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Mods: I did a search and didn't see anything. If I missed it please remove topic and point me to my answer.

 

I ran across this scenario tonight in a game:

 

Two Cataphractii Terminators (2 wounds each) were in close combat with Shrike. Shrike did two wounds to the unit, each being D3 damage. Dice resulted in one wound being 1 damage and the other being 2.

 

At this point could the 1 damage result be applied to a model, reducing it to one wound, and then the 2 damage result be applied to that model (per rules of applying to wounded models first) so one damage is essentially ignored because damage doesn't transfer to other models in a unit? Obviously the player of the Cataphractii would play it this way, whereas the Shrike player would argue that one model should be removed and the second reduced to a single wound.

 

I can see an argument for saying that's cheesy, but I guess the counter would be to roll each result separately and apply said result immediately after each die roll. That would take longer but then the damage would be applied in the correct order the dice were rolled in. If you roll the damage at the same time you run the risk of allowing this to happen?

 

Am I missing something?

You allocate wounds. take saves, then roll damage. So unless both those 2 wounds from Shrike had been allocated to (and saved against) by 1 model, you'd see 1 dead Cataphract, and 1 Cataphract with 1 wound missing.

Remember that according to the rules, each attack is supposed to be done one at a time. Fast dice rolling is just used to speed up the process. So in this case, you choose which model receives the first wound, roll the damage, then choose for the next wound. So you have to roll the damage one a time for multi wound units like that. Remember that you must first allocate wounds to models that have already lost wounds. 

Remember that according to the rules, each attack is supposed to be done one at a time. Fast dice rolling is just used to speed up the process. So in this case, you choose which model receives the first wound, roll the damage, then choose for the next wound. So you have to roll the damage one a time for multi wound units like that. Remember that you must first allocate wounds to models that have already lost wounds. 

 

You just contradicted yourself.  The Attacks' Wounds are resolved one at a time, but you don't go to Allocating Wounds until all the Wounding has been completed.

 

If each Attack was done one at a time, you would Roll To Hit, To Wound, Allocate, Save, for Gun 1, then move to Gun 2 and do the same thing, and so on.

 

Now, you CAN do them one at a time, but it specifically states at the beginning of Resolve Attacks:

 

 

Attacks can be made one at a time, or, in some cases, you can roll for multiple attacks together.

 

Fast Dicing is the method you use when you roll the multiples together.

Can you not roll multiple attacks together because the damage is D3?

 

It seems to me we could have resolved the damage results one at a time... For example terminator A is the first model to have damage allocated to it. First damage is 1 wound so now he gets the second wound damage allocated to him because he's the model that's wounded now?

 

That way wounds and saves are all done 'fast dice' style, but results are done one at a time so that the shenanigans I mentioned are avoided.... right?

Can you not roll multiple attacks together because the damage is D3?

 

It seems to me we could have resolved the damage results one at a time... For example terminator A is the first model to have damage allocated to it. First damage is 1 wound so now he gets the second wound damage allocated to him because he's the model that's wounded now?

 

That way wounds and saves are all done 'fast dice' style, but results are done one at a time so that the shenanigans I mentioned are avoided.... right?

That's the way I do it. I run a lot of primaris stuff (I just started with 8th edition), so I quickly realized that the damage rolls can make a big difference between losing only 1 model or losing a model and having another injured. 

 

Fast Dicing is the method you use when you roll the multiples together.

Fast dice is only ever optional. Where the sequence could make a difference it can't be abbreviated.

 

 

Yes, it is optional, and I stated that the entire concept of doing multiple together is optional right before I stated what you quoted.

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