gabriel5885 Posted October 6, 2017 Share Posted October 6, 2017 Good afternoon gentlemen, I've recently read the rules for thunderfire cannon on index imperium 1 and noticed the depowering it got from gw. Nonetheless I intend to use three of them on the battlefield so I would appreciate the opinions of people that has hands on experience on using them on the battlefield. Would anyone be so kind to help me on this matter? Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/ Share on other sites More sharing options...
StrummersGhost Posted October 10, 2017 Share Posted October 10, 2017 Not so much a tactical from me here rather just an opinion on them. I've used a single tfc a couple of times in 8th and it hasn't killed its points worth any time. It was quite underwhelming. I had it in cover on the backfield. I will say it was quite survivable though. Maybe using 3 would be more effective but for me they'll be staying on the shelf for the time being. Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4905734 Share on other sites More sharing options...
Captain Idaho Posted October 13, 2017 Share Posted October 13, 2017 Sadly, most people would get more out of a Whirlwind than a Thunderfire. It is consistent though. 4D3 shots means no less than 4 shots per turn, with a solid average of 8 shots. However, just take Heavy Bolters on Devastators and you'll get more shots with more bodies. the jeske 1 Back to top Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4908265 Share on other sites More sharing options...
Iron Father Ferrum Posted October 16, 2017 Share Posted October 16, 2017 I've used a pair of TFCs in my admittedly limited 8th Edition career and so far, they've given sterling service. Their biggest advantage over heavy bolter Devs is that they can fire without LOS, and since they fill a smaller physical footprint on the battlefield, it's not that hard to hide them from the enemy, either. Oh, and 60" range doesn't hurt, or the fact that they're fairly cheap (though not quite as cheap as they used to be). I will say that they're probably an acquired taste. I've been using them since they were introduced in 5th Edition, so I'm used to them instead of Whirlwinds or Devastators. Goat Rider 1 Back to top Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4909695 Share on other sites More sharing options...
the jeske Posted October 16, 2017 Share Posted October 16, 2017 But if your using them for that, wouldn't it be just better to take multiple wyverns ? Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4909814 Share on other sites More sharing options...
Iron Father Ferrum Posted October 16, 2017 Share Posted October 16, 2017 If I wanted to play IG or straight Imperial, sure. But I don't. I play C:SM and just C:SM, so Wyverns aren't an option. shandwen and Silas7 2 Back to top Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4909995 Share on other sites More sharing options...
gabriel5885 Posted October 17, 2017 Author Share Posted October 17, 2017 Thanks to everyone, I'll surely be using them on my next battle! Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4910610 Share on other sites More sharing options...
WarriorFish Posted October 17, 2017 Share Posted October 17, 2017 I'm still struggling with my metal one :lol: Almost there, but sod's law that the rules change ;) I agree with IFF, being able to plonk dice down on a hidden unit is a good ability so while it may not be the primary choice it has a place. Especially in a more shooty army where your opponent might be more likely to sneak up on you, and as mentioned long range means there's nowhere to hide. Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4910774 Share on other sites More sharing options...
CrystalSeer Posted October 18, 2017 Share Posted October 18, 2017 I don't have my book on me, but wasn't their big thing slowing units down? Since movement values jumped in 8th I would consider using them to stagger an opponents advance, allowing you to prioritize targets more effectively. Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4911371 Share on other sites More sharing options...
Iron Father Ferrum Posted October 19, 2017 Share Posted October 19, 2017 Eh. . . it was something they could do, and still can (though now it costs you a CP to toss Tremor rounds). I wouldn't say it was the only reason to take them though. I actually haven't been in a situation where I wanted to use the Tremor Rounds Stratagem over regular shooting, but like I said: limited playtime for me so far this edition. With the Ad Mech and Guard codices out, maybe we'll see a rise in non-mechanized infantry that want to be mobile, in which case the Tremor stratagem can come quite in handy. Link to comment https://bolterandchainsword.com/topic/340156-thunderfire-tactica-in-8tg-edition/#findComment-4912590 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now