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Quoted from Andy http://www.3plusplus.net/2017/10/astra-militarum-new-imperial-guard-warlord-traits-points/

'Was just pointing out though while chaos don't get to benefit, Genestealer cults and by that virtue, 'nids get a massive benefit. Take a small cult detachment, then take an imp guard regiment of your choosing, ta da! it's all genestealers in disguise! 

Seems a little weird fluff wise, maybe the rules should require a unit for unit or something, but nevertheless, Astra Milititarum with absolute top end assault troops is totally viable. 

Say vanguard of Genestealers with a patriarch on the big 20 man unit, and 2 5's. Then just fill a nice big cadian regiment. There's a lot of options here to get top notch assault troops into an imp guard army without relying on substandard space marines. Or just grab Pask and a bunch of russes to shoot people and secure backfield objectives while your tyranid and cults units swarm over the other side. 

I quite like Punishers to mow down any attempt to screen vs stealers, and then deep strike stealers for days until you run out of models. No idea on the math but feels like 60 stealers+HQ's and 5-6 leman russ should be viable. Not sure cult stealers are that good vs vehicles though, I know 'nid ones crucify them.'

Edited by Many in Arms One in Mind
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