Tank Commanders with indeed awesome.  Instead of the hull lascannon, I would go for heavy bolters all around and a stormbolter. 53 shots per tank.  Yes sir.

 

Ambushing multi-meltas within the 12" range also seems pretty solid, so those are another consideration for ambush sponsons.

 

What are your thoughts about how to equip an outflanking tank force? My initial thoughts are to outflank three tank commanders: one punisher and two demolishers.

 

Punisher, sponson heavy bolters, lascannon

Demolisher, sponson multi-melta, lascannon (maybe heavy bolter for flexibility?)

 

I think the only drawback is that its kind of expensive.

For my money, I'm planning on three Tank Commanders with Punisher Cannon and hull Lascannon, and here's why:

 

This choice gives me 120 S5 shots hitting on 3+ who are now instantly in range and in a great position. That's the kind of firepower that can kill the infantry hordes that dominate the meta right now, and can even destroy some high W, high T models just through sheer weight of fire. The Lascannons can either split fire onto something else (presumably firing at the same target as my three Lascannon Scout Sentinels), or pour their fire into the same target as the Punisher Cannon. With Tallarn rules, we're still moving 5" and still hitting everything at full BS.

 

Rumor has it that Tank Commanders may be able to order each other now. This would make Strike and Shroud great, and our special Tank Order to move-and-shoot spectacular.

 

Just my thoughts!

 

 

I would recommend considering the salamander command vehicle, it is 100ish points and the weapons not great, but you park it within 6 inches of a friendly vehicle (cough, tank comander, cough) and it gives them +1 to hit rolls, so you hit on 2s and if your TC has been damaged, improving its accuracy back to 3 or 4+.

 

Its expencive points wise to bring, but it does have a fair bit of usability, if nothing else people will fear it giving vehicles +1 to shooting and try to knock it out before they knock out the much more resiliant leman russ sat next to it.

Edited by Mitchverr

We are frankly spoiled for choice on Fast Attack.

 

Powerlifter Sentinels - Absolute sex for all Regiments. Only 45 points, all the utility of scout sentinels, and 3 very strong melee attacks (S10 AP-2 D3).

 

Scout Sentinel with Heavy Flamer - I guess Catachans can get better use out of this, but I still say the above is better.

 

Scout Sentinel with Autocannon/Lascannon - Only feasible for Tallarn, so you can maintain their mobility while contributing to firepower.  Still a great choice at 50-55 points.  The biggest debate here is what gun to take.  I've found autocannons somewhat lackluster this edition.

 

Tauros Assault Vehicle - Catachan again is probably the best option here, to re-roll the heavy flamer or the grenade launcher shots. It doesn't get the scout move, but is otherwise faster (15" move) and more durable (5+ invulnerable if moving 10+"). Costs 2 more points than a heavy flamer sentinel.

 

Tauros Venator - Basically the shooty sentinel for non-Tallarn.  Same perks as the assault vehicle, but two lascannons for armament... a tad pricey at 86 points.

 

Actually... last I checked, PL sentinels were heavy support... for some reason...

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